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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline evanz
09-30-2013, 09:20 AM, (This post was last modified: 09-30-2013, 09:34 AM by evanz.)
#401
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

ignore
 
Offline Ponge
09-30-2013, 01:00 PM,
#402
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

==============
NPC lane disrupt
==============


I know the lane targeting was altered so NPCs can shoot and disrupt lanes, too, but it is getting somewhat bothering; just now, I got disrupted 3 times in the SAME lane (and it was not the first occassion). I acknowledge it is more realistic this way, but this magnitude is getting rather annoying.

[Image: 2whqqh0.png]
Offline Carnivorus plant
09-30-2013, 01:51 PM, (This post was last modified: 09-30-2013, 01:56 PM by Carnivorus plant.)
#403
Member
Posts: 25
Threads: 1
Joined: Jul 2013

==============
MUNITION
==============


The munition of the Gunboat/Cruiser/Battleship Missile Turets from all factions named all Gunboat/Cruiser/Battleship missile, without any differences.

If I know somethingh, than I know that Im not knowing all.
Offline Duncan Farquar
09-30-2013, 03:00 PM,
#404
Member
Posts: 136
Threads: 12
Joined: May 2011

=======================
GALLIA - TRADELANE RINGS
=======================


After the update, some trade lines still have wrong names.

BURGUNDY
Ile-de-France Jump Gate -> Bourg-en-Bresse Space Port is called Berry Jump Gate -> Bourg-en-Bresse Space Port
Dijon Station -> Planet Nevers is called Dijon Station -> Planet Beaune

LYONNAIS
Planet Lyon -> Roanne Production Facility is called Planet Lyon -> Berry Jump Gate
Roanne Production Facility -> Berry Jump Gate is called Roanne Production Facility -> Roanne Production Facility

BERRY
Planet Bourges -> Burgundy Jump Gate is called Planet Chateauroux -> Burgundy Jump Gate
Offline Ursus
09-30-2013, 03:36 PM, (This post was last modified: 09-30-2013, 03:47 PM by Ursus.)
#405
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

(09-23-2013, 06:01 PM)Ursus Wrote: Looks like there are some hard-point naming issues with new hard-point numbering. On my LABC, all of the cruiser turret hard-points identify as class 7 heavy, and there is no visual indication of which ones can hold class-6 heavy weapons.
I got to poking at this some more and all of my cruisers are showing all the class-7 hard-points as "heavy" hard-point

[Image: 487CruiserTurretHPNaming.png]

Looks like a simple naming error on class-7 hard-points.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Syrus
09-30-2013, 03:57 PM,
#406
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

I'd say the problem is that heavy cruiser turrets are now Class 6 while normal cruiser turrets are Class 7.
It was the other way around before and it is the other way around with BS turrets.
Maybe that's what's causing the bug.

[Image: 7tAtSZe.png]
Offline Duncan Farquar
09-30-2013, 04:20 PM,
#407
Member
Posts: 136
Threads: 12
Joined: May 2011

==========================
RHEINLAND - TRADELANE RINGS
==========================


It's just a minor mistake, but if you are going to put all well, then...

KOELN
Stuttgart Jump Gate -> Wuppertal Refinery is called Koeln->Stuttgart -> Wuppertal Refinery
Offline Ursus
09-30-2013, 06:07 PM,
#408
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

(09-30-2013, 03:57 PM)Syrus Wrote: I'd say the problem is that heavy cruiser turrets are now Class 6 while normal cruiser turrets are Class 7.
It was the other way around before and it is the other way around with BS turrets.
Maybe that's what's causing the bug.
All of the hard-points with primaries are class-7 only, so there should not be any problems related to overlapping or ordering, and should be a simple naming error.

The slot with the cerberus turret may have other issues related to the order of the overlapping.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Coin
09-30-2013, 07:22 PM,
#409
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

nomads in gamma are listed as assassins in the radar but nameless in space

rumour on spyros shipyard about 'dry dock 2' spelling mistake 'reaconing'

corsair npcs respond to a hail with 'we are from ....... we are going to...... we have ........ more waypoints to go'

docking on rhodes shipyard approach vector is bugged - grinds your face against the storage modules

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Offline djordje_petrovic
09-30-2013, 08:43 PM,
#410
Member
Posts: 466
Threads: 105
Joined: Jul 2012

=======================
Impulse engine
=======================

Gallic taureau tranport has impulse speed of 70 instead of 100 .
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