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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline discomelonmk2
09-16-2013, 08:51 PM,
#161
Member
Posts: 43
Threads: 3
Joined: Aug 2013

Malfunction in the launcher. Started up 4.87 yesterday and it worked fire minus the screen ratio being messed up. Today I clicked the launcher and nothing happened. I've reinstalled it 2 times and still not working.

Aet: You appear to be the only one with this problem. Update your video driver?
Offline **BUDDY**
09-16-2013, 08:54 PM, (This post was last modified: 09-20-2013, 01:50 PM by **BUDDY**.)
#162
Member
Posts: 199
Threads: 35
Joined: Jul 2013

(09-15-2013, 04:13 PM)**BUDDY** Wrote: ==============
Light Shapes
==============


i seem to be seeing square lighting affects ie. mortar explosions are squares, mining array lasers are shooting squares and also when you go to dealer the pad on floor seems to glow square aswell also same thing with trade lanes and jg's(also noticed squares in main menu screen when first open game before going to MP, in the background)

Echo: Requires screenshots for confirmation. Likely to be an issue with your graphics settings. Check your graphics drivers are up to date.

Have screenshots for viewing here also re-installed drivers and updated them also re-installed .87 and still the same problem (im running an ATI Radeon HD5450 1GB graphics card with up to date drivers on a Windows vista ultimate operating system) Also take note it only seems to be a select few lighting effects that are playing up as you can see everything else in screens is fine, From what i have seen so far of .87 im impressed, have done a really good job, keep it up :-)

EDIT: I may have found the problem, there is a file within the game by the name of : Kioncannon.txm
This file was coming up as "integrity check failed", Reinstalled file via game re-installation and seems to have fixed the problem.

Aet: These are texture issues (the TXM files contain textures for visual effects). Seems you found the glitch already.
Offline Duncan Farquar
09-16-2013, 09:22 PM,
#163
Member
Posts: 136
Threads: 12
Joined: May 2011

==============
STARTING SHIP SPEED
==============


Gallic Junker

With a Gallic Junker restart, the Civilian Shuttle has 350 cruiser speed instead 400, like is wrote in the ship infocard.

Aet: Looks like a bad engine was set up in the restart. Returned it to the default. If any ships have this glitch, rebuy the ship.
Offline Ponge
09-16-2013, 09:25 PM, (This post was last modified: 09-16-2013, 09:36 PM by Ponge.)
#164
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

==============
Base infocard
==============


Lagos depot's info screen has a long text about Junkers.
Aet: Base_run_by adjusted. Keep in mind that this value can only be set for vanilla factions.

==============
Commodity price
==============


Is it intentional that food rations and basic alloy is that much expensive everywhere?

[Image: 2whqqh0.png]
Offline Zayne Carrick
09-16-2013, 10:14 PM, (This post was last modified: 09-16-2013, 10:20 PM by Zayne Carrick.)
#165
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

==============
AUTOBUY BUG
==============

Autobuying missiles always gave you 70 of them.(even for Cannonball/cap missiles) And when you're trying to buy additional 30 for Firestalker game crashes.
Offline Duncan Farquar
09-17-2013, 12:13 AM,
#166
Member
Posts: 136
Threads: 12
Joined: May 2011

==============
BASE STAFF CLOTHES
==============


Glasgow Outpost, Leeds

The IDF staff wears Solar Engineering clothes.

Aet: Body phenotype is gallia_male_idf_body - those clothes are actually for IDF.
Offline Tabs
09-17-2013, 02:12 AM,
#167
Member
Posts: 6
Threads: 1
Joined: Aug 2013

==============
Roussillon NPCS
==============


They fly right into the Tau-29 jumphole minefield and die in droves.

Aet: Not sure how to stop this... NPCs tend to be rather stupid.
Offline Widow
09-17-2013, 02:32 AM,
#168
Devourer of Iridium
Posts: 1,947
Threads: 280
Joined: Oct 2010

==============
Powerplant error
==============


Newly bought ship, wouldn't let someone undock, demanding a powerplant.

Thought it was just civvie shuttle, possibly others?






|  Émilie D’Aramitz  |  Pita  |  Jess Doe  |  Charlotte Frank  |  Amelia Scott  |  Sophia Johnson  |  Anais D’Aramitz  |  Sam Swanson  |
Offline Lev_Arris
09-17-2013, 02:40 AM,
#169
Member
Posts: 37
Threads: 6
Joined: Nov 2008

==============
Missile Launch Bug
==============

I have two missile types mounted on my Raven Talon (nice redesign, BTW) and key #1 is mapped to launch missiles. Nothing happens. I know they work because I can click to turn them green so they fire with my guns, but that wastes a lot of missiles.
Would like to have mapped key restored so I can leave them deactivated in the HUD and only fire from the mapped key please.

Thanks for all your hard work. :-)

Aet: Suggestion: Assign them to a specific weapon group, and assign your key to "fire weapon group x" to fire them. You can do this with any weapon, including mines and countermeasures.

[Image: dicosig3levarris.gif]
Offline Trogdor
09-17-2013, 03:15 AM, (This post was last modified: 09-17-2013, 03:42 AM by Trogdor.)
#170
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

==============
Transport Turrets
==============


The Zapper transport turret fires regardless of whether the player is aiming beyond the turret's firing arc.

Try them on a bison. If you fire off to one side of the ship, the turrets on the other side of the ship will fire in arbitrary directions, wasting ship energy.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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