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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Introducing people to Disco through unlawful characters might harm their experience.

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Introducing people to Disco through unlawful characters might harm their experience.
Offline Curios
11-20-2013, 08:48 AM,
#11
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Joined: Sep 2009

(11-20-2013, 08:44 AM)tyro Wrote: I don't think to introduce or invite anyone.
I have invited several friends to play on discovery in the past. I explained them the rules, policies, ways to play.
Aside from those who don't like the game itself, others didn't stay here as well. With the progress of the game, they were getting into more and more strange things and not very pleasant encounters. It ended always with the statement that this server is too complicated and the players not overly friendly.

That's actually what I was talking about. I, myself, came alone here and then invited around 5 friends to play with me. They ended up quitting the game at some point because it was too complicated and unfriendly. The last one lasted longer then the others - we were playing for two weeks - then he left too.

[Image: bhglogo.png]
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Offline Lonely_Ghost
11-20-2013, 10:04 PM,
#12
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Posts: 1,217
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Joined: Nov 2010

I agree with Curios, in many aspects, that Discovery mod being too complicated, weird in some times, and unfrtiendly to many players. Im not realy sure, that there were some attempts like a huge discussion and actual moves, or steps.

IMO, the main explonation, to what, why and how things going here- it's free. You pay nothing to get the mod, join this server, play and even win. So... even with any words like: "Nope! We do care about Discovery's future!" there is no.... materialistic interest.
If.... for example, noted persons would have some kind of the real profit, from the mod and server.... There would be a greater interest to keep player's number high.
So....... with all minuses, pluses and weird stuff, discovery still free mod, so you can enjoy it, as it is, whithout paying anything.
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Offline Lythrilux
11-20-2013, 10:10 PM,
#13
Edgy Worlds
Posts: 10,369
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Joined: Jan 2013

I myself was introduced to playing unlawful characters and loved it.
However, I showed a newbie how to play unlawful characters, before others, he left after a month I think.

[Image: Lythrilux.gif]
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Offline Lonely_Ghost
11-20-2013, 10:20 PM,
#14
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Posts: 1,217
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Joined: Nov 2010

(11-20-2013, 10:10 PM)Lythrilux Wrote: I myself was introduced to playing unlawful characters and loved it.
However, I showed a newbie how to play unlawful characters, before others, he left after a month I think.

I also invited friend.... bought him a Dromedary, and we went to alberta for mining. He left game, after he was killed by a random dude, while docking to station (not fast dock). He haven't even idea, to make unlawfull chars.
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Offline Jack_Henderson
11-20-2013, 10:56 PM,
#15
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Ye, don't introduce people that way, imo.

The progression is too slow because you do not make enough money. Without money, you cannot try the cool ships, cannot make more chars, cannot even see the whole cool stuff.

Also, you do not have enough moments of success. As a trader, it is much easier to be successful at what you are doing, which keeps the game (even though it might be grind) more motivating.

Going for an unlawful first limits your gaming experience (a lot of red all around you) and you get into a lot of situations that you can likely not win. Experience, equipment, and generally a more unforgiving environment is not where you want to be as a newbie.

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Offline Pel
11-21-2013, 04:36 AM,
#16
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This all boils down to wanting to avoid unfriendliness, IRP and OORP.

I think it depends on what kind of a challenge you like and how you handle blowing up. I enjoy playing unlawful, but I like getting back on my feet after I get knocked down.

I don't personalize it. Its just part of the game.

In the end it really depends on WHO this newbie is. If you find the right kind of person, they will make it work-- lawful or not.
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Offline Curios
11-21-2013, 06:52 AM,
#17
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(11-21-2013, 04:36 AM)Pel Wrote: This all boils down to wanting to avoid unfriendliness, IRP and OORP.

I think it depends on what kind of a challenge you like and how you handle blowing up. I enjoy playing unlawful, but I like getting back on my feet after I get knocked down.

I don't personalize it. Its just part of the game.

In the end it really depends on WHO this newbie is. If you find the right kind of person, they will make it work-- lawful or not.

Ahaha, ok. manly man here. "I like getting back on my feet after I get knocked down". Rofl. But like it's a reason for players to stay. Keep trying is usually good thing to do but mostly applies to the situations that you know how to handle in the end, or at least you know the few next steps. If you're completely new to the game or it's special features like some magic "RP" or so then you have no idea about what to do next if you got screwed around for a couple of times. Of cause we, as people who already play the game are hardly imagine how it can be any difficult to play here. I, myself, was making closed economy chars starting from the bare restart freelancer stuff ending up with hundreds of millions after few hours. But one must know the trick. Now imagine that you bang your head against the wall and forgot everything about the mod, about the factions, rp, ship stats, everything. You only know the vanilla. So you come into the mod and you're not even spawning at manhattan (omg). Then you try some vanilla trade routes like Lux Food from Manhattan to New London. It doesn't work! What do? Then while you're trying to figure out the crap you're constantly getting "space is dangerous" effect on you in form of 2millordie pirates, hostile factions (that you don't even know they are hostile to you but they are not saying anything except "ENGAGING" to you - I saw it many times in the Hamburg when RM was attacking new players coming from the Liberty - they could not even understand why they are getting attacked in the first place) and other odds that we have in numbers.

That'd be great to be nice to the others and fair to opponents, but who is doing this at the moment? Barely few is my guess. What is done to improve anything? Nothing actually, quiet the contrary to be honest.

Some guy, whos name and faction I won't mention here, was telling me that ganking is actually pure RP and it's called the "use of the advantage in numbers". Some time lately he said that he's pissed how the opposite side have used the same "numbers advantage" on him.

Really, is the little victory against a poor guy worth the effort of pissing the players off the server? I doubt so. However that's how this community is working at the moment. And then we're even wondering what is going on with the people leaving that fast. Old game? Pls. It was as old as now even 3-4 years ago. This year the Freelancer have celebrated it's 10 y.o birthday. I can count the games that lasted at least for half of that with fingers on my hands.

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Offline Pel
11-25-2013, 12:21 AM, (This post was last modified: 11-25-2013, 12:23 AM by Pel.)
#18
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I just fly around and talk to people, let them be who they are. I figure things out and help out where I can. I don't really think focusing on "if only this" and "if only that" will get me anywhere. I don't speak for others or overgeneralize about their behavior. I just fly. Call it what you like, I don't get phased by any of that nonsense some of you seem to be upset about. Believe me, I run into much worse walking the streets of my city. This game is cake. I don't see the point in getting upset, succeed or fail. I just get up and try again. And I don't say this to be understood, I'm just telling you how it is. You go be how you are. I got no problem with it either way.
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Offline Govedo13
11-25-2013, 04:48 PM, (This post was last modified: 11-25-2013, 04:52 PM by Govedo13.)
#19
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(11-20-2013, 07:11 AM)Curios Wrote: Mhm. Never had a feedback thread for my own characters so can't say.
4.85 was good, but then something changed and I'm not really sure what exactly went wrong but I feel that it's somewhere along the lines of rules and gameplay changes.
At the very moment when the admins removed the cruise=pvp death. Back in the day dieing in PvP was not big deal at all, none cared much may be because everyone "died" several times per day in PvP.
Even in the big corsair/outcast melees people tried to balance fights by watching only from the FP.
Then the people started to argue about if they were in 10k range when they ran or in 9,9k range, the whole thing was massively abused in bigger group fights so the admins removed the 10k rule and allowed everyone and his dog to bot feed diving the community ways/option on it bringing even more disaster.
Now the whole thing is irrelevant since there are not enough people to play properly as team but the whole could had went in oder direction by adding healing guns, removing the bots for caps and transps together with increasing the repair bills and bots costs.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Highland Laddie
11-25-2013, 05:14 PM,
#20
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Posts: 2,082
Threads: 21
Joined: Mar 2013

Directed at the OP - any new player can have their experience harmed, whether they play lawful or unlawful, if people are just being rude jerks.

If you can play a blood-thirsty, belligerent lawful/unlawful, whilst still remembering that this is just a big playground, and there are real people on the other side...then Disco will be just fine.
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