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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New scanners and docking during battle [summoning admin(s) to clear this up?]

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New scanners and docking during battle [summoning admin(s) to clear this up?]
Offline SnakThree
11-10-2013, 09:49 AM,
#21
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Posts: 9,092
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You shouldn't have insta repairs to return to battle either way...

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Offline Lumik
11-10-2013, 11:35 AM,
#22
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(11-10-2013, 08:48 AM)Zayne Carrick Wrote: And you sure, that docking messages depend on your scanner range?

I didn´t have time to test all scenarios, just one. I had simple scanner (8K range), other player with discovery scanner (10K range) stayed 9K away from base and me. I didn´t see him on my scanner and docked, but he could see me and saw my docking message.

And sure, we can say that "it is not RP to have insta repairs". But on the other hand, for a) we have insta repairs anyway, they are called nanobots, and b) it is a game and when rules allows it, people can do it.


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Offline Jack_Henderson
11-10-2013, 12:03 PM,
#23
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Kudos for introducing the first real money sink!!! Smile

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+ IMG| IS RECRUITING: Click to find out more!
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Offline Scumbag
11-10-2013, 12:19 PM,
#24
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Joined: Dec 2011

(11-10-2013, 09:49 AM)Snak3 Wrote: You shouldn't have insta repairs to return to battle either way...

Actually theres a video on the freelancer bonus dvd that shows a ship passing through a machine that insta repairs it.
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Offline Hidamari
11-10-2013, 12:21 PM, (This post was last modified: 11-10-2013, 12:23 PM by Hidamari.)
#25
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Why not just have the bases themselves hooked to deal with docking messages, if sombody docks at a base, then anyone <insert distance> from the base in question will get a notification regardless of how many cool scanners there are in the game. so a battleship with a 25k scanner range still wont get a message unless hes <insert distance> from the base.

We need a fixed point to base (sorry) this important measurement off, (sorry bad pun), now that Scanners are variable they can no longer be used to rely on such important data because it becomes your word against theres

[Image: RKaqSve.png]
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Offline SnakThree
11-10-2013, 12:25 PM,
#26
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(11-10-2013, 12:19 PM)Scumbag Wrote:
(11-10-2013, 09:49 AM)Snak3 Wrote: You shouldn't have insta repairs to return to battle either way...

Actually theres a video on the freelancer bonus dvd that shows a ship passing through a machine that insta repairs it.

And we had ships destroying solar system in the intro. So what?

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Offline Lumik
11-10-2013, 12:32 PM,
#27
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(11-10-2013, 12:21 PM)Hidamari Wrote: Why not just have the bases themselves hooked to deal with docking messages, if sombody docks at a base, then anyone <insert distance> from the base in question will get a notification regardless of how many cool scanners there are in the game. so a battleship with a 25k scanner range still wont get a message unless hes <insert distance> from the base.

We need a fixed point to base (sorry) this important measurement off, (sorry bad pun), now that Scanners are variable they can no longer be used to rely on such important data because it becomes your word against theres

This solves the situation only when that distance would be same as scanner range of the weakest scanner (8K at the moment I think). So docking player is able to see if there is or isn´t somebody who see him and then can decide if dock or not.


[Image: fFZqBwL.png][Image: 0xCVMYl.png][Image: 1MoJa5S.png]

<> Information <> Recruitment <> Wanderlust Magazine <>
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Offline Scumbag
11-10-2013, 12:49 PM,
#28
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(11-10-2013, 12:25 PM)Snak3 Wrote:
(11-10-2013, 12:19 PM)Scumbag Wrote:
(11-10-2013, 09:49 AM)Snak3 Wrote: You shouldn't have insta repairs to return to battle either way...

Actually theres a video on the freelancer bonus dvd that shows a ship passing through a machine that insta repairs it.

And we had ships destroying solar system in the intro. So what?

Sure let's ignore arguments, it's easier that way.
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Offline Hidamari
11-10-2013, 02:28 PM,
#29
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(11-10-2013, 12:32 PM)Lumik8 Wrote:
(11-10-2013, 12:21 PM)Hidamari Wrote: Why not just have the bases themselves hooked to deal with docking messages, if sombody docks at a base, then anyone <insert distance> from the base in question will get a notification regardless of how many cool scanners there are in the game. so a battleship with a 25k scanner range still wont get a message unless hes <insert distance> from the base.

We need a fixed point to base (sorry) this important measurement off, (sorry bad pun), now that Scanners are variable they can no longer be used to rely on such important data because it becomes your word against theres

This solves the situation only when that distance would be same as scanner range of the weakest scanner (8K at the moment I think). So docking player is able to see if there is or isn´t somebody who see him and then can decide if dock or not.

exactly, so problem solved.

[Image: RKaqSve.png]
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Offline Roman.Scott
11-10-2013, 05:49 PM,
#30
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Or we could just get rid of docking messages.
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