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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Faction leaders and Devs alike, please hear me out.

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Pages (3): « Previous 1 2 3 Next »
Faction leaders and Devs alike, please hear me out.
Offline Jansen
05-26-2013, 03:43 PM,
#11
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(05-26-2013, 03:36 PM)Switchback Wrote:
(05-26-2013, 12:08 PM)Narcotic Wrote: If there'll be a good reason to change it back again, we'll do. One can still RP a pirate in Liberty by simply picking a Hacker or Rogue ID. If they still want to dock at their bases, they'll have to suffer flying a 90% Sabre, instead of 100%.

So the LH are now having a pirate ID rephack now as well?

As a leader of a pirate faction in Liberty I find this to be some bull. We have good ties with the LH. Come next version we won't be able to dock with the bases?

Read it again.
There is not a single mention of the Hackers doing something like this, its merely a hint that people willing to play a pirate on good terms with the Rogues have to choose a different ID in the future.

[Image: HkdyBql.gif]
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Offline Altejago
05-26-2013, 03:51 PM,
#12
Resident Trucker
Posts: 1,798
Threads: 125
Joined: Aug 2010

I tried implementing this idea a year ago to shut people like you down Andrew.

The troublesome all-ever-knowing pirates who betray their hosts.

Simply put, it couldn't have come sooner. If you want to pirate in Liberty, be a Rogue or a Hacker, simple.

Either that or base off Freelancer/Junker/Zoner bases in the borderworlds.
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Offline Anaximander
05-26-2013, 04:03 PM, (This post was last modified: 05-26-2013, 04:08 PM by Anaximander.)
#13
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Posts: 1,261
Threads: 62
Joined: Jun 2012

Who knows, something good might come of this.

I'd like to see a rebel indie pirate swarm making life difficult for Rogues; now that Rogues made life difficult for them.

Pirate on pirate action, oh yeah!

In-RP I can understand that this is a radical move from an erratic leader, but at the same time it's opening up a can of worms that's gonna make Rogues and their businesses suffer. So yeah, it's a roleplay move, but not one of logic or sense.
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Offline Lythrilux
05-26-2013, 04:55 PM, (This post was last modified: 05-26-2013, 04:57 PM by Lythrilux.)
#14
Edgy Worlds
Posts: 10,361
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(05-26-2013, 04:03 PM)Anaximander Wrote: Who knows, something good might come of this.

I'd like to see a rebel indie pirate swarm making life difficult for Rogues; now that Rogues made life difficult for them.

Pirate on pirate action, oh yeah!

In-RP I can understand that this is a radical move from an erratic leader, but at the same time it's opening up a can of worms that's gonna make Rogues and their businesses suffer. So yeah, it's a roleplay move, but not one of logic or sense.

But the thing is, it's so fun when pirates team up with us and vice versa.
So no more indie pirates as allies... hmmm.




Gj, alienating our possible allies vs navy cap spams.

[Image: Lythrilux.gif]
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Offline Switchback
05-26-2013, 05:16 PM, (This post was last modified: 05-26-2013, 05:18 PM by Switchback.)
#15
Son of Malta
Posts: 1,623
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(05-26-2013, 03:51 PM)Altejago Wrote: I tried implementing this idea a year ago to shut people like you down Andrew.

The troublesome all-ever-knowing pirates who betray their hosts.

Tends to happen when let oorp grudges turn into RP. Actually, wasn't this decision thought up because CGS where constantly ganking LR? yepyep.


On topic, this is just another method that is slowly pushing discovery into factionlancer. On that note.

Quote:I'd like to see a rebel indie pirate swarm making life difficult for Rogues; now that Rogues made life difficult for them.

Challenge accepted.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline Hannibal
05-26-2013, 06:14 PM,
#16
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

(05-26-2013, 04:55 PM)Lythrilux Wrote: But the thing is, it's so fun when pirates team up with us and vice versa.
So no more indie pirates as allies... hmmm.


Gj, alienating our possible allies vs navy cap spams.

Yes,that could happen,or not..

But i think that pirate id roleplay should be more used to pirate traders and whatever moves that they could make a profit from it
However in liberty most pirate id players no longer pirate traders but more just go to kill LNS caps,which i believe it's a problem
LNS should've been dealt with by the faction that owns liberty[unlawfully] and that's LR/LH ID
*I don't think this measure will stop this,but rather make things slower/happens on rarer occasions,compared to overtaking the job of unlawful in those areas as it is now


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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Offline Anaximander
05-26-2013, 06:45 PM, (This post was last modified: 05-26-2013, 06:54 PM by Anaximander.)
#17
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Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely.
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Offline Haste
05-26-2013, 07:27 PM,
#18
Lead Developer
Posts: 3,576
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(05-26-2013, 06:45 PM)Anaximander Wrote: Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely.

Which makes how much of a difference?

It's not hard to make a demand of say four million, which no sane LN ID'd ship will pay, and then engage.

Ignoring how ridiculous that is in roleplay, it happens a lot.
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Offline Anaximander
05-26-2013, 08:18 PM,
#19
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Posts: 1,261
Threads: 62
Joined: Jun 2012

That's true. But if the intent is to get all the Indie pirates to use Rogue ID's if they want to pirate in Liberty, I just wanted to point out it's definitely not going to make life easier for the LNS, as the Rogues are allowed to kill Navy players without piracy demands.
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Offline Teerin
05-26-2013, 08:20 PM, (This post was last modified: 05-26-2013, 08:21 PM by Teerin.)
#20
Member
Posts: 898
Threads: 102
Joined: Apr 2012

(05-26-2013, 07:27 PM)Hasteric Wrote:
(05-26-2013, 06:45 PM)Anaximander Wrote: Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely.

Which makes how much of a difference?

It's not hard to make a demand of say four million, which no sane LN ID'd ship will pay, and then engage.

Ignoring how ridiculous that is in roleplay, it happens a lot.

Keep in mind that the Pirate ID is for Freelance Pirates. You could fight with the LN against the LR for your own benefit (such as them letting you fly free or hiring you to help). You'd just have to be careful not to be seen pirating by the LN (or just pirate in another House/Region).

Also, these factions are just examples; it could work in other cases as well.


"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
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