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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Player
10-07-2013, 12:01 AM,
#21
Member
Posts: 28
Threads: 1
Joined: Sep 2012

I think, gamefield is bored - low number of players, too many systems are presented in space - players lost interaction
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Offline Exploration
10-07-2013, 12:41 AM,
#22
Member
Posts: 677
Threads: 79
Joined: Mar 2012

I put it down to the server crashing a lot. I must admit I am quite tired of being returned to the same jump hole over and over when im trying to reach a base.
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Offline Coin
10-07-2013, 09:41 AM,
#23
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

87 is wayyy better than 86, but 84 was best of all.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Syrus
10-07-2013, 10:22 AM,
#24
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

I'm quite sure that taking away the freedom that Freelancer offered is a big factor of why people don't like it. Also enforcing people to play together (.86: mining only possible in groups for example) never helped a game's multiplayer. I told them many times that teamplay comes from people doing the same together, not people being forced to do play together. Mining is a nice example, people would be sitting in the fields mining their own business, and then other people come along wanting to also mine, they see the other miner and instead decide to work together. Such doesn't happen when there're no people mining on their own, then only people who already are in a group go mining. No new groups will form. And joining existing groups is always harder than working next to them at first and then starting to get to know them better.
But that's just an example.

Of course our dearest friends of the no-life Troll-Brigade did their part as well, though they aren't the real reason why people leave.

I could imagine PvP being another reason for why people leave: in general lack of balance among the most used ships. But I'd probably rather put it as a minor reason.

Also, veteranism. The attitude of the server population towards people who don't know every rule and every law and every not-written-rule/law yet and the attitude towards people who want to change some things, who give advice at improving things, or who want to do something more "special" RP-wise, has also driven away quite some people. Not to mention many people joined who seem to not have the slightest idea of RolePlaying - though I think that is not the problem; the problem is many of those people's attitude: "playing without keeping in mind that there's another person on the other side". It's a game, sure, but that goes both ways. Just because it's a game doesn't mean you can screw someone so hard it's no fun for her or him anymore.

I don't know, a lot of issues around. Not all related to the mod itself, many also to the people who play it. The road the devteam took in .86 wasn't the best either, I think the disappointing outcome of the long awaited .86 was another big problem. It seemed like it took so long for the update to be released and then it was obvious that most of the "real" work was done in the last moments before the release.

Better balance, devs listening a bit more to the people and not to themselves would probably help. The big cancer that is Gallia can't be removed, I guess - that's sad. Many people loved Disco because it stayed "rather true to the vanilla story" unlike other mods. It felt most like a continuation, unlike most other mods. Gallia took a huge chunk of that away. I know that for a long time people always looked for the "biggest universe"-mod, Disco probably is that. But now they realize that "big" doesn't necessarly mean good. It'd have been much better to focus on Sirius instead of adding Gallia...work on the existing stuff, advance the story, etc.

Sadly time can't be turned back though, and I hope in the future the devs will take a better road than the devs from .86 did.
I don't know if losening the rules would actually help in any way, I still fear too many people are too focussed on trolling nowadays. But maybe it'd be nice to base things like the techs more on roleplay again...Restrictions don't seem to be helpful to RP.

[Image: 7tAtSZe.png]
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Online sindroms
10-07-2013, 10:38 AM,
#25
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Changing the existing well populated systems would be more effective than adding new ones.
It is like if you walk in a new apartment your friend owned. You might be curious about it, but surely you would skim it over, rather than lifting every bit and piece and examining it.

Now, had the change come to your own flat, then surely the long lasting effect would be much more different, if only because you encounter these changes every day and because of that, you would have a longer time given to explore every one of them.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline AeternusDoleo
10-07-2013, 01:36 PM,
#26
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(10-06-2013, 08:04 PM)Lonely_Ghost Wrote: Also... sorry dev team for my words, however, I bet you don't care much.
Problem is, that disco devs has wrong thinking strategy. Sounds weird, np, I will describe.
Devs thinking: Let's add tractor beam to NPC and they will steal stuff in space, so this will end solo mining and solo hauling. Players will mine in groupe, and RP more. But.
Majority of players just stoped with mining.
86 does not had even 50% of mining activity of 85. Yeah, it was oorp in some time, yeah, it was easy cash for some players, BUT, in same way, there were interactions. I remember, there were players 24/7 in Dublin and Omega 7 systems.
Killing solo mining had more to do with the Hegemon getting a cargo nerf. Most solo miners also solo hauled. For group miners things were actually made easier... teleporting snub mined goods straight into a transport. Any organised mining benefitted from that - I can attest to that firsthand, having been an active mining guild member.
NPCs cleaning up space was more another "less lag please" measure. The fewer objects floating around, the lighter the load on the server. And the ore clouds some miners caused were... idiotically dense (*cougspazzywithanecoblaster*).
Hegemon cargo nerf got reversed in 4.87. Enjoy.

Quote:Then, a VERY stupid move with the Order. After few month, I really missed those LNS/Core raids into Minor, and then pay back in Alaska, Delta and Kappa. Now... you might find Omicrons one of the most boring places.
You've got a frapping Siriuswide ZoI. Good terms with the Zoners and the ability to develop good terms with other factions. Your mobile Battleboat is on the edge of Bretonia and Liberty. If you can't find activity with those opportunities, it's not a dev issue... As for the Nommicrons, any region needs players.

Quote:There are still many things, which I liked in 85, and which i disliked in 86, from missions (OC missions in Eta, hell with it, that it's npc farming and so on, but ppl were logging in, playing, some of them started to become good players, and now... we just have empty useless system, and player count drop).
So, attitude like: Let's nerf it/remove/delete, so players will do more things together, nope in solo not working... ppl wont do it in groupe, ppl wont do it at all.
You can still farm battleships. As I understand we should add a few credchips to them again to make it worthwhile. But anticap missions and cap patrols are both present in Eta, for both OC and Sairs. And in a few other areas as well.

And for the record, I never considered 4.86 to be finished. Too much crap was left undone because there wasn't enough time to do it. But people were pushing to get the new toys released. Then this happens.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline leonidos
10-07-2013, 03:16 PM,
#27
Member
Posts: 502
Threads: 68
Joined: Apr 2011

(10-06-2013, 06:24 PM)mayu20 Wrote: Yea, since PoB population droped like, straight down to the center of earth. Oh and mineing nerf. People just log 2 maybe 3 hours to supply their bases, get some ore and make some money and that's it. Oh boy even now I remember the Dublin-Omega-7-Tau-23 system. Full of miners, full of pirates along the trade routes, the law pewing the outlaws, it was fun. Oh and the 198 player count and 129032 clicks just to connect and to jump in when Liberty made and invasion in Rheinland or Reheinland in Liberty. Fun, old times.

I really really miss those days. One day it took like 15 mins to log in for server full. Pls dear admin and devs give those golden days back
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Offline leonidos
10-07-2013, 03:39 PM, (This post was last modified: 10-07-2013, 03:46 PM by leonidos.)
#28
Member
Posts: 502
Threads: 68
Joined: Apr 2011

@ Doleo :
Is it possible to reduce the path to Gamma - Eta - Alpha reduced to previous stage as it was in .85 or before and also lighten the asteroids density in omegas. I belive that will help a lot.
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Offline Xenosaga
10-07-2013, 09:06 PM,
#29
Member
Posts: 497
Threads: 35
Joined: Oct 2010

(10-07-2013, 03:16 PM)leonidos Wrote: I really really miss those days. One day it took like 15 mins to log in for server full. Pls dear admin and devs give those golden days back

Devs cannot magicially warp in people to the server. All they can do is provide good, stable content. Advertisement can be done by anyone, including you.
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Offline Lonely_Ghost
10-07-2013, 09:28 PM,
#30
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

(10-07-2013, 01:36 PM)AeternusDoleo Wrote: You've got a frapping Siriuswide ZoI. Good terms with the Zoners and the ability to develop good terms with other factions. Your mobile Battleboat is on the edge of Bretonia and Liberty. If you can't find activity with those opportunities, it's not a dev issue... As for the Nommicrons, any region needs players.

It's all right here, and it's very easy to find action in there, but I was talking exacly about Omicrons. In fact... people shall be even more focused in Magelan-Leeds-Cortez, then Omicrons.
Sorry may be for rude words in previouse post, but "Toledo's fall" cuted down majority of activity in Omicrons.

Quote:You can still farm battleships. As I understand we should add a few credchips to them again to make it worthwhile. But anticap missions and cap patrols are both present in Eta, for both OC and Sairs. And in a few other areas as well.

That would be very good. At least, some players, who like to fly capital ship could log their char, and spend some time in game. More time in game, higer proability for some interaction.

Quote:And for the record, I never considered 4.86 to be finished. Too much crap was left undone because there wasn't enough time to do it. But people were pushing to get the new toys released. Then this happens.


Agree, it's partly our ( Im mean players community) fault too.
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