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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline EisenSeele
09-17-2013, 08:49 PM,
#191
Herder of Cats
Posts: 3,163
Threads: 228
Joined: Jan 2010

==============
URUZ ENGINE SPEEDS
==============


The top thruster speed and impulse speed of the Uruz matches those of the Cruiser, which I'm hoping is an error.

Aet: Referred to the balance guys.

FEEDBACK
Offline Jack_Henderson
09-17-2013, 08:54 PM,
#192
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

==============
SHISHAPANGMA THRUST SPEED
==============


It thrusts at 160 (like the light transports) atm and should thrust at 150 (normal transports).

Aet: Referred to the balance guys.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline **BUDDY**
09-17-2013, 10:04 PM, (This post was last modified: 09-17-2013, 10:07 PM by **BUDDY**.)
#193
Member
Posts: 199
Threads: 35
Joined: Jul 2013

==============
BERGELMIR HARDPOINTS
==============


i was looking at the bergelmir rheinland bomber today and realised the ship seller advertises it as having 6 bomber gun points and two turrets but when you go into the ship it only has 4 gunpoints and two turrets

Aet: Torpedo hardpoints count as guns. SNACs are class 1 guns.
Offline sindroms
09-17-2013, 10:19 PM,
#194
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

==============
LiLSF restart
==============


Ship starts off with a LPI ID.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
09-17-2013, 10:24 PM,
#195
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

==============
Light Fighters/Liberator?
==============


Guard systems sell Advanced Light Fighter class 10 shields, which are not mountable by the Liberator.

Aet: So... don't buy them?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
09-17-2013, 10:50 PM,
#196
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

==============
Jumpgate
==============


Alaska jumpgate shows up like this:
[Image: uTGI4DK.png]

Aet: Rechecked, looks fixed already.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline ulfsarkhuskarl
09-17-2013, 11:50 PM,
#197
Member
Posts: 250
Threads: 17
Joined: Aug 2010

==============
Nomad Missile Launcher Type I
==============

The Cannonball equivalent of a missile for the Nomads is still using the old stats, by that I mean everything, hull/shield damage, power usage and so on, the same goes with the other nomad missiles.

==============
Nomad Missile Type II
==============

The Paralyzer equivalent, also, what's up with that name? Why is this missile special and it has the name shorter than the others?

==============
Nomad Missile Launcher Type III
==============

The Sidewinder equivalent.

==============
Nomad Torpedo
==============

All stats untouched, and I am talking about the bomber Nomad Torpedo (EMP one) aka known as Incapacitator Torpedo.

Aet: Torpedos look okay, missiles do not. Referred to balance guys.

==============
Nomad LF (Voidrunner)
==============

Cruise speed is still at 350, this has been around ever since .86, can we have this fixed?

Aet: This is fixed, but existing ships might need to be rebought to get the new engine. The ship wasn't using an LF engine so I had to clone it from the VHF one.

==============
Nomad VHF
==============

Firing missiles from this ship seems to be weird, if the target is slightly below you, you need to turn the ship down if you want the top tentacle to fire a babysquid, can we have the gun hardpoints 1 and 7 swaped, so that when you fire a missile it fires from the middle of the ship allowing you to fire it properly?

Aet: Looks already taken care of.

==============
Starkiller Torpedo and Sunslayer Torpedo Launchers
==============

With the new missile buffs, shouldn't these torpedos get a stats buff?

Aet: Not a bug. Take it up with the balance guys. Personally I'd have opted for scrapping these and putting the missile hardpoints in their stead.

[Image: Dont_Flame.gif]
 
Offline Baumsen
09-17-2013, 11:50 PM,
#198
Member
Posts: 1
Threads: 0
Joined: Sep 2013

Hi,

==============
Jumphole
==============

Not sure if this is 4.87 related, but the jumphole from Pennsylvania to California sends you into an infinite jump sequence. At least it did it twice for me now.

cheers

Aet: Tested, couldn't reproduce this. What ship are you in?
Offline Tunicle
09-18-2013, 12:12 AM,
#199
Server Administrator
Posts: 6,668
Threads: 866
Joined: Jan 2008

==============
SHIP - ANKI
==============


Seems to have lost a mount.
Have 2 ships that used to have missile on, even unmounting everything seems to leave missile mounted as it still registers
ammo.

Trying to undock = account banned or getting instant kick.

[Image: Sharp-Sig.jpg]
Offline Flash™
09-18-2013, 12:23 AM,
#200
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

==============
Touketsu
==============


Seems to have 12.4k Core. Impossible to fire Bomber Torpedos

[Image: r2ArfxY.png]

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