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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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SUGGESTION: Criminal Smuggler ID's

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SUGGESTION: Criminal Smuggler ID's
Offline Laps
01-27-2013, 08:49 PM,
#1
Member
Posts: 18
Threads: 2
Joined: Jan 2013

I've been thinking about this and that it would be not only make things a little more fair to criminal players (yes I am one) but would also make roleplay alot more interesting.

My thought was that criminal factions would have two ID's the main ID, and the smuggler ID, which would let you become unfriendly (not hostile) with corporations and police forces, for example, currently outcast players may join the outcasts but may not roleplay a smuggler for their faction beacuse they are enemies with police and corporations.
Or criminals that are active only in one area (such as the unioners) could safely smuggler and trade in systems that are not allied with the house there (like Kusari space) . It might also reduce the pirate raidings if they can become independant.

Suggested ID restrictions:
May not raid,
Cannot engage police or corporations unless attacked first,
Can use: Fighters, Freighters, and Transports
Cannot engage other pirates unless they are hostile, or threaten/attack
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Offline Omicron
01-27-2013, 08:53 PM,
#2
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

http://discoverygc.com/wiki/Freelancer_ID

[Image: E9d8RnV.jpg?1]
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Offline Jack_Henderson
01-27-2013, 08:55 PM,
#3
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I would like to have the Smuggler ID back. It was a nice one.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Valhalla Sr.
01-27-2013, 08:55 PM,
#4
Member
Posts: 1,028
Threads: 47
Joined: Feb 2012

Explained by ^

[Image: FsTlmbh.gif]
GFX Artist -|- Tyr Cromwell -|- The Commune -|- Star Wars The Old Republic Thread


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Online Tunicle
01-27-2013, 08:57 PM,
#5
Server Administrator
Posts: 6,487
Threads: 862
Joined: Jan 2008

A Smuggler ID was subsumed into the Freelancer ID for 4.86, not sure there is a chance of it coming back.
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Offline Hone
01-27-2013, 09:01 PM,
#6
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

(01-27-2013, 08:53 PM)Omicron Wrote: http://discoverygc.com/wiki/Freelancer_ID

User was banned for: Griefing others
Time left: (Permanent)
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Online Tunicle
01-27-2013, 09:05 PM,
#7
Server Administrator
Posts: 6,487
Threads: 862
Joined: Jan 2008

Wonder if it is possible to code that command in FL Hook so lawfuls could turn the surrounding red if instructions ignored.
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Offline Laps
01-27-2013, 09:27 PM,
#8
Member
Posts: 18
Threads: 2
Joined: Jan 2013

(01-27-2013, 08:57 PM)Tunicle Wrote: A Smuggler ID was subsumed into the Freelancer ID for 4.86, not sure there is a chance of it coming back.

I just started not so long ago so please pardon my lack of past events.
However, I did check most ID's figuring that this was an oversight, but this does put it into a new context, thanks.
finally realized that
Criminal=Full blown criminal in war against police and corperations

Freelancer= Can work for anyone, including criminals but not necessarily in their wars and political system.
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Offline Veygaar
01-28-2013, 07:45 AM,
#9
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

I just want a Criminal/Pirate IFF

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Huhuh
01-28-2013, 08:58 AM,
#10
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Have you had a look at Junkers or Hogosha?

[Image: 6fZYcda.gif]

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