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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline Darcknight
09-21-2013, 02:45 AM,
#281
Member
Posts: 142
Threads: 41
Joined: Jul 2011

After I buy a bride to the Bounty Hunter that I think didn't worked, appears this one

[Image: bug_bride.jpg]


Echo: What base is this?

União Lusófona
\ \ \ \ \ We are recruiting here / / / / /


/|\-Lusophone Squadron Wikipedia
 
Offline GrnRaptor
09-21-2013, 02:58 AM, (This post was last modified: 09-21-2013, 06:02 AM by GrnRaptor.)
#282
Member
Posts: 941
Threads: 115
Joined: Mar 2012

==============
Base NPCs
==============


The Arms dealer on on Bastia Base in the Corse system appears to have his right arm stuck on the inside of his right side and his left arm behind him. The Bartender on Vichy Base in the Auvergne system appears to have the same issue, however when you talk to him his arms and shoulders rotate into the correct position. Leaving the conversation will return him back to his abnormal arm position.

Edit: Same for the Bartender on Frejus Base in Provence.
Edit 2: And for the Bartender on Boulogne Base in Picardy.

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
Offline Lev_Arris
09-21-2013, 06:04 AM, (This post was last modified: 09-22-2013, 05:19 PM by Lev_Arris.)
#283
Member
Posts: 37
Threads: 6
Joined: Nov 2008

==========================
Still can't fire missiles or drop mines
==========================

This seems to have been fixed or changed. You have to have the missile launcher in green status in the HUD. But then the firing key for the missile pod works intermittently. Like one successful launch for every 4 attempts. \
Is that intentional?

[Image: dicosig3levarris.gif]
Offline Padu
09-21-2013, 06:46 AM,
#284
Member
Posts: 11
Threads: 0
Joined: Jun 2013

the jump hole to sigma 13 from new berlin it not F2 and the nagano jump hole it not in G1 please fixit
Offline Tankman
09-21-2013, 06:53 AM, (This post was last modified: 09-21-2013, 06:54 AM by Tankman.)
#285
Member
Posts: 209
Threads: 7
Joined: Sep 2013

==============
Planets and PoB's
==============


Technically an expansion of my previous bug report, I would like to present the following info.

If I dock at a planet after docking at a PoB, the menus will be that from the PoB. When I undock and the planet is in the same system as the PoB I will undock at the PoB.

Now here's the catch. If I dock at a planet that is in a different system, I will undock around 1-3k away from the sun. This means instant death and no escape from the planet (I managed to do it, but with some insane luck).

Pic 1

There is also the fact that ships that large ships docking at planets will undock backwards. I'm fine with this except for the fact that the ship doesn't move backwards. I have to spam the throttle down so that when the sequence is done I will be at a stop instantly.

The rare sub-species of human that gives out info that nobody actually cares about...
Quote:How do I spaceship?
Offline kikatsu
09-21-2013, 07:16 AM,
#286
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

==============
Bomber EMP Torpedo
==============

Infocard says that they have a range of 800 m, but fired from a standstill the torpedo travels about 1600-1650m. Either the info card is wrong or the torpedo has the wrong stats.

==============
Mistral Speed
==============

Mistral, the Brigands LF, still cruises at 395 instead of 400
Offline Scumbag
09-21-2013, 07:26 AM,
#287
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

==============
BATTLESHIPS
==============


While i loled around last night in Conn sometimes the mortars would hit an enemy battleship and it would not register the damage. Maybe i missed, maybe there was lag, but i think you should take a look if you can.
Offline Connor
09-21-2013, 07:59 AM,
#288
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

(09-21-2013, 07:26 AM)Scumbag Wrote: ==============
BATTLESHIPS
==============


While i loled around last night in Conn sometimes the mortars would hit an enemy battleship and it would not register the damage. Maybe i missed, maybe there was lag, but i think you should take a look if you can.

I've seen this too. Mortars are becoming like the Gallic FG. By the way, the Gallic FG is still not fixed. It still hits on your screen, but completely misses on the other screen

[Image: Snoopyman.gif]
Offline Drakaisyl
09-21-2013, 08:36 AM,
#289
Member
Posts: 346
Threads: 62
Joined: Jun 2009

==============
JUMPHOLE
==============


The Jump Hole to Quebec in Minnesota is just named Jump Hole on the F6 Map,not where it is directed to.
Offline belarusich
09-21-2013, 08:38 AM,
#290
Member
Posts: 955
Threads: 57
Joined: Dec 2012

(09-21-2013, 06:46 AM)Padu Wrote: the jump hole to sigma 13 from new berlin it not F2 and the nagano jump hole it not in G1 please fixit

they are deleted...
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