The slow start (bugfixing, etc) made it hard for many players and factions to really "get into" this new version. I have seen little roleplay that had the changes as topics.
This is what I think needs to be done:
Check your trade routes, buy-in points and selling points on your stations, talk to your allies and help to make the trade system fit faction roleplay
Update the bounty boards (trade dynamics / territories shifted substantially!)
Houses/Factions could adapt their laws (Wartime Law for Bretonia would be cool, Gallic Laws for Occupied Territories would be cool, Liberty War Laws, etc)
And, most important: start rping about the changes!
I get the feeling there is a lot of positive energy around at the moment, but it has not yet been released fully.
These on-server changes and what players make from these developments are what makes Disco special. Not rping the development wastes the biggest potential that Disco offers. I tried to somehow start it with the [Fall of Freeport 4] story, hoping there would be more, but somehow I feel that more players should take part in actively promoting the changes via roleplay.
I want to extend an offer to all factions but also individual players:
If you want to do anything with IMG, call me up on Skype.
I will gladly go over my and your faction together with you and e.g. check for buy-in and selling points between our bases, check what should be where, what would make sense, what increases the fun and also irp-ness. I know by now what to look for and how to get it done reasonably.
Same goes for diplomacy changes. They can be roleplayed and explained on the forums, so that more people can participate and acknowledge that something has changed.
I'd love to see more and in the following weeks, at least I will offer more.
An excellent point man, but we do all have a certain degree of pre-existent Rp threads, Skype ideas and ingame stuff which people will want to wrap up before progressing to anything else.
It's starting to occur however as a result of passive pressuring; one example in the Zonerverse would be the gradual declination of tensions towards Gallia towards a degree of coexistence I've seen the other factions indulging in of late to Rp-traditional 'Zoner Neutrality'. For CW|, it's proven actually Rp benign without the GRN redlining.
People's ingame Rp will change actively due to system changes, ect. Eventually people will bilaterally adapt to the new changes as they become common rather than novel, and will shift en masse.
One obvious change would be how Magellan is utilised now; ingame wise, it's a border between two worlds, those scourged by Gallia and for those who Gallia is little more than a distant nightmare. Traders take flybys past warships, fighters of a vast number of ingame official and unofficial factions blast each other into oblivion. This generates bluemessages... but also vast ingame role-play encounters, the blood of this mod.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Well the Bret Gov has already been preparing for this update for quite sometime now.
Agreements etc. that have been made are already going on, stuff like the new Treaty with the CL is still happening.
I initially thought of some kind of martial law over Bretonia but we decided to just keep it to the surface of Leeds (at least, the sections we control). I am slowly getting some RP information out about the changes in the form of a BBC News documentary, which will also serve as an announcement centre for the new laws as they come into effect. Just not got as much time as I used to/not being such a lazy git when it comes to uni.
IMG has finished adapting their bases to the new realities.
> GRN weapon platforms are around Java now to better portray GRN Tau occupation.
> Freeport 4 changed to LN IFF temporarily to solve the Magellan-neutral-base problem and show that factions react to a new warzone.
> Freistadt has a Rheinland BS guarding it.
What has your faction done to adapt? I am curious for more ideas.
It's more a case of GRN taking control of the area (somewhat), rather than particularly caring for the Guild's safety. A few too many friends that are enemies of Gallia, and a game mechanic way of showing their presence in the Taus (since logging ships and RPing there might be too hard).
I'm not really a fan given it'll be shooting CR people, but that is effectively the intention so not a real complaint.
EDIT: As for the RP announcement, the GRN have been in the system for a hell of a lot more than four months. Add at least another year to that, going by the date that the neutrality agreement with the IMG were made (middle of 818 according to here) and 4.87 takes place in 820.
The GRN weapon platforms are not there to defend Java, it is an occupation after all... the GRN are not going to tolerate their enemies operating in the area or using Java so if they show up they are going to shoot them down regardless of what the IMG has to say about it. And if the IMG object they can just fire on IMG ships or the base.