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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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Artificial Intelligence Consensus

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Artificial Intelligence Consensus
Offline Jack_Henderson
07-03-2013, 11:07 AM,
#51
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I guess feedback goes in here, too:

Please stop camping the ZA bases in O74 in gunrange. You are self-declared enemies of the ZA, so you should not snuggle up to their bases to activate the shields whenever a transport comes in. These bases would be red, red red to you, if the base settings allowed for it. Your camping directly at the base is a potential reasons that will sooner or later turn the bases to fully hostile again and the whole mess will start again. No one wants that, I hope.

Also it might make sense for all ships that camp O74 to have at least one Zoner bribe (every Freeport offers it). I have quite a few screenies when Zoner Guard NPCs were shooting your camping Cruisers. I saw you fixed a ship yesterday. Thank you for that. Not having the bribe makes the next point look really weird, and makes it very easy to portray your forces as oppressors and invaders irply.

Furthermore thank you for fixing the Zoner-IFFs that some Cruisers were sporting when I entered the fun first. I guess these were remains of when the base was Zoner-IFFed to be able to stay near them.

After some criticism, the positive feedback:

I had some nice rp with you guys, not exclusively in O74. I like the way most of the people I met play the AI. It is not as cryptic as nom-speak, and still different. It allows for oorp understanding and at the same times makes the conevrsation seem different to human-human comms. Well done. Smile

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Offline Occam Razor
07-03-2013, 12:19 PM,
#52
Member
Posts: 512
Threads: 48
Joined: May 2012

(07-03-2013, 11:07 AM)Jack_Henderson Wrote: Also it might make sense for all ships that camp O74 to have at least one Zoner bribe (every Freeport offers it). I have quite a few screenies when Zoner Guard NPCs were shooting your camping Cruisers. I saw you fixed a ship yesterday. Thank you for that. Not having the bribe makes the next point look really weird, and makes it very easy to portray your forces as oppressors and invaders irply.
We fix that whenever we notice someone not having it, yes.
(07-03-2013, 11:07 AM)Jack_Henderson Wrote: Furthermore thank you for fixing the Zoner-IFFs that some Cruisers were sporting when I entered the fun first. I guess these were remains of when the base was Zoner-IFFed to be able to stay near them.
The Zoner IFFs some cruisers have are from a time before the Consensus existed in this form and will also be fixed. They have nothing to do with the ZA bases.
(07-03-2013, 11:07 AM)Jack_Henderson Wrote: After some criticism, the positive feedback:

I had some nice rp with you guys, not exclusively in O74. I like the way most of the people I met play the AI. It is not as cryptic as nom-speak, and still different. It allows for oorp understanding and at the same times makes the conevrsation seem different to human-human comms. Well done. Smile
Thank you.

"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it."
René Descartes
Offline Prime Artificial Intelligence
07-09-2013, 07:37 PM, (This post was last modified: 07-09-2013, 07:38 PM by Prime Artificial Intelligence.)
#53
Member
Posts: 87
Threads: 30
Joined: Apr 2013

  • We updated the Member List

Gammu Artificial Intelligence Information. Recruitment only via PM application.

Offline Chrysalis
07-11-2013, 04:51 AM, (This post was last modified: 07-11-2013, 04:53 AM by Chrysalis.)
#54
Member
Posts: 866
Threads: 82
Joined: Sep 2010

I very much like what I see, the request is well written, provides all the information that's needed, and it has eyecandy.

On the other hand, every time I ran into you guys on my Omicron based characters was very much enjoyable. Full support. Just don't start harvesting us, okay?

The Commune || My Characters || Recruitment
Offline HassLHoFF™
07-12-2013, 11:53 PM,
#55
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

Thanks alot. Well I can say harvesting humans isn't on the to do lust. Tongue

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Offline Di'taraAlpha
08-02-2013, 09:01 AM, (This post was last modified: 08-02-2013, 09:03 AM by Di'taraAlpha.)
#56
Member
Posts: 143
Threads: 8
Joined: Apr 2013

Next Lore instalment coming soon, sorry for the wait guys!

Even sigs are subject to Trial by Forum. Don't use them to laugh at people - Summer

Rgr, statement received.
Offline HassLHoFF™
09-20-2013, 07:58 AM,
#57
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

I just recently updated the logo and the roster !

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Offline aerelm
09-22-2013, 10:17 PM,
#58
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Dropping a post here just to let you bunch know we haven't forgotten about you. Your request was supposed to be included in this week's admin vote, but considering the current state of the server after the new release and after a discussion regarding your faction's progress so far, the vote on your status was decided to be put on hold for another month. This will also give you some more time to work on your ingame roleplay and forum background, so use this chance for a final cleanup.

We'll let you know how it goes.
Offline HassLHoFF™
10-14-2013, 06:42 PM,
#59
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

Just a notification. Rollback just happend and we are back ingame.

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Offline Coin
10-14-2013, 07:11 PM,
#60
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

(06-16-2013, 05:11 PM)Lythrilux Wrote:
(06-16-2013, 04:57 PM)Treewyrm Wrote: Would be curious to see if your group would develop (or at least try to) a way to communicate with the Nomads. It'll be challenging, no doubt given vast difference between the two in just about everything, but I know there are ways to, they're just not obvious and little tricky. Because a bunch of new ships to shoot at doesn't add much variety for Nomads though. Big Grin

Anyway, good luck with application.

Nomads communicate via brainwaves, so I guess we could make something that picks up brainwave activity or something similar.

(06-16-2013, 05:28 PM)Treewyrm Wrote:
(06-16-2013, 05:11 PM)Lythrilux Wrote:
(06-16-2013, 04:57 PM)Treewyrm Wrote: Would be curious to see if your group would develop (or at least try to) a way to communicate with the Nomads. It'll be challenging, no doubt given vast difference between the two in just about everything, but I know there are ways to, they're just not obvious and little tricky. Because a bunch of new ships to shoot at doesn't add much variety for Nomads though. Big Grin

Anyway, good luck with application.

Nomads communicate via brainwaves, so I guess we could make something that picks up brainwave activity or something similar.

Oh it ain't going to be _that_ simple. A working solution has to be quite quirky and purposely inconvenient for both. After all what fun would it be if it was simple?


1. yay, toasters. BSG has led me to believe that you are all hot babes. ossim. will look forward to cybering you until you give me money to go away.

2. communication with nomads - radio is probably best. if you're not in contact via radio, you could use the electromagnetic spectrum in the frequency we call sound. If that's not high-tech enough, you can use Electric Thought Fields - basically, reading minds though the observation of the minute electrical variations as thoughts/memories arrive

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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