• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Real Life Discussion
« Previous 1 … 53 54 55 56 57 … 246 Next »
Star Citizen

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (38): « Previous 1 … 20 21 22 23 24 … 38 Next »
Thread Closed 
Star Citizen
Offline Haste
03-14-2013, 02:12 AM,
#211
Lead Developer
Posts: 3,649
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(03-13-2013, 09:31 PM)Moveit56 Wrote:
Will all hate each other to some degree. You can see this coming.

So.. Like Disco without the roleplay?

(bandit)
Offline Anomander
03-14-2013, 06:31 AM,
#212
Member
Posts: 3,272
Threads: 220
Joined: May 2010

it looks nice - but I do not know do I will abandon Freelancer for it...

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
 
Offline SnakThree
03-14-2013, 11:41 AM,
#213
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

(03-14-2013, 06:31 AM)Anomander Wrote: it looks nice - but I do not know do I will abandon Freelancer for it...

Just imagine how many e-riches you could obtain with your image editing talent!

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Loken
03-14-2013, 12:29 PM,
#214
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

(03-13-2013, 09:28 PM)Anaximander Wrote:
(03-13-2013, 07:08 PM)Loken Wrote: That's exactly what I said.

Tongue Sorry, I've been in a naughty mood today.

We wont know until release, of course, but I do find it striking that the only material we've been presented with so far was slow-motion combat. And it seemed very much intentional - afterall you'd figure that speed settings and scaling wouldn't be all that difficult to set properly, even in an early demo. Perhaps the game is balanced towards larger ships, and that is why combat is slower; who knows.

It's a question of faith, really, and I did have a lot of faith in Roberts, but with every piece of information we are presented with I'm starting to fear that this game will fall flat. Instances, consensual PVP, rumours of pay-to-win, the dude himself having a hard time limiting his aspirations and having a really poor track record in regards to properly finishing projects (and this time he doesn't even have a big publisher to kick him into gear), an extreme amount of gimmicks to make folks throw money at the project. And slow-mo fightin' footage Sad

Exactly, it's too early to say for now but I have got to say the combat in the tech demo suffered from an incredibly low framerate and that certainly contributed somewhat to it's appearance of slowness. Presumably it hasn't been optimised at all at this stage and that's why it wasn't running very smoothly because the specs on that PC they had on stage were decent. I'm sure we'll find out later this year when the multiplayer alpha test is released.

I agree with you on his boundless ambition and I'm sure it will likely either cause late release or unfulfilled promises. Although he has been saying if they don't get things in for release they will continue to add everything they want over time. Whether or not this happens remains to be seen.

On the topic of pay to win I'm fairly sure he said several times that the micro-transactions would not be pay to win. I expect they'll be more along the lines of Valve microtransactions, something like new ship skins and cosmetic items for your character. (The latter seems very likely after looking at some of the stuff drawn on their whiteboard in the latest episode of Wingman's Hangar.

[Image: NVY3f0y.png]
Offline massdriver
03-14-2013, 12:34 PM,
#215
Member
Posts: 698
Threads: 34
Joined: Dec 2009

Id say that people will be pleased only having same freelancer style gameplay but supporting a lot of servers to reduce lags and allow much more people, that's most of you are looking for, but SC wont be give you this.

[Image: UHiNafb.png]
 
Offline GTB
03-14-2013, 12:47 PM, (This post was last modified: 03-14-2013, 01:01 PM by GTB.)
#216
Member
Posts: 170
Threads: 5
Joined: Aug 2012

(03-13-2013, 09:28 PM)Anaximander Wrote: the dude himself having a hard time limiting his aspirations and having a really poor track record in regards to properly finishing projects

FreeLancer was never finished because the game was taking much longer to create than Roberts and his brother first though, he was under a deadline with Microsoft to get the game finished and out the door for sale, why in the end he had to do so leaving many things out. This is the idea behind Star Citizen being a project that would NOT fall foul of the same thing happening again. Why it's self funded and he won't be answerable to a large corporation like Microsoft to hurry up leaving things out. He has the freedom to be in complete control of the whole project himself.

StarLancer - came before FreeLancer, a game I played and was finished. So was Wing Commander and Privateer finished games. The fault lies with Microsoft for FreeLancer never being fully finished.
 
Offline Loken
03-14-2013, 01:00 PM,
#217
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

Chris Roberts sold and left Digital Anvil very early into Freelancer's development.

A lot of the people that worked on it never even met him.

[Image: NVY3f0y.png]
Offline GTB
03-14-2013, 01:17 PM, (This post was last modified: 03-14-2013, 01:43 PM by GTB.)
#218
Member
Posts: 170
Threads: 5
Joined: Aug 2012

I've read that as well over the years, but there's been numerous rumours as to why Chris Roberts really left to be honest. There is some information on WIKI about it happening. Pretty sure Chris talks in one of his Star Citizan videos about him having to wrap FreeLancer up early with features missing and gives an explanation for it.

Quote:Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. Other player activities include bounty-hunting and commodity trading. The single-player mode puts the player in the role of Edison Trent, who goes through a series of missions to save the Sirius sector from a mysterious alien force. In multiplayer mode, players are free to take on any role and to explore anywhere from the start.

Originally, Roberts promised features such as automated flight maneuvers, dynamic economies, and a multiplayer mode that could host thousands of players, but diminished versions of these features were implemented in the final release. The game's initial technical demos impressed reviewers, but after the Microsoft buyout and Roberts' departure from Digital Anvil, critics had doubts about the game. Reviewers judged the final product technically good but failing to fulfill their initial expectations.
 
Offline lIceColon
03-14-2013, 02:07 PM,
#219
Member
Posts: 878
Threads: 89
Joined: Feb 2013

(03-13-2013, 09:31 PM)Moveit56 Wrote:
(03-13-2013, 07:51 PM)Soul Reaper Wrote: I sincerely hope not, at least, not with the same player base.

If you play around on other games, and take a look at their player communities, it will be better.

Discovery (as much as its a bit strange to hear) seems to be one of the BETTER communities actually. Little kids are swarming the internet pretending to be 'cool' or whatever the hype is nowdays, all ruining the place.

I think that one of the reasons Disco is one of the better communities is due to the fact that it's almost entirely free, and members donate rather than purchase to keep the servers up and the updates coming. With the almost abandonware-like status of the game (due to its age), freelancer seems to be of little interest to most cheaters/hackers. Other commercial games rely on getting down on their knees and pleasing their target market to survive, mods like Disco are much free-er to pursue what its community wants for a game, and can therefore set tighter rules like stricter RP rules etc. However with RSI/star citizen, its status as a new game upon its release would likely attract many people who just wanna **** things up with a big-ass lazer cannon, and consumers especially feel that they're entitled to everything and anything if they paid (good money) for it, and are much more likely to hold a "I do what I waont" attitude when playing a game.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
 
Offline Xenosaga
03-28-2013, 09:34 AM,
#220
Member
Posts: 497
Threads: 35
Joined: Oct 2010

(03-14-2013, 12:34 PM)massdriver Wrote: Id say that people will be pleased only having same freelancer style gameplay but supporting a lot of servers to reduce lags and allow much more people, that's most of you are looking for, but SC wont be give you this.

1. The game won't really be Freelancer style. The way it looks now it will have a much more realistic flight behavior and played mostly in cockpit view.

2. Private servers will be allowed, mods as well.
That means if the main game/server isn't for us, we could open Discovery Citizen and mod the game towards Freelancer Tongue
Pages (38): « Previous 1 … 20 21 22 23 24 … 38 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode