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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Reducing pvp death consequences to avoid ''gank'' rants.

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Reducing pvp death consequences to avoid ''gank'' rants.
Offline Jansen
01-23-2013, 05:00 PM,
#31
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Posts: 4,110
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2 hours should be fine. There is still some kind of punishment for dying and enough time to get around constant reengaging. That could even help to get the general server activity up a bit.

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Offline why_so_serious
01-23-2013, 07:40 PM,
#32
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Posts: 328
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How about we just change every unlawful ID in something like "May not engage in piracy". *smoke*
Playing as pirate is overrated anyway.


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
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Offline Veygaar
01-23-2013, 07:46 PM,
#33
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(01-23-2013, 07:40 PM)why_so_serious Wrote: How about we just change every unlawful ID in something like "May not engage in piracy". *smoke*
Playing as pirate is overrated anyway.

You are dead to me Moritz.... DEAD

Veygaar for Admin Moderator 2013!!!
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Offline why_so_serious
01-23-2013, 08:30 PM,
#34
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(

why(


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
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Offline Tachyon
01-23-2013, 10:11 PM,
#35
Freelancer for Life
Posts: 2,664
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Joined: May 2011

Moritz, Caleb no forum bashing, pls what about the kids (((

Moritz, pls (

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Offline Veygaar
01-23-2013, 10:52 PM,
#36
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Tachy... eat moar Razurs! Tongue


---


Keep the death time, and hardcode the game to keep "killed" player's IP from entering dead systems. (like that's even possible Sad )

Veygaar for Admin Moderator 2013!!!
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Offline Johnathan Nox Carter
01-24-2013, 08:38 AM, (This post was last modified: 01-24-2013, 08:40 AM by Johnathan Nox Carter.)
#37
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Perhaps the after death "no re-entering" time could be lowered to 3 or 2 hours... it's something that, as others mentioned, would still keep players from re-engaging and yet allow some who have a limited amount of playing-time to keep around where they like most (especially for players who are only part of one or two factions/groups).

Still, a "second/additional rule" could be implemented... like a statement that clearly says: "DO NOT re-engage in the SAME fight you died in." Thus, even if (hardly happens) a fight/war lasts more than 2 hours... a player would still not go back in it, just to avoid the whining about such things.

------
On another note, the idea regarding "war zones" would be interesting but it's something that needs a larger debate, clearly not on this thread since it would go off-topic..\

(By the way, shouldn't have this thread been in the "Discovery RP 24/7" section?)

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Offline Govedo13
01-24-2013, 10:37 AM,
#38
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2 Hours combined with 10% of the ship value as dead fine excluding conn seems quite fine for me.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Jack_Henderson
01-24-2013, 12:16 PM,
#39
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(01-24-2013, 10:37 AM)Govedo13 Wrote: 2 Hours combined with 10% of the ship value as dead fine excluding conn seems quite fine for me.

For me, the aim of this thread was to reduce the negative consequences of pvp death (rage, frustration, idiot behaviour, sanctions) by reducing the penalty for the loser. He has already been punished by losing, anyway.

I don't understand why anybody would call for even more punishment (like in your additional "credit loss" idea).

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Offline Shintaz
01-24-2013, 01:32 PM,
#40
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Posts: 27
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Joined: Jan 2013

Death to the weak! The bodies of the broken shall pave the road for a new dawn!


Nah, in all seriousness the PvP consequences aren't that bad at all.I never had any issues with it.It comes down to a person able to admit defeat.If you learn to do that it won't bother you at all.
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