(08-22-2013, 01:13 PM)SMI-Great.Fox Wrote: I still think replacing the Nephilim with a vessel that wont be misused would simply be easier and create less QQ...
From a technical perspective, the ship could potentially be repurposed into a transport-class ship, simply by adjusting the ship stats and equipment hardpoints. Or we could just gut the ship's stats to oblivion, making it useless in combat.
However, the Nephilim need not have any changes made to it whatsoever, provided the Zoner ID has Battleships removed from it altogether. This would still necessitate some kind of limitation or adjustment to its availability, though - it'd be a bit odd having Nephilims sold at the Zoner shipyard yet the Zoner ID not permitting battleships. (Nephilims: Coming to a TAZ-only shipyard near you?)
[/personal opinion]
Edit:
(08-22-2013, 01:13 PM)Katherine Wrote: 1.it's not about fighters being able to travel and carrie the necessary supplies for a period of time,it's about..well..living in car for a few weeks/months without being able to move,etc..
...
You do realise even a ship as small as a Light Fighter has the interior capacity comparable to the size of a minivan?
Ok let's remove the hellfire legion's cap and replace it with my fave craft
Also, because many people lulz with Liberty cap we should also remove them and make them SRP ~ Red hessians dont have that much "influence" to have a battleship that size, so it should also be converted to a transport size - perhaps gunboat at best. Now, is that the philosophy you project here?
Maybe if zoners didnt get so much attention I wouldn't comment like that, but granted I see the same people at the same thread, weekly-going threads, Yes it does look like a personal attack. I wonder where those self-rightousss "know-it-all" towards other factions, ya know, like colonials perhaps? Or maybe red hessians? You have to wonder now don't you?
(08-22-2013, 02:16 PM)Tel-Aviv Wrote: Ok let's remove the hellfire legion's cap and replace it with my fave craft
Also, because many people lulz with Liberty cap we should also remove them and make them SRP ~ Red hessians dont have that much "influence" to have a battleship that size, so it should also be converted to a transport size - perhaps gunboat at best. Now, is that the philosophy you project here?
Why are you trying to tiptoe around the subject at hand? The topic we are discussing are Zoner battleships, not the removal of LNS indies or RH Jorms.
Are you trying to pull the "We're screwed anyway, so if I can't have battleships, no one can"?
Anyways, my two cents here is that yes, Zoners don't need battleships. I'm content with a Corvo or a Fearless, and Zoners wouldn't have the materials to build such a massive, heavy battleship. Maybe let each faction have 1 SRP'd Juggie to act as a "flagship".
On a similar note, what would we do about the Aquili-- whatever Carrier?
You are, of all people, worried about Zoners getting a lot of attention?
You've done a tremendous effort in exposing the flaws of the Zoner ship line, lore and ID and made it painfully obvious that PoB's need to get changed somehow. You've single-handedly achieved more in that department than dozens of zonerzonerzoner threads over the years.
(08-22-2013, 02:36 PM)Tel-Aviv Wrote: Maybe if zoners didnt get so much attention I wouldn't comment like that, but granted I see the same people at the same thread, weekly-going threads, Yes it does look like a personal attack. I wonder where those self-rightousss "know-it-all" towards other factions, ya know, like colonials perhaps? Or maybe red hessians? You have to wonder now don't you?
Both the Red Hessians and the Colonials have a more acceptable basis for manufacturing their own capital ships than the Zoners.
Hessians:
- Abundant resources
- Large labour force
- Some multi-purpose manufacturing facilities
- Moderate technical expertise, some second-hand knowledge
Colonials:
- Moderate resources
- Small but well-organised labour force
- Few manufacturing facilities, but specialised
- Limited but modern technical expertise, mostly first-hand knowledge
Zoners:
- Resources dependent on region, extreme distribution
- Labour force focussed on self-sustenance, not attempting to expand
- Extremely limited manufacturing facilities
- No standard technical expertise, fluctuating between individuals.
Addendum:
The first two factions have distinct, organised fighting forces. Zoners do not. At most, Zoners might form a militia dedicated to the defense of their homes, a single freeport.
Bear in mind that this thread is not for the discussion of other factions: It is focussed solely on the merits (and lack thereof) of the Zoner ID and Battleships.
(08-22-2013, 01:13 PM)SMI-Great.Fox Wrote: I still think replacing the Nephilim with a vessel that wont be misused would simply be easier and create less QQ...
I dont really understand that?
Your saying remove Zoner Battleships because it might be misused and replace with something weaker, Why? To neuter the ZA or for some other reason like curing your QQ headache?
Let me ask what if a faction similar to the ZA but using a BAF ID decided to start doing the same thing, ie lockdown a system and create pew and headaches for everyone then by your logic, we should remove BAF Battleships and replace them with something weaker? No, that is a big fail.
If you cannot deal with ZA inRP then that is the failure of all those who oppose them as they cannot remove them by show of force or diplomacy.
To then try and deal with the ZA problem by removing their BS's so they have nothing to defend their bases with is wrong, plain wrong as that is what people here are trying to do.
You are, of all people, worried about Zoners getting a lot of attention?
You've done a tremendous effort in exposing the flaws of the Zoner ship line, lore and ID and made it painfully obvious that PoB's need to get changed somehow. You've single-handedly achieved more in that department than dozens of zonerzonerzoner threads over the years.
Kudos for that by the way.
i agree with anaximander again? what is up with the world?
I would simply say ~ just for the shere fact that zoners work with the baby eaters and actually hold them in their pocket ( and you can argue about it as much as you want, food is just as powerful as a battleship ) - coming up with an idea of how zoners can have battleships, well sairs would be a good place to start work on - However, point blank, Disco made the caps, vannila didn't - if the arguement goes to "who can and who cannot" - Vanilla wise, no one - apart from house factions can have such crafts, so once we dismiss one edgeworld faction we might as well dismiss them all.
Oh and just a little reminder : I never said Im against it, im not grounded on it - but telling me its ok to remove zoner caps because someone has just said " its been lol-lazy-wutty" is just NOT GOOD ENOUGH. Right now its all about piling all the stuff that can make sense to the first arguement, looking for every possible flaw to add more and more - It's ridiclious.