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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Removing /setmsg Functionality

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Admin Notice: Removing /setmsg Functionality
Offline ryoken
04-21-2013, 04:50 PM,
#51
Member
Posts: 3,956
Threads: 173
Joined: May 2007

(04-21-2013, 09:57 AM)Ninefour Wrote: Not good, devs. No /setmsg means harder gameplay and roleplay for slowtypers like me who can't type long phrases in seconds. This might lead to abuse such as 'getting killed while typing' like Ursus said.

I type slow as a snail, and as of yet(6 years here) have not been killed once by typing, "EXCEPT" by those fools using the /1 /2 /3 fire set messages. So i am all for this new admin choice.
If your killed while typing then that player is not giving you time to respond, and is breaking the rules as such. Just report them.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Quiron
04-21-2013, 04:57 PM,
#52
Member
Posts: 141
Threads: 4
Joined: Nov 2010

(04-21-2013, 01:42 PM)MiniStryke Wrote: If you don't want to get killed by nomads, be cautious or don't go through those systems, you're aware of the possibility that they'll be there after all. In my opinion, it encourages smarter thinking...surely that can only be good.

Maybe I haven't expressed myself clear. My main concern is that I can't counter now the possible instant nomad attack with an instant emergency message with my coords. I'm well aware the fact that the Omicrons are dangerous. Anyway, for me that was the only usage of setmsg system, so it won't be a great break in my life.

[Image: QDpyM.png]
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Offline Ingenious
04-21-2013, 05:14 PM,
#53
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

(04-21-2013, 04:25 PM)Switchback Wrote: I would like to see the setmsg working for groups only, or a pre-made (by the admins) set command to allow for targeting in group fights.

signed!
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Offline Exterminator
04-21-2013, 05:38 PM,
#54
Member
Posts: 359
Threads: 47
Joined: Feb 2009

I don't think I ever used /setmsg and knowing that I will not be shot by "/l1 /l2 pewpewpew!" caps anymore is good news.

However,I do support the idea to allow us to use it in group chat. It really makes snub fight coordination easier

[Image: xFSG5AM.png]
Join the Corsair Brotherhood / [TBH]
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Offline Govedo13
04-21-2013, 05:47 PM, (This post was last modified: 04-21-2013, 05:56 PM by Govedo13.)
#55
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

You nerf only the noobs that are supposed to learn how to RP and are supposed to have easy game start, good work.

Half-fixing one problem opens 3 new problems:
1st the problem is not fixed since everyone and his dog would bring 3rd party script programs to use them as setmsg. In short you just disable the new players and the players with bad IT knowledge. Most of the people that are using jumping ships frequently have already all coords set via such third party software. So I see no problems for the PvP whores and skype organised groups here.


2nd It severely nerves piracy by silent runners cases. It is simply not possible to RP properly when one tries to get line/gate or cruise away silently meanwhile.

3rd You open the pandora box with reports made by angry slow typers and angry killed silent runner traders. One should fly with Fraps most of the time in order to be sanction safe if he tends to pirate or PvP.

Solution:
May be it would be nicer to keep the setmsg but to give timing between them- you cannot use more then 1 in 30 sec and adjust the rules that require a bit more RP before shooting so no more 1 liner engagements would be in the rules. Harsher penalties for the offenders like deleting their ship if they does not RP would do the job great.
Other fine thing is to nerf all after cruise core recharge with 20% together with increasing the cruise speed recharge with 20%. So there would be more time for typing but it could cause other side effect balance problems.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline ProwlerPC
04-21-2013, 05:55 PM,
#56
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Your solution is still subject to the same problems you outlined in the same post.

[Image: GMG_banner.png]
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Offline AshHill07
04-21-2013, 05:57 PM,
#57
Member
Posts: 896
Threads: 28
Joined: Feb 2010

(04-21-2013, 05:47 PM)Govedo13 Wrote: 1st the problem is not fixed since everyone and his dog would bring 3rd party script programs to use them as setmsg. In short you just disable the new players and the players with bad IT knowledge. So I see no problems for the PvP whores here.

You've basically cleaned up what I was trying to say earlier.

I use a program to input my char names at the begining of text, since I don't use char names as names of any of my ships anymore.

In pressing 2 keys I can put:
Capt. A Hill:
Cmdr. S Eversman:
Cmdr. C Murray:
etc etc.

What makes anyone think that if I can do that with 2 key presses, other people won't just make it do what thier set messages were before?

All this damages is people who used it for group chat, since #t and #c don't work in main chat. And even though I've never mentioned the name of the program I have. Whos to say all these /l1 /l2 guys won't know about it in a few weeks? Because I'm sure they'll find it.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline ProwlerPC
04-21-2013, 05:59 PM,
#58
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

We'll get back to you all on the group chat part though. It's the topic on the table right now.

[Image: GMG_banner.png]
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Offline kikatsu
04-21-2013, 06:04 PM,
#59
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

A groups only version would be good, yes, if only for coordination in a firefight.
The only real downside I see to removing this is that there are some police that actually use the message thing a lot.

Personally this set-message command has always been something that bugged me, especially when people just fire off two of those and fire.

Ever consider making set-message commands come up in a different color of text, that way people know whey they are being addressed with prerecorded messages?

IE:
Smuggler.McBob: Hey NY!
LPI-Bilbo.Baggins: Attention Smuggler.McBob, cut your engines at once and hold position for a scan!
Smugger.McBob: Oh snap!
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Offline AshHill07
04-21-2013, 06:10 PM,
#60
Member
Posts: 896
Threads: 28
Joined: Feb 2010

(04-21-2013, 06:04 PM)kikatsu Wrote: Ever consider making set-message commands come up in a different color of text, that way people know whey they are being addressed with prerecorded messages?

I've always put AUTO: infront of mine, see no reason why that couldn't be forced in.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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