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Concepts (22.07.13)

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Concepts (22.07.13)
Offline Swallow
07-21-2013, 02:34 PM,
#51
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(07-21-2013, 12:12 PM)Croft Wrote: The 5.1 is definitely my favourite though I'd lose the cuboid under the tail, looking at it from the back I can why you put it there but side on it looks out of place. Other than that it's looking good.

Okay, will check it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
07-21-2013, 04:39 PM,
#52
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Come on come on, input on 5.1! I have a week to make a replacement for firefly, then I will be away again.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
07-22-2013, 09:20 AM, (This post was last modified: 07-22-2013, 09:17 PM by Swallow.)
#53
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

http://p3d.in/WDFLc

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Pilip
07-22-2013, 09:43 AM, (This post was last modified: 07-22-2013, 09:47 AM by Pilip.)
#54
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Posts: 146
Threads: 2
Joined: May 2013

(07-22-2013, 09:20 AM)Swallow Wrote: Update 5.1 into 5.2 (Bridge reworked).
Discuss please.
http://p3d.in/ellku

Better! i've seen a lot of models of various ships here on forum quite rich dinamic, awesome and flyerish(not imports)....Big Grin but for some reason people here choose to stay with BROWN fish-bretonian design, houses in space though is never raining-kusari design, Crates...warehouse, shop..thing(*vanilla*extreme lack of imagination in 2013) rheinland design, outcasts dont have a LINE,a vertebral ideea in ship design to follow yet and Corsairs....come oooon fellows this is not warcraft, you know orcs dont fly!!! and when someone looks at jinx models wich are dozens and more it remains astounded !!! ok? pls PICTURE that difference and impression of someone having in front both 2000 vanilla and 2013!!! even in lore has passed hundreds of years...come on technology has definetly advanced since then like A LOT dont you think fellows?
As for new firefly i think is a thousand way better then the brown goose one and even if it is a bit Modest in space wicked advanced stuff form thing... i guess is ok for a Transport(is not military after all); ok just dont loose the stats agility..(no stucking in the lanes please).
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Offline Jinx
07-22-2013, 09:43 AM,
#55
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

looks good and FLish - it does not look elegant but rough - resembles the hegemon in a compact form.

in terms of replacement - it does look like it is fairly larger due to the firefly making use of a canopy like a fighter - and this ship having an opaque bridge. - so the feeling is that thig ship / model would probably be maybe 10-15% larger and more massive.

it does not look much like a fast blockade runner or smuggler, but it does look like it can take some punishement - so imo - much like a high security medium transport,w hich is quite a good thing. - if you manage to skin it like the hegemon / utilitarian ships - it should fit in perfectly with the rest of the freelancer vanilla utility ships.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Swallow
07-22-2013, 10:06 AM, (This post was last modified: 07-22-2013, 10:07 AM by Swallow.)
#56
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Well, pilot-to-window comparsion defines the size, afterall. But I'll keep it in an appropriate size, don't worry.
As for agility, well, FF isn't agile as it is now, but if model says so - additional HP could be added.

Edit: OC are getting their shipline in .87

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Croft
07-22-2013, 10:35 AM,
#57
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Posts: 1,642
Threads: 124
Joined: Oct 2011

That looks spot on Swallow.

The only two places I can see lacking a bit of detail is that large square towards the back and that flat section where the rear engines meet.
The square I imagine will look much better with a texture but that flat section could use some small raised strips like the ones you've used elsewhere just to give it some definition.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Swallow
07-22-2013, 11:45 AM,
#58
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Posts: 4,493
Threads: 213
Joined: Jun 2010

(07-22-2013, 10:35 AM)Croft Wrote: That looks spot on Swallow.

The only two places I can see lacking a bit of detail is that large square towards the back and that flat section where the rear engines meet.
The square I imagine will look much better with a texture but that flat section could use some small raised strips like the ones you've used elsewhere just to give it some definition.

^^

(07-21-2013, 11:38 AM)Swallow Wrote: Also a reminder - models you see here are rough "sketches" which are not polished and thus tagged as concepts.. Once I finish with model studying (Jinx` term) I will move to the model`s dedicated thread (or create one).

Don`t worry mate, I`ll do my best.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
07-22-2013, 12:19 PM,
#59
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

[Image: th_comparsion3.jpg]

[Image: th_comparsion2.jpg]

[Image: th_comparsion1.jpg]

Here goes Pilot-to-ship and Ship-to-ship seize comparison.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
07-22-2013, 12:53 PM,
#60
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Also, further Firefly development will be moved here:
http://discoverygc.com/forums/showthread.php?tid=95363
Meaning that we are turning to the finish line.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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