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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Proposal: Remove Battleships from the Zoner ID.

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Pages (33): « Previous 1 … 20 21 22 23 24 … 33 Next »
Proposal: Remove Battleships from the Zoner ID.
Offline ProwlerPC
08-22-2013, 11:02 PM,
#211
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Posts: 3,121
Threads: 104
Joined: Jun 2008

Red, this specific debate is actually 6 yrs old, much more then 2 days. That's quite an awful display of marginalizing. The rest of what you said is true and as I had pointed out earlier that due to the sheer length of time this specific topic keeps reappearing without changing anything leads me to the conclusion it's just not gonna happen. Waaaaaay past that point in time. But yeah this topic will come up again and, Red, give me a giggle again and post about decisions based on 2 day threads when it come up again. There's a good chap.

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Offline RedEclipse
08-22-2013, 11:25 PM,
#212
Phoenix Godfather
Posts: 1,619
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Joined: Nov 2008

I know it's not just 2 old days thread. Even in ZTC were attempts to delete Zoner juggues. Almost successful. Almost.

it's clearly a decision of official Zoner groups to be or not to be, not a place for yell and screaming. IMO, if Zoner caps should go to SRP/player faction IDs, it should be affected not only on Zoners, but whole Disco.

Anyway... we will see about that.
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Offline Huhuh
08-22-2013, 11:57 PM,
#213
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

ITT:

People propose balancing of the Zoners.
Most unZoner faction thinks it's a personal attack.
Disco continues to laugh at the ZA.

I don't know how we can make it any clearer, the ZA members just seem to keep reading the same lines over and over again, without paying any heed to new information. Then they start up weird arguments like comparing the USA to Zoners.

[Image: 6fZYcda.gif]

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Offline tothebonezone
08-23-2013, 12:19 AM,
#214
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

HOOOO
LEEEEE
SHEEEEEEEEET

I make the mistake of going to sleep after a two day grind, and Black Widow starts making claims that peoples plans are backfiring and that the ZA are winning?

First off, this isn't about the ZA, you ball-scratching neanderthal. It's about Zoners, a group that doesn't have the organization nor the concentrated numbers of people, to be building Battleships at the numbers they do. In fact, they shouldn't really have giant ass battleships at all. I should go through every Zoner base in the game and total the populations.

Secondly, where did you learn how to form arguements? Fresh out of middleschool? You have contributed nothing besides, what every other ZA here has, and that is NO U. You, again, are failing to prove to the community that you guys should have capital ships, because when you are forced to give us any reasons why, the only things you can do consist of "WELL THE LIBERTY NAVY IS LOLWUTTS" and "BUT NOMADS".

But please, continue trying to tell me how you guys need your battleships for defending yourselves against what should be your allies.

Also, need I remind you again that you shouldn't be shot at by your allies?

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Offline tothebonezone
08-23-2013, 12:29 AM, (This post was last modified: 08-23-2013, 12:44 AM by tothebonezone.)
#215
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So after going through every base owned by Zoners (Avoiding Gammu and Primus for obvious reasons)

The Zoners have, over the ENTIRETY of Sirius, from Alpha, to Gamma, to Omega, to Bering and Magellan--

Wait for it.

Waaait for it.

15,366 people settled on all stations, combined!

80 are on Freeport 11, and 500 at Livadia shipyard! (I, in all honesty, didn't want to include O-74 bases, but I did.)




15,366 people. 500 on one shipyard.

You want to know how many people are on Norfolk Shipyard? 9,000 people on Norfolk.

That's right folks, MORE THAN HALF of the settled Zoner population could fit on Norfolk Shipyard!
Or how about Baltimore shipyard? ALSO 9,000! Look at that, the entire settled Zoner population has just been outnumbered by only two shipyards in Liberty.

Wanna know how many people live on Manhattan alone?

About 220.000.000 (That's 220 Million.) But hey, surely a handful of Zoners can build massive warships like they're nothing!


Gran Canaria is supposedly 420.000.000, but it's also listed as Unknown, but hey, so much for having a functional shipyard huh?
[7:33:02 PM] Dev: Cut it by a factor of ten.
42.000.000!


Saronsen note: I am not saying there aren't tens of thousands of Zoners flying around in their mobile homes, but again.

Tens of thousands at best.

Not millions. And definitely not all working on a Shipyard at once.

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Offline Huhuh
08-23-2013, 12:32 AM,
#216
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Posts: 2,458
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(08-23-2013, 12:29 AM)Saronsen Wrote: 15,366 people. surely a handful of Zoners can build massive warships like they're nothing!

You're forgetting the 40,000 imaginary marines.

[Image: 6fZYcda.gif]

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Offline Sabru
08-23-2013, 12:51 AM,
#217
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Posts: 2,274
Threads: 262
Joined: Jan 2012

(08-23-2013, 12:32 AM)Crackpunch Wrote:
(08-23-2013, 12:29 AM)Saronsen Wrote: 15,366 people. surely a handful of Zoners can build massive warships like they're nothing!

You're forgetting the 40,000 imaginary marines.

hahahahah

@Prowler how about just cracking down on any stupid abuse of zoner caps that cant be solved inRP. wield the admin hammer on them.

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Offline Echo 7-7
08-23-2013, 12:59 AM, (This post was last modified: 08-23-2013, 01:00 AM by Echo 7-7.)
#218
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Posts: 4,077
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(08-22-2013, 04:55 PM)NonSequitor Wrote: ...
Could we just put this to a serverwide vote ...

I think you'll find that SOP is that it goes to an Admin vote for the specific request made in the OP (remove battleships from the Zoner ID). However, if the solution is to change the ship type or performance of the Nephilim and/or Aquilon, then it becomes a developer task.

(08-22-2013, 04:56 PM)HarryHicks Wrote: ...
(08-22-2013, 02:07 AM)Kazinsal Wrote: Now, add in the question of "who really wants to kill Zoners?" and you've led to the question, "do random Zoners really need battleships?"

No. They don't.

They have needed them in the past and will need them in the future. They've had to defend themselves against nomads, QCP, Corsairs (you know... the yalalala ones), BHG Core. And, as recent events show, zoners also need cap ships to fight other zoners.

Even if those events didnt happem, they still have reasons to own huge cap ships:

Its the main purpose of Zoners to go where no man has gone before.

No, not necessarily. They just want to live outside of the Houses. Calling them pioneering explorers is a vast over-simplification and does not reflect the desires of the entire Zoner-identifying population.

(08-22-2013, 04:56 PM)HarryHicks Wrote:
(08-22-2013, 10:31 AM)Saronsen Wrote: What do the Zoners do? They act like a pack of monkies and start attacking their powerful neighbors. For almost no reason at all.

You're acting like a monkey here and are attacking someone who did some very nice contributions to the mod, including many other ships apart from the one you are mentioning, for free.
...

He's not attacking Jinx's ship model contributions, he's criticising the behaviour of certain other Zoner players.

(08-22-2013, 05:32 PM)ProwlerPC Wrote: ... Those nice thoughtful contributions you mention were slapped on without fixing the original story it was based on and yes billions with the addition of GC. I'm not so sure you are well versed in either the Vanilla lore or the Disco lore of Zoners.

Developer statement:

We acknowledge that the stipulated population of Gran Canaria is totally and utterly ludicrous relative to every other sane population statistic in the mod. Figures for GC which estimate a population in the order of billions, or even hundreds of millions, are quite inappropriate. Unfortunately, due to the lack of quality regulation for system and infocard submissions in previous years, finding and correcting incorrect infocards is a mammoth task. Therefore, I recommend that the population of the planet should be considered to be in the order of tens of millions, until a new official number is presented. GC is a sparsely-populated backwater, not a thriving hive world, and this figure includes "non-Zoner" residents of GC.

There was a sig here, once.
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Offline Cris
08-23-2013, 01:51 AM,
#219
Member
Posts: 1,103
Threads: 49
Joined: May 2009

Leipzig = 850
Oder = 11.000
The Ring = 9.000
Rugen = 250
Briesen = 275
Solarius = 750

Total = 22.125 employees working on space based operations, not counting the ones working in planet Holstein and Nuremberg.

Can we haz battleships nao?

Join DHC today! Click >>here!<<

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Offline Eduard
08-23-2013, 02:13 AM,
#220
Member
Posts: 1,102
Threads: 123
Joined: Dec 2011

(08-23-2013, 12:59 AM)Echo 7-7 Wrote: Developer statement:

We acknowledge that the stipulated population of Gran Canaria is totally and utterly ludicrous relative to every other sane population statistic in the mod. Figures for GC which estimate a population in the order of billions, or even hundreds of millions, are quite inappropriate. Unfortunately, due to the lack of quality regulation for system and infocard submissions in previous years, finding and correcting incorrect infocards is a mammoth task. Therefore, I recommend that the population of the planet should be considered to be in the order of tens of millions, until a new official number is presented. GC is a sparsely-populated backwater, not a thriving hive world, and this figure includes "non-Zoner" residents of GC.


Can the current GC related RP have any chances of assisting people in providing a more logical population number?

Just asking because... the fact that GC is now under bombardment and all those stuff, it also brings easier excuses and justifications for coming up with new population theories

(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
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