• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 149 150 151 152 153 … 547 Next »
Blind jumps.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Blind jumps.
Offline Blackvertigo1
07-16-2013, 10:13 PM,
#1
Member
Posts: 679
Threads: 40
Joined: Jun 2008

What if you triangulate a given location, using the data and figure a grid to turn them into hubs. Like a 2D barcode, but in 3D.

So in simplicity...

It becomes natural to type in a code and the "blind jump" becomes a reasonable node.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Redon
07-16-2013, 10:17 PM,
#2
Member
Posts: 466
Threads: 24
Joined: Apr 2012

What?
Reply  
Offline Blackvertigo1
07-16-2013, 10:25 PM,
#3
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Three hypersurvey points mean you can find the x, y, and z paths and know to navigate the mumbo-jumbo code that you get when you complete a survey.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline SummerMcLovin
07-16-2013, 10:52 PM,
#4
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

Or simply use one survey code (which you will need to refresh regularly, and will be different each time) to jump roughly to that position. I guess the Survey Module would likely work by triangulation, yes.
Not really sure what this has to do with Blind jumps though, given the entire point is that you don't use any coordinates and thus don't aim for anywhere. If you consider hyperspace as somewhere really far away that you can instantly get to, the coordinates choose where you go back to (instantly again) but a blind jump throws you back at random.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
Reply  
Offline Blackvertigo1
07-16-2013, 11:07 PM,
#5
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Exact jump co-ords would mean there is a gravity factor.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline SMGSterlin
07-16-2013, 11:18 PM,
#6
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

Stop trying to bring so much realism into Disco, it doesn't work, they are not really compatible.

[Image: smgsterlin.gif]
Reply  
Offline Blackvertigo1
07-16-2013, 11:30 PM,
#7
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Ahahaha... Is it too logical for you?

On another note... When I said gravity.


"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline SMGSterlin
07-16-2013, 11:34 PM,
#8
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

We play a game where there is no system orbit, a ship can fly into a star and survive, and if a ship blows up, you see the same ship 5 seconds later in perfect condition.


And you're trying to bring LOGIC into this game?


Migga please.

[Image: smgsterlin.gif]
Reply  
Offline Blackvertigo1
07-16-2013, 11:53 PM,
#9
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Gravity! Ergh!

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  
Offline Kazinsal
07-16-2013, 11:54 PM,
#10
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Freelancer engine! Ergh!

Retired, permanently.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode