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A dev's log.

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A dev's log.
Offline Zayne Carrick
03-27-2013, 03:42 PM,
#661
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(03-27-2013, 01:27 AM)AeternusDoleo Wrote: Also beefed the Orca forward gun a bit as it turns from a slightly flexible gun to a fully fixed arc one. And the Orca grows a bit in size.

So Orca will be nerfed in .87? I heard rumors about buff.
Offline AeternusDoleo
03-27-2013, 04:20 PM,
#662
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Orca receives a different model. The new model is larger, has the same amount of guns, but a bigger front-firing cannon. This was done per request of the BHG faction. The Bottlenose will remain unchanged.

(03-27-2013, 03:31 PM)Stoat Wrote: Post 63. There's a considerable amount to be said about this topic. I get the feeling we (Das Wilde and the devs) need a serious discussion about what's going on
Not the least of which that Dusty is being quoted. But feel free to hit me up on Skype some time. Cruiser versus transport plus universal engagment allowance on the ID would be just another recipy for griefing, much like what happened with those Scorps-on-Steroids in 4.85 - and I'm done from the dev end on making allowances for those... You get the gun tech of all 4 houses with few restrictions, and the ability to use nearly any sub-cruiser craft and equipment combi in the game. Isn't that enough yet?
I've been trying to get a few factions to call in since I haven't got a clue what they're up to, and in some cases, even what they are about. (RoS, Hellfire). That makes prepping for them difficult, and will probably cause a few raised eyebrows come the player beta - but that's allright, that's why it's a beta.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Salmin
03-27-2013, 04:29 PM,
#663
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Posts: 262
Threads: 19
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(03-27-2013, 04:20 PM)AeternusDoleo Wrote: The Bottlenose will remain unchanged.

Then make it for BH only.
Offline Jinx
03-27-2013, 04:31 PM,
#664
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why - state one reason why the bottlenose should be for the bounty hunter factions only. - ( i guess you mean further to the usual tech nerfs )

the concepts are as follows:

- bottlenose : dedicated anti-snub
- orca : dedicated anti-capital ship

they won t overlap their missions too much.

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Offline Ursus
03-27-2013, 04:36 PM,
#665
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Posts: 3,853
Threads: 249
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wha'ts the situation with gb turrets... trying to decide if I need to unload stuff

Discovery 24/7 Negotiating Tactics:

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Offline Jinx
03-27-2013, 04:41 PM,
#666
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global adjustments - no need to unload GB turrets - but if there will be - there will most certainly be a notice shortly before the release of 87

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Offline Salmin
03-27-2013, 04:43 PM,
#667
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Posts: 262
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Joined: Sep 2011

Faction tech - only for faction ID.
Offline Jinx
03-27-2013, 04:46 PM,
#668
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Posts: 7,685
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not the place to discuss it - but since its no discussion but a statement:

---> no

the bottlenose won t become faction only tech. - again - that is not subject of discussion.

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Offline AeternusDoleo
03-27-2013, 04:54 PM,
#669
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Try to motivate your reasoning if you want it to be considered. An unmotivated "do this" is ignored by me. And yes, other topic...

Update: Working on the new Rheinland container transport prepared by Jinx. Another tough one to hitbox... damn you and your round shapes! Big Grin

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Jinx
03-27-2013, 04:57 PM,
#670
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Posts: 7,685
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Joined: Sep 2007

you haven t seen whats in the ticket below then ...... if you think the rheinland thing is round

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