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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Bug Reports (Post here instead of making a new one.)

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4.87 Bug Reports (Post here instead of making a new one.)
Offline good_old_alf
10-14-2013, 12:44 AM,
#491
Member
Posts: 11
Threads: 1
Joined: Sep 2013

Re: Update 3

There is a bug regarding the new LF guns - I have a Bretonian LF which was fitted with sunrails, after applying the update, the old guns were still usable - no kick/ban upon undocking. Not a major problem, but I thought I'd just mention it.
Offline kikatsu
10-14-2013, 01:12 AM,
#492
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

==============
Liberator
==============

Shield does not function

==============
Restarts
==============

All restart ships use guns that should not be otherwise mountable on the civilian shuttle, mainly VHF guns, and the ship is now an LF with class 6 guns.
Offline Freeroamer
10-14-2013, 01:36 AM,
#493
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

==============
Rep Hack
==============


The Junker Id Is rephacked Red to Rheinland Factions and to Gallic Factions


Echo: I'm looking at the settings and this appears not to be the case.

[Image: freeroamer.gif]
Offline henriking
10-14-2013, 02:10 AM,
#494
Member
Posts: 266
Threads: 22
Joined: Apr 2011

Freelancer kep crushing on desktop i reinstal freelancer and disco but still the same thing

Im using win 7 64bit never had this problem before


Echo: Please provide more detail.
Offline Goddess Astra
10-14-2013, 02:55 AM,
#495
Member
Posts: 708
Threads: 113
Joined: Apr 2010

The Spatial has no interior for the cockpit on the model, so you can see right through the ship into space around it when you look into it.

[Image: VuqlNAR.gif]

Freelancer Reimagined: Complete Music Overhaul
Offline Evo
10-14-2013, 03:19 AM,
#496
Member
Posts: 728
Threads: 59
Joined: Aug 2012

==============
Tractor Monster Refuses to Stop Tractoring
==============



[Image: Freelancer%202013-10-13%2022-14-25-59.jpg]


Tractoring..

[Image: Freelancer%202013-10-13%2022-14-30-59.jpg]

Still tractoring..

That would be ammo iirc. I'm assuming some sort of "u no tractor past allowed ammo limits" safeguard. As is, it keeps trying to tractor unless you either get out of range and hit B again, or clear your target and hit shift+B. Quite annoying.

[Image: XA_sig.png]
Offline JudgeYohance
10-14-2013, 05:00 AM,
#497
Member
Posts: 89
Threads: 13
Joined: Aug 2011

Quote:There is a bug regarding the new LF guns - I have a Bretonian LF which was fitted with sunrails, after applying the update, the old guns were still usable - no kick/ban upon undocking. Not a major problem, but I thought I'd just mention it.

Same bug but mine is equipped with class 7 and 8 debilitators.

May not be a bug but I have to ask, FL Stat indicates there is a class 6 shield buster (Debilitator) that should be sold everywhere and I can't find in when checking the bases (same goes for the Corsair version, Rapier).

Assuming those guns are not supposed to be there, then has the ability for LF's to use them been completely removed on purposes or was the lack of a proper class 6 shield gun for LF's an oversight?

[Image: 2ed7c923-08ca-42fe-b8bd-052e6d3e2a3d.jpg~original]
BIS Judge Core Info
BIS Judge Core Message Dump
BIS Judge Core Recruitment Thread


Offline LunaticOnTheGrass
10-14-2013, 05:32 AM,
#498
Member
Posts: 932
Threads: 134
Joined: Nov 2011

==============
Munich Graphical Glitch
==============



This was posted here before but seems to still be present;

Essentially, when someone flies their ship into one of the green clouds (Schwarzwald and Alps) and then into the dark matter at the fringes of the Munich system, it causes your ship to turn invisible. Not just your own, anything's, even NPCs.

Proof

It is important to note that flying into the dark matter first, then the nebulas aforementioned, does not produce the same glitch.
Offline Tabris
10-14-2013, 06:28 AM, (This post was last modified: 10-14-2013, 06:39 AM by Tabris.)
#499
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

==============
Coalition Issues [Update 3]
==============


The first issue is that the Turret-Arc issue concerning above/below arcs hasn't been corrected this time around. [Edit: Spoke with Aerelm about already. Finding solution.]

Second issue is that there are no Coalition LF guns so the Partisan is now considered useless.
Offline GrnRaptor
10-14-2013, 06:55 AM,
#500
Member
Posts: 941
Threads: 115
Joined: Mar 2012

(10-14-2013, 03:19 AM)Evo Wrote: ==============
Tractor Monster Refuses to Stop Tractoring
==============



[Image: Freelancer%202013-10-13%2022-14-25-59.jpg]


Tractoring..

[Image: Freelancer%202013-10-13%2022-14-30-59.jpg]

Still tractoring..

That would be ammo iirc. I'm assuming some sort of "u no tractor past allowed ammo limits" safeguard. As is, it keeps trying to tractor unless you either get out of range and hit B again, or clear your target and hit shift+B. Quite annoying.

I can confirm this. I was tractoring ammo items and it was a continuous tractor unless I broke far enough away. Oddly enough I got exactly one (1) of each item in my hold, though the ammo items I tractored I didn't have the equipment for(i.e. missile launcher).

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
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