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  Discovery Gaming Community Discovery Development Discovery Developers Forum
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A dev's log.

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A dev's log.
Offline jammi
04-08-2013, 12:00 AM,
#731
Badger Pilot
Posts: 6,638
Threads: 376
Joined: Aug 2007
Staff roles:
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(04-07-2013, 11:57 PM)Omicron Wrote: Those numbers are still higher than I would've thought they are.

Kind of expected planet like Manhattan to have 2 billions at best.

Never mind the fact that there are already 6+ billion on the largely rural planet Earth...

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Offline Ryummel
04-08-2013, 12:16 AM,
#732
Aoi Iseijin
Posts: 2,045
Threads: 87
Joined: Aug 2009

Vanilla card lists Manhattan's population as 220 million people, yet at the same time it mentions there's a single city covering most of the planet's surface (Coruscant but with an ocean?). A planet with a diameter very close to Earth's. I think DA guys weren't too bright when typing those >_> So yeah, these changes are welcome.
Offline AeternusDoleo
04-08-2013, 12:18 AM,
#733
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Yes. It's headcount will be slightly reduced - but since it's a large industrial facility plus shipyard combined, it'll be at the upper edge of its class.

[Edit] And yea, that vanilla number of Manhattan makes no sense unless the damned planet was moon-sized. Needs at least another 0. I'll clean up that description to make it more believable. There's also some rumors about Xenos hiding in the hills on Manhattan - hard to do that if there's no hills to be had.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline AshDent
04-08-2013, 12:21 AM,
#734
Member
Posts: 155
Threads: 11
Joined: Jan 2012

(04-08-2013, 12:18 AM)AeternusDoleo Wrote: Yes. It's headcount will be slightly reduced - but since it's a large industrial facility plus shipyard combined, it'll be at the upper edge of its class.

Cheers for that AD, and keep up the great work.

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Offline Ursus
04-08-2013, 02:34 AM,
#735
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Hopefully the many many infocard bugs I reported are being included in this (*reminder*)

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Offline jammi
04-08-2013, 02:39 AM,
#736
Badger Pilot
Posts: 6,638
Threads: 376
Joined: Aug 2007
Staff roles:
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(04-08-2013, 12:18 AM)AeternusDoleo Wrote: There's also some rumors about Xenos hiding in the hills on Manhattan - hard to do that if there's no hills to be had.

You can see undeveloped mountains on the cityscape background when you land.

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Offline AeternusDoleo
04-09-2013, 03:14 PM,
#737
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Again, this isn't a requests thread. Thread cleaned.

Update: Continuing work on the base infocards. Learning a bit more about Gallia... seems Solar was originally intended as a Samura-esque shady corporation instead of a hightech producer. Ah well, faction profiles at inception were a bit messy I suppose.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline sajjukar
04-09-2013, 03:31 PM,
#738
Member
Posts: 397
Threads: 31
Joined: Jun 2008

Probably this will be removed again...

Is there any custom turrets for the cerebrus cruiser turrets in 4.87?

And again....this is NOT a request....its just me triing to find something
 
Offline Jinx
04-09-2013, 03:34 PM,
#739
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

no - there are not - we ll have to review all the capships and their heavy hardpoints in order to figure out what dimensions a custom turret might have - thats something for post 87 maybe - if we remember

new turrets are certainly on the list - just not now

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Online monmarfori
04-12-2013, 02:44 PM,
#740
Son of Malta
Posts: 2,162
Threads: 289
Joined: Jan 2010

Try 11 billion for Manhattan.
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