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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Old balance issues

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Old balance issues
Offline chopper
02-25-2008, 11:27 PM, (This post was last modified: 02-25-2008, 11:28 PM by chopper.)
#21
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It would be a real bomber actually, and that's what I thought.
2 fighters would take it down under 5 minutes of fighting, for sure.
It could rape capital ships, but it wouldn't stand a chance against fighters.
And that's how bombers should be.

Right now, Capital ships can rape it, bombers can rape it, fighters can rape it.
So, something really needs to be done.

If you ask me, 6k recharge is even crazier then 2 supernovas.
It means it will be able to fire it about every 5,6,7 seconds.
While regular bombers have to wait for around 15 to fully regain energy, yes?
What I mean is, that proposal is also good.
It's actually very similar.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline El Nino
02-27-2008, 05:58 PM,
#22
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Posts: 1,248
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Joined: Dec 2007

I have a suggestion to increase CAP upkeep costs.... how about making botts and batts 10 times more expensive...

A destroyed rheinland battleship would cost you 4M in botts and batts cost (still far from resonable, but 10 times better then now)

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline chopper
02-27-2008, 06:06 PM,
#23
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Fighters/Bombers would suffer also. But, what the heck.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline ivr56
02-28-2008, 05:43 AM,
#24
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Posts: 2,089
Threads: 154
Joined: Dec 2007

' Wrote:I have a suggestion to increase CAP upkeep costs.... how about making botts and batts 10 times more expensive...

A destroyed rheinland battleship would cost you 4M in botts and batts cost (still far from resonable, but 10 times better then now)
so if you do that, noobies cant afford no bots and bats.:(
Because there is no Capital specific bots and bats

On the Barghast
Give it power so when you fire 2 SNs you deplete its engery core completely renderin git vulnerable for a few minutes.
Or if not that give it a agility boost

[Image: ivr56.png]
[Image: ivr56.png]
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Offline Horon
02-28-2008, 05:48 AM,
#25
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Quote:Give it power so when you fire 2 SNs you deplete its engery core completely renderin git vulnerable for a few minutes.
How the HELL would that solve the problem!?

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
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Offline ivr56
02-28-2008, 06:26 AM, (This post was last modified: 02-28-2008, 06:27 AM by ivr56.)
#26
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' Wrote:How the HELL would that solve the problem!?
A. it would give a reason to them to use the Barghest bomber
B. to balance it out, it cant fire any weapons for a few minutes after the 2 SNs are fired

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Offline Horon
02-28-2008, 06:51 AM,
#27
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Posts: 1,485
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Shrink the model and hitbox, and make it a little more agile. Simple.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline gezza999
02-28-2008, 08:18 AM,
#28
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Yup, if we make every ship in discovery, exactly the same, we'll have no problems with balance whatsoever, is that what we're heading toward? I'd LOVE to have every single bomber to be a tiny agile bomber, it'd be so good. We'd have some sort of anti-fighter/capship uber-ship, such a great idea!

Three cheers to obvious sarcasm...

Make it MORE unique, like with the Titan, giving it 2 Supernovas sounds good. Though, after that, it shouldn't be able to shoot anything for a few seconds ( Any Torp mounted anti-cap weapons), it'd be a proper anti-cap bomber, and I'd swap out my Red Catarman for it any day.

And... that sounds like a pretty good idea. It'd make another way of getting money for newbies aswell, blowing up NPCs to get the Nanobots / shield batteries would be fairly profitable, at the moment, 1 nanobot costs 200 credits, 2000 credits per nanobot would mean you'd fly around empty to pick them up. A full load of Nanobots for a Praetorian = 2000 x 100, so 200 k, 5 fights in which you die, you've lost 1 mill. Sounds like a fair deal though.

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Offline mjolnir
02-28-2008, 10:09 AM,
#29
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' Wrote:Yup, if we make every ship in discovery, exactly the same, we'll have no problems with balance whatsoever, is that what we're heading toward? I'd LOVE to have every single bomber to be a tiny agile bomber, it'd be so good. We'd have some sort of anti-fighter/capship uber-ship, such a great idea!

Three cheers to obvious sarcasm...

Make it MORE unique, like with the Titan, giving it 2 Supernovas sounds good. Though, after that, it shouldn't be able to shoot anything for a few seconds ( Any Torp mounted anti-cap weapons), it'd be a proper anti-cap bomber, and I'd swap out my Red Catarman for it any day.

Exactly.... I fly some Falcatas and a Havoc... and bought a Barghest just because those are all the same and kind of "boring".

As I noticed againg in some fights yesterday.. problem with Barghest is that every capship no matter how crappy aimer it has can keep it's shields down. So you are using bats/bots all the time...
LVL 6 Freighter shield would be really helpfull... even thew CSV can mount that one :shok:

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Offline El Nino
02-28-2008, 03:05 PM,
#30
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' Wrote:And... that sounds like a pretty good idea. It'd make another way of getting money for newbies aswell, blowing up NPCs to get the Nanobots / shield batteries would be fairly profitable, at the moment, 1 nanobot costs 200 credits, 2000 credits per nanobot would mean you'd fly around empty to pick them up. A full load of Nanobots for a Praetorian = 2000 x 100, so 200 k, 5 fights in which you die, you've lost 1 mill. Sounds like a fair deal though.

:yahoo:Right, i nearly forgot that you could make money this way too, ...

Anyhow, botts should be at least as expensive as ship repairs, the cost would probably deteer some pvp whoring...


Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
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