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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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graphics update

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graphics update
Offline ian
03-06-2008, 11:09 PM,
#1
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Posts: 573
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Joined: Feb 2008

is there a graphics update planned for Discovery? alot of the new mods that are being released have updated the graphics greatly and was im pretty sure that ALOT of people will come here if the graphics are updated from the old 90's engine it still has

im not saying it should look like EvE: trinity but something that updates it abit
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Offline Boss
03-06-2008, 11:17 PM,
#2
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Posts: 5,125
Threads: 101
Joined: Jan 2008

It would take a lot of work to do something that major. I personally like the graphics, they run very nicely on older video cards like GeForce 2 MX400's.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline ian
03-06-2008, 11:20 PM,
#3
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Posts: 573
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ahh ok, worth asking:)although i did say nothing major, just a slight update hehe

i would volunteer to help but i am as good with programming as a 100 year old is good with competing in the UFC haha
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Online Treewyrm
03-06-2008, 11:30 PM,
#4
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Errm. What kind of graphics are you talking about? Freelancer is a closed-source software, hence it's impossible to fiddle directly with rendering engine. Higher resolution texture and higher polygonal ships come at cost of performance and from what I've seen Freelancer rendering isn't handling that kind of strain well enough. Since Freelancer doesn't precache ships every time you see a ship that you haven't seen in the current game session it will automatically load, mesh, textures and everything, it takes time and as a result makes player lag. Lack of mesh LODs and texture mipmaps forces game to load full model and texture(s), and that's even more time. Now if you jump into system where nearby a battle takes place with various ships you will probably die before your computer loads them all into memory. I would rather encourage ship makers do LODs first, not to mention using DXT compressed DDS with mipmaps instead of zero level mipmap uncompressed TGAs, and generally reuse existing material instead of making unnecessary new textures. Typically graphical enhancements such as new effects can happen for games that have engine source released, which isn't the case here unfortunately... or fortunately, depends on how you look on it, at least being old game Freelancer can appeal to players who even have low-end systems, hence being more accessible to audience.
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Offline ian
03-06-2008, 11:46 PM, (This post was last modified: 03-06-2008, 11:46 PM by ian.)
#5
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Posts: 573
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could of just said 'no, it isnt possible' hehe:)

just wondering, thanks for answering:D
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Offline Eppy
03-07-2008, 12:04 AM,
#6
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Posts: 3,865
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Joined: Apr 2007

Actually, Plasmafire has a whole load of new graphics that look heavenly; Exile's been sending me pics. I don't know if that's applicable here, but just a thought...;)

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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