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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline Ponge
09-15-2013, 07:31 PM, (This post was last modified: 09-15-2013, 07:50 PM by Ponge.)
#91
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

==============
Mining
==============


Are the mining fields in Humboldt turned off? I heard the silver field will be depleted, but copper does not work either. And is that intentional the mining drops are this low? It is around 20-30% of the drop rates of 4.86. Also, can hardly mine anything in Pennsylvania.

[Image: 2whqqh0.png]
Offline Nightingale
09-15-2013, 07:38 PM,
#92
Member
Posts: 64
Threads: 9
Joined: Dec 2012

==============
X-Shuttle
==============

The pilot model is placed slightly too high, and therefore, the head of the pilot does poke out a bit from the roof just behind the window of the ship.
Offline belarusich
09-15-2013, 07:58 PM,
#93
Member
Posts: 955
Threads: 57
Joined: Dec 2012

==============
GEB
==============


It cant strafe( at least in SP it cant)



Echo: Fixed.

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
~ Dim
Offline Teerin
09-15-2013, 08:00 PM,
#94
Member
Posts: 898
Threads: 102
Joined: Apr 2012

==============
Unione Corse RepHacks - IMG
==============

Now set as No Dock -.55, which makes absolutely no sense given that IMG and the Corse are good friends with each other and weren't rephacked this way in 4.86.

==============
Sunbeam VHF
==============

Having been upgraded from a HF where it had 2 Class 7s and 4 Class 8s, it now has 2 Class 7s and 4 Class 9s -- shouldn't it now have no Class 7s?

==============
Dauphine Trade Lanes
==============

The first lane from the Bourgen-Jailieu Wreck to the Orleanais JG has you enter from the wrong side, then it sends you backwards towards the Languedoc JG but never stops you. Then, all the rest of the lanes in that direction have you enter at the correct side, but from the wrong way around. Then it turns you in the right direction, but again doesn't stop when you reach the Orleanais JG. Haven't gone through the other way yet. Also, the names of these Trade Lanes are sometimes incorrect.

Aet: Rechecked, fixed

==============
Berry Trade Lanes
==============

Some of the Trade Lanes have names that correspond to where they were in 4.86.

==============
Corse -> Auvergne Jump Hole
==============

Appears as the "Languedoc Jump Hole" as it was in 4.86.

==============
\Discovery Freelancer 4.87.0\DATA\MISSIONS\empathy.ini
==============

Unione Corse empathy rates do not match diplomatic relations

==============
Unione Corse ID
==============

Listed ZoI should be increased to include Omicron-80, since without that it could be a bit limiting. This makes sense because the Corse have a base in Lorraine (that was built to watch over the minefield before Reunion) and have NPC patrols within the minefield. Normally ZoIs are at least one system beyond where your NPCs are. Also, since Omicron-80 no longer directly borders Omicron Alpha, I don't think there will be any problems with us spilling over into their capitol.

==============
Corse NPC Engine Color
==============

For some reason, they are the orange color of the Brigand engines instead of purple, which is what they used to be.

==============
Corse NPC Behavior
==============

Corse NPCs will fire upon factions the Corse are not hostile to, such as the GRP.

==============
Unione Corse - Bastia
==============

The Arms Seller at Bastia still has no arms. Maybe he's out of stock since he sold all of his arms?

Aet: Rechecked, is fixed. Also, ignoring all the Corse rep stuff until the verdict is in what they should actually be. It's not a bug, just a config issue. Admin stuff more then dev stuff.


"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
Offline Vulkhard Muller
09-15-2013, 08:05 PM,
#95
20yrs & I Only Got This Title
Posts: 2,386
Threads: 427
Joined: Feb 2012

==============
Graphics problem
==============


So alot of the guns outside of lasers are looking Blocky as are the TL/JG effects not sure if this is just me or if there are others figured it should go here any way.

Aet: Probably using a swag pack or such?


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Offline sindroms
09-15-2013, 08:15 PM,
#96
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

==============
NPCs
==============


Gunboat NPCs while having a missile turret do not carry any missile ammo.

Aet: Fixed next update

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline BattleHammer
09-15-2013, 08:23 PM,
#97
Member
Posts: 41
Threads: 9
Joined: Nov 2012

==============
Capital Ship Weapons
==============


Flaks and secondaries are labled as class 10 weapons and will not equip into the correct slot. Same with Primaries and Heavy, labled wrong and will not equip into the correct weapon slots.

The new Liberty Assault Carrier is only showing 2 slots for heavy, 5 for primary and the rest are secondary.(2 heavy, 5standard,rest light) Which causes weapons to become unable to be equipped after un-equipping them.

Also only able to purchase 20 missile ammo.

Aet: None of these things are bugs. That carrier has the proper loadout, heavy on the antisnub stuff. Capship heavies were redefined to class 8 so they will appear at the top of the weapons list where players can hotkey them. Ammo has a varying limit now, for cap ship missiles it's 20.
Offline sindroms
09-15-2013, 08:26 PM,
#98
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

==============
Armored Transport
==============


CDs get unmounted after every logout.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Johnnie-Lapierre
09-15-2013, 08:28 PM,
#99
Member
Posts: 198
Threads: 10
Joined: Sep 2013

(09-15-2013, 08:26 PM)sindroms Wrote: ==============
Armored Transport
==============


CDs get unmounted after every logout.

Vache has CD but no slot for it now, atleast it is not visible.
Offline Nightingale
09-15-2013, 08:40 PM,
#100
Member
Posts: 64
Threads: 9
Joined: Dec 2012

==============
Gitano
==============

The ship still has the same old powercore and regen as the old model, but the new weapon capacity doesn't match it, making it drain during prolonged firing with maxed-out Junker weapons in >5 seconds. If the infocard is correct, it currently has about a quarter of the regular Light Fighter powercore and regen.


Echo: Fixed.
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