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A dev's log.

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A dev's log.
Offline AeternusDoleo
05-18-2013, 09:09 PM,
#791
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Base loadouts are still on the to-do list, but don't have priority at this time. Bases should have a few slower, inaccurate pulse type weapons that mainly deter hostile heavies while leaving dodging snubbies alone for the most. NPC patrols not being there are a server load issue (load > 50ms -> Patrols off) which is likely resolved by fixes done earlier in 4.87, mostly hitbox related.

Update:
- Our balance team (now consisting of Blodo and Aerelm) has begun testing weapons and new/adjusted ships. This brought to light a few ship model bugs which have been squashed.
- Some minor tweaks to various systems
- Added ship dealer to Caernarfon (Gateway base in Poole). Almost forgot about that one...
- Tackled the hot potato of the IDs. Someone had to do it after all. Still working on it, but it's hard to please everyone.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Pilip
05-19-2013, 09:49 AM,
#792
Member
Posts: 146
Threads: 2
Joined: May 2013

(10-10-2011, 05:01 AM)Gytrash Wrote:
' Wrote:Elixirs - OSC

My god!

I can see this has potential
Elixir for Admins
Elixir for powertraders
Elixir for PVPwhores
Elixir for spies/nomads/special ops dudes

Don't look at what they do just look at the names
Smile): ...most true
Offline AeternusDoleo
06-02-2013, 03:01 AM,
#793
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Update:
Not as much progress as I wanted to have. Admin duties eating away devtime - really wish we had a playerbase that would play fair Sad . Blodo and Aerelm still work on the weapons. We've decided it will take too long for all the infocards to be completed before player beta - so we'll launch the beta without all those squared away. That might mean there's some rumors here and there that aren't consistent with the player world, but it allows players to enjoy the various fixes to ship models, and it will hopefully be a LOT less laggy. But there's no way to test that without running a server with a 100 or so players, so that'll have to be checked in the live environment.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Thyrzul
06-03-2013, 12:49 PM,
#794
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

What is the estimated time frame until the beta is being released?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Offline AeternusDoleo
06-04-2013, 07:01 AM,
#795
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Depends on how much time the balance guys need to sort out ships and weapons. After that the rephacks and tech compatibility needs to be reevaluated (if the balance guys deliver what they promised, gameplay issues go out the window - so expect the tech "nerfs" to be a lot more relaxed).

Rephacks will only need minor tweaks due to faction diplomacy changing.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline AeternusDoleo
06-10-2013, 07:15 AM,
#796
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Update: Still more infocard work done. Manchester, Cambridge and New London overhauled. Only Leeds and Newcastle left to do and then that region's done. Think I'll do the Omegas after that - not as many bases there, so it should go a little faster.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline belarusich
06-10-2013, 10:09 AM,
#797
Member
Posts: 955
Threads: 57
Joined: Dec 2012

Did this question was answered: "Will Gallia conquer Leeds?"?

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
~ Dim
Offline Mercarryn
06-11-2013, 08:08 PM, (This post was last modified: 06-11-2013, 08:09 PM by Mercarryn.)
#798
Member
Posts: 980
Threads: 55
Joined: Jul 2011

AD, can you tell me if the commodites trade npc on Thebes in Omicron Mu will be fixed?
Rigw now, that one is bugged as it does not show up at all.
Offline Sabru
06-12-2013, 10:43 AM,
#799
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

if gallia conquers leeds, then another way is needed into newcastle (i dont know if there is already one or not, if there is discount the previous sentence).

[Image: 9KgNaeX.png]
Offline Govedo13
06-12-2013, 12:23 PM,
#800
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

http://discoverygc.com/forums/showthread.php?tid=74184
I waited for that one since a lot of time. The topic explains it.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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