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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline tothebonezone
09-15-2013, 12:30 PM, (This post was last modified: 09-15-2013, 12:35 PM by tothebonezone.)
#1
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

Needs to be put out here anyway.

Please use a header like this, pick a term that you think describes the category of your bug report best. This should make it easier for devs and admins.


Please check this post before reporting a bug: Known issues.

Please report bugs in the approprite thread:
  • Model bugs.
  • Tech compatability bugs.
  • Trade bugs - prices and economy balance.
For everything else, or if unsure where to post, use this thread.


Code:
[b][color=#FFFFFF]==============[/color]
[color=#FFFF33]TECH NERF[/color]
[color=#FFFFFF]==============[/color][/b]




==============
GUN CLASSES
==============


Current confirmed bugs:

-Liberty Siege Cruiser has a class 9 forward gun on a class 4 slot. Results in instant kick
-No buyable alternative for Liberty Siege Cruiser forward gun, always a class 9 while the slot is a class 4.

Speculated bugs

-All cruisers with forward guns are experiencing the same issues as the Siege Cruiser.


Echo: Any posts overwritten with a strikethrough have either been reported previously, already fixed/fix in progress, or are not bugs.

Post here so there isn't a big flood of threads.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
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Offline Sabru
09-15-2013, 12:35 PM,
#2
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

Creating a new character
==============

When creating a new character, any name gives a "the character name you selected is already in use." message.

Unable to create new characters as a result



~ Echo: Acknowledged. Fix in progress.

[Image: 9KgNaeX.png]
Offline tothebonezone
09-15-2013, 01:02 PM, (This post was last modified: 09-15-2013, 01:02 PM by tothebonezone.)
#3
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

Unsure if this is intended or otherwise, but I feel it should be listed.

-Moor points off center for most large ships or not on the nose anymore, making moor obnoxious
Currently tested on bison, nomad gunboat, LSC.

Aet: Moor points aren't offcenter. Where are you trying to moor to?.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
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Offline rhodesia
09-15-2013, 01:06 PM, (This post was last modified: 09-15-2013, 01:38 PM by rhodesia.)
#4
Member
Posts: 206
Threads: 29
Joined: Dec 2012

Also unsure if intended.

==============
TRADE LANE TARGETING
==============


-Targeting box on trade lanes is off-center.



Echo: Working as intended. NPCs can now disrupt trade lanes.

[Image: zq9UOIA.png]
Offline tothebonezone
09-15-2013, 01:09 PM,
#5
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

(09-15-2013, 01:06 PM)rhodesia Wrote: Also unsure if intended.

-Targeting box on trade lanes is off-center.

I thought the same thing. This MAY be meant to fix missiles doing wonky things when targetting lanes, and instead will hit the lane to disrupt it.

Need confirmation though.

Aet: As intended. Neater fix is probably to just put a proper component dead center... Wonder why Bungie never thought about that.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
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Offline Echo 7-7
09-15-2013, 01:13 PM, (This post was last modified: 09-15-2013, 01:15 PM by Echo 7-7.)
#6
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Known issue: It is not possible to make a new character on the server. The error message "This name is already in use" appears.

This is being fixed.

There was a sig here, once.
 
Offline NoMe
09-15-2013, 01:18 PM,
#7
Savage
Posts: 2,005
Threads: 355
Joined: Jun 2011

hello
cool for the mod

but already 2 account banned from the server and like the other impossible to create a new char on a new account.

i hope to see you in a near future )

and special thanks
Offline rhodesia
09-15-2013, 01:20 PM, (This post was last modified: 09-15-2013, 01:21 PM by rhodesia.)
#8
Member
Posts: 206
Threads: 29
Joined: Dec 2012

==============
GUN SLOTS
==============


Corsair Praefect has ALL heavy cruiser turrets...
Same with Colonial Thanatos


Echo: Acknowledged. Fix in progress.

[Image: zq9UOIA.png]
Offline Timmy
09-15-2013, 01:21 PM, (This post was last modified: 09-15-2013, 01:46 PM by Timmy.)
#9
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

In the Dauphine system Lane to Orleanais gate gives bug when you dock with it - You fly in oposite dirrection and never quit it unless pressing escape button.
Echo: Acknowledged.

Also, cruiser razors are now firing like forward guns aka straight forward, no matter where you aim.
Echo: Probably working as intended.

And also, all cruisers have all heavy turrets.
Echo: Fix in progress.
Offline Rodnas
09-15-2013, 01:23 PM,
#10
Member
Posts: 811
Threads: 54
Joined: Sep 2011

- the Light Arms commodity shows some tubings akin to alloy or aluminium instead of guns
Echo: Acknowledged.

- Centurion has 3x 8 and 2x 9 +1x 10 guns instead of 2x8 + 3x9 + 1x 10 ...not sure if it is a bug though
Echo: Loadout concerns must be directed at mod balance. Not necessarily a bug.

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
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