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A dev's log.

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A dev's log.
Offline AeternusDoleo
04-12-2013, 10:27 PM,
#741
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Update: Continuing on the system infocards. Now plowing through the various Independent Worlds cards. Several systems needed extensive sanitizing - Various Rogue bases, Coronado and Vespucci came to mind. But all in all, there's good progress. I'm about 60% through those systems. Meanwhile I believe the infocarding team is working on the various base rumors. After that, only balancing the new toys is left on the todo list, which is what Blodo is handling.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Connor
04-12-2013, 11:12 PM,
#742
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

New toys you say? Can you give us maybe a sneak preview of what they are?

[Image: Snoopyman.gif]
Offline AeternusDoleo
04-13-2013, 03:11 AM,
#743
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Try reading the past 10 or so pages...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline eigos
04-13-2013, 10:25 AM,
#744
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Hey AD, how easy (or how hard) is it to add new nebulae to the mod? How are the nebula textures rendered?

And what about planet models & textures? We could def use some new ones for the non-vanilla systems and Im sure many people will want to fire up Photoshop and get creative on those.

Technically, is it hard to implement new nebula textures?

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*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Offline AeternusDoleo
04-21-2013, 09:21 PM,
#745
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

I have no idea, I've never tried to render new planetary textures or nebula textures. If someone wants to give it a try, go ahead, but I've got no further info on it.

Update:
- Done with the base and system infocards. Big job, but needed doing.
- Implemented the Corsair attack transport.
[Image: corsairtrans_1.jpg]
Size comparison to the Osiris and Corsair GB: http://www.xs4all.nl/~hendrik0/pics/Dev/...rans_2.jpg

It's an 8 gunner, with 4 guns able to reach aft. I've got it set at having a bit more hull then the PT since it's a bit bigger. Also more B/B's and more cargo space then the PT. The model was designed by Jinx - slightly tweaked by yours truly to make it work. It'll be sold from Tripoli.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Jinx
04-21-2013, 09:27 PM, (This post was last modified: 04-21-2013, 10:21 PM by Jinx.)
#746
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

this is a placeholder only - NOT a final model. - it was submitted so that the corsairs get a transport at all - but it is a rather poor job - do keep that in mind. gonne do something with a more detailed and formulated shape at a later time - for now - it must suffice though.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline AeternusDoleo
04-21-2013, 10:13 PM,
#747
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Yea. *muttergrumble* People promising me models but not delivering tends to create rushjobs - still, its a nice ship.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline nOmnomnOm
04-24-2013, 02:57 PM,
#748
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

No more Missile ships??????
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! QQ

Does this mean no more Spatail missile ship for me?
* nOmnomnOm is sad

[Image: zBEqQfl.jpg?1]
Offline sindroms
04-24-2013, 03:19 PM,
#749
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

What about an OC transport?

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Offline Jinx
04-24-2013, 03:24 PM,
#750
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

have they asked for one?

anyway - they do not get one that time - i guess, cause there was no awareness they required / wanted one.

in terms of design - the normal BW transport fits the BW line perfectly .... while no medium transport fit the corsair design.

the fact that the outcasts wanted their own new snubline is a shame in terms of continuity of design - but that was their decision.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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