• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 140 141 142 143 144 … 547 Next »
Powerplant auto-adjust ("technerf") bugs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Thread Closed 
Powerplant auto-adjust ("technerf") bugs
Offline mjolnir
12-31-2011, 03:56 PM,
#1
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

If you think the powerplant auto-adjust is wrong report it here.

- If it's a bug it will be fixed soon.
- If it's intended, then it should be discussed in Mod Balance.



Current v4.87 technerf settings are found here.


Please provide the following information:

Ship:

All mounted equipment:

ID:

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline GrnRaptor
09-16-2013, 05:54 AM,
#2
Member
Posts: 941
Threads: 115
Joined: Mar 2012

Ship: BFR19 "Courier" Brigand Freighter

All mounted equipment: Saker Guns, Minion Turrets, Enh. CM, TCD, Nuke Mines

ID: Unione Corse

Even unmounting all UC guns it still runs at 90% when we're supposed to have 100% on the Gallic Unlawful Tech Cell.

"Brigand Freighter", Brigand ship - Summer

Fixed. ~ ae

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
Offline Veygaar
09-16-2013, 06:16 AM,
#3
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Ship: Asco

All mounted equipment: Basic GB Turrets, Gallic Glaves

ID: Pirate

-------

Powercore is at ~57% instead of the 75% it was previously. Goes up to 75% once I unmounted glaves. Meaning Gallic Civi is now at 75% to generic IDs instead of the previous 100% for guns and 90% for ships.

That's intentional. ~ ae

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Vulkhard Muller
09-18-2013, 05:16 AM,
#4
20yrs & I Only Got This Title
Posts: 2,366
Threads: 422
Joined: Feb 2012

Ship:Gitano

All mounted equipmentBig Grineep Scanner; Adv. Bulwark.LF Shield, 4x Barrager Class 7 ( mk4)

ID:Junker ID


Getting 10% core its all Junker tech...soo?

Fixed. ~ ae


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Offline Sabru
09-18-2013, 12:12 PM,
#5
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

Ship: Fearless Zoner Destroyer

All mounted equipment:Zoner Cruiser Turrets(not sure if the name changed), light mortar

ID:TAZ

getting 10% core on all zoner caps which is an obvious wrong and really annoying.


Echo: Fixed for the next patch.

[Image: 9KgNaeX.png]
Offline SeaFalcon
09-18-2013, 03:29 PM,
#6
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

FreelancerGa restart resulted in...

Civilian shuttle: 2x Carbines, 2x Pot-de-fer II = 75% Nerf

According to the techchart: Gallia civilian weapons should be 90% to Freelancers.

Fixed. ~ ae
Offline Karst
09-19-2013, 03:42 PM,
#7
Chariot of Light
Posts: 3,023
Threads: 218
Joined: Sep 2009

Kinda suspect this is intentional, but just to confirm:

The Bretonian Liner is apparently classed as a "large Bretonia civlian ship", despite the not-so-large cargo capacity.

Meaning 10% core on Freelancer ID.

Yes, it's intentional. Generic IDs can now use Passanger Liner (Old prison liner) and Pilgrim Liner (Old slave liner) at full core. ~ ae

[Image: jWv1kDa.png]
Offline Chengue
09-21-2013, 12:40 AM,
#8
Member
Posts: 46
Threads: 7
Joined: Sep 2009

Ship: UZ 300 "Eclipse" Gallic Civilian Bomber

All mounted equipment: G2 LS92-1 "Lancerot" EMP Cannon(Class 2); G2 LS82-1 "Render" Energy Cannon(Class 2); G2 LS82-2 "Render" Energy Turret (Class 3) (x2); Reinforced Cruise Disruptor; Nova Torepdo Launcher(Class 1); Civilian Antimatter Cannon(Class 1); Nuclear Mine; Hvy. Countermeasure Dropper; Adv. Barrier H. F. Shiled (Class 10); Cheetah Thruster; Discovery Scanner; Armor Upgrade MK VIII.

ID: Freelancer.

The message of the System is: Warning, incompatible technology detected, reducing power plant 90% to compensate.


P.D.: I want to add that I had a mind earlier XB-2 Bomber "Havoc Mk II" Civilian Bomber with the same configuration (all civilian guns) and also told me it was incompatible technology and the power plant reducial me 90%

Try selling all the equipment, but the message was the same.

No solution I found him.


Echo: Working as designed. Both bombers are House Civilian ships, not generic Civilian.
 
Offline Govedo13
09-21-2013, 10:16 AM,
#9
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Gallic junkers run on 90% on gallic lawful ships and weapons while their "collogues" breton privateers run at 100%


Echo: Bret Privateers should be at 10%... /me looks at aerelm.

ae:
@Echo, He means bret privateers runnin on 100% on BAF tech, not GRN tech.
@Govedo, GJ runnin on 90% is intentional, because first and foremost, GJ are not supposed to be a copy/paste of privateers, and on top of that, they have their own shipline.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Duncan Farquar
09-22-2013, 11:59 AM,
#10
Member
Posts: 136
Threads: 12
Joined: May 2011

Ship: Series Z Montante Border World Gunship

All mounted equipment: Gunboat Pulse Turret, Basic Gunboat Turret, Cerberus Gunboat Turret, Reinforced Cruise Missile, Enhanced Contramesure Dropper, Gunboat Molecular Shield, Bats and Bots

ID: Junker ID

The ship hasn't technerf, and the table says that Borderwold ships must be 90% with Junkers


Echo: Thanks for your honesty. I found a few ships that had been missed completely from the technerf settings while fixing this.
Pages (2): 1 2 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode