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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Something disturbing I have noticed during my pirate-trader interactions

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Something disturbing I have noticed during my pirate-trader interactions
Offline Zayne Carrick
11-28-2013, 10:21 AM,
#21
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Stop playing in "I don't understand you"

2milrdai won't make you banned.
Aswell as you can count shooting Zoner Whale as PvP, because you're shooting another player.
(yes, maybe PvP wasn't best term there. Something like fight will suit better)
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Offline Curios
11-28-2013, 10:22 AM,
#22
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Thing is - no one here is forced to give anyone an RP he wants. No one simply "must" do so. Because it's two sided game where you're playing with other players. If one thinks that he can just fly around and take all the fun he wants while not giving out fun to others then he'll end up with all his RP being done in his little tiny corner of close friends because the rest simply can't be fucked to deal with that player. This is what many do not understand here. So here is the illusion that you can grab a pirate and simply go preying on traders with little to no RP, 2 millrdie, etc and expect to be given a quality RP in return. Lol, but no.

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Offline JIVA
11-28-2013, 10:28 AM, (This post was last modified: 11-28-2013, 10:41 AM by JIVA.)
#23
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Piracy RP is just that in 99% of the cases ( out of the cases that are "roleplayed" )

http://www.youtube.com/watch?v=PE9Qm8mShik

You know very well in advance who is in charge and who is going to be hurt. In most cases the trader is not left with a chance to get out of a situation without paying AND alive. Even if some pirate players claim that they leave such a backdoor open, it is like guessing the correct number out of 100 or die, because their RP is not transparent enough to give the trader the clues to connect to a successful "keep your money and live" option.

So when the option is only die or pay, how can one expect a trader to RP on an equal level and not an apathetic submissive one. For years it was established that "a good trader is a trader who pays for escorts and has a long talk giving the pirates ample time to get their kick out of THEIR roleplay"; meanwhile it was established that a good pirate is one that "manages to singlehandedly and successfully pirates the biggest rigs with even a light fighter and makes the traders cry"

So the trader is at a moral and physical disadvantage. With that in mind it is not far fetched to get to a state where the trader, who is otherwise an engaging roleplayer "just wants to get it over with when he meets another one of those pirates"

Also there are very few cases where a pirate was sanctioned for "unreasonable demands" and the admins have been very hesitant to set up even a guideline for what is reasonable.

End of the story: If you want a satisfying RP experience, you must engage the other person on an equal level of power. If you want to play master and servant, you can do the piracy in the most classic way but it is unlikely you get the best roleplay out of it, unless you enjoy master-and-servant-roleplay

edit: For those who do not get the Pulp Fiction scene and how it relates to this here. It is arguably one of the best scenes in that type of movies ever, greater in acted and played quality than anything on Disco but it never leaves any doubt that no matter what is said, the fate of the victim was predetermined, no matter what the victim would/could have said.

So if you are a victim and you have no way out of your predicament, why bother too much, especially when - like in the scene, anything you say is considered "stalling".

@sindroms: What do you think. Does the majority of pirates treat the trader on an equal level? or a level of utmost dominance expecting submissive behaviour.

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Offline sindroms
11-28-2013, 10:31 AM,
#24
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I'd like to think that I play each of my pirates differently. Not all of them are for the blue message, that sort of steam-blowing-off thing is reserved for my Xenos.

When I say, "I rarely pirate for the RP,", dude, I mean that I do roleplay during piracy, obviously, but I would never think to focus the interaction on the roleplay part, because I have plenty of chracters more suited for that sort of thing. I cannot provide paragraphs of in-depth stuff, while being shot by NPCs, gates and having to keep an eye on BHG| and LNS at the same time.

I understand that you read that and instantly marked me down as some sort of cancer, but I think that you would agree that a pirate character tends to be simply too hectic to offer every individual you meet the kind of RP diversity and quality you'd expect from other encounters. It is possible, but hard as hell. Sure, if the trader expresses a sudden interest, sure, I will try my best to return the same, but I usually try and get through the interaction fast, because I know that the next guy on the radar might be another trader or their backup.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
11-28-2013, 10:46 AM,
#25
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@JIVA
The later, of course. It is their right and they will use it.
I think the latest buff in transport defenses was an actual attemtp to level the playing field. No wonder it caused such qq from the pirate side, when they realize that things might get hard one-on-one.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Black Widow
11-28-2013, 11:15 AM, (This post was last modified: 11-28-2013, 11:20 AM by Black Widow.)
#26
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(11-28-2013, 08:44 AM)sindroms Wrote: Alright, this is really a conspiracy worthy thing I got going here :|
Just hear me out.


Okay, so you know I favor unlawful characters over my lawful ones. Something that caused most my interactions to be very one sided and I never noticed this as much until now. I prefer to fly my unlawful junker, my pirate IDs and my rogues and xenoses...xenosai...xenos..es...anyway.

Needless to say, encountering silent traders was always a thing, but I never really thought it was a big deal. I rarely pirate for the RP, because that is not where I get that satisfaction from. I mostly pirate for some cheap income and the blue messages. So no biggy.

However, even then we had all those threads discussing how piracy is meh and how all the encounters are the same, how pirates are all 2milordie and how traders are silent.

You know, never once I thought that it was odd that you could by flying that 5ker for months and not learn how to act during piracy. Until now.



Okay.




What if I told you. There is a certain and growing group of players on Disco, vets mostly, who do this silent treatment on purpose.

In other words, they have boycotted piracy as a player interaction.

That there is a growing group of players, who ''came here for the RP'' and find piracy as a ''unavoidable, destructive one sided player interaction which is fun only for the pirates''.



I noticed this only when I started to fly my lawfuls and encountered these people on the other side of the law. I suddenly found myself exchanging paragraphs of high quality and fun roleplay between those traders on my LN or LPI indies. Once I encountered them on my pirate, they would be silent and try to cruise away without a word. Or fire back, whenever I attacked them after they ignored my piracy demands.

You know, I believe nobody has the right to force their RP on others. But this is border-lining with using F1 to avoid player interaction.

The worst part is that they are not ignoring the character. They are ignoring the PLAYER because he has a pirate character. These people are developing a very unhealthy out of roleplay dislike for any player flying an unlawful char, something that imho has no place in our community.

Funnily enough, I am sure other newer players will read this and go all "yeah, that sounds like a good idea.". Well, that sucks. Tho, quite frankly, it matters not. Just start writing down names of supposedly ''silent traders'' and see if they regain the ability to RP once you encounter them on a different character.

I have encountered this a lot and when it happens I take their silence inRP and respond as though I think he is just stalling for time while he calls for back up. With which I then reply inRP with a demand for them to hurry up and pay or be destroyed, coz quite simply why should you sit there like a lemon while the trader calls for help only for you to get to killed and him to get away when he didn't even acknowledge you existed.

inRP pirating must be quick anyway the longer you take to rob a bank the more likely you are to get caught, the best way to combat silent traders who you know aren't gonna say anything to you is to hurry the interaction up don't give them enough time inRP to call for back up, apply pressure and keep applying while keeping your eye on the clock.

If they stay silent then you can take that as refusal to pay and blow them up, if they are talking but you think they are stalling for time. Hurry the interaction up give them 20 - 30 secs to pay if they don't blow them up.

A no-nonsense approach is what is needed for silent traders if they refuse to interact, you have to make them believe they will die before any help arrives and that silence really isn't golden!!
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Offline Mr.Fabulous
11-28-2013, 01:23 PM,
#27
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(11-28-2013, 11:15 AM)Black Widow Wrote: I have encountered this a lot and when it happens I take their silence inRP and respond as though I think he is just stalling for time while he calls for back up. With which I then reply inRP with a demand for them to hurry up and pay or be destroyed, coz quite simply why should you sit there like a lemon while the trader calls for help only for you to get to killed and him to get away when he didn't even acknowledge you existed.

inRP pirating must be quick anyway the longer you take to rob a bank the more likely you are to get caught, the best way to combat silent traders who you know aren't gonna say anything to you is to hurry the interaction up don't give them enough time inRP to call for back up, apply pressure and keep applying while keeping your eye on the clock.

If they stay silent then you can take that as refusal to pay and blow them up, if they are talking but you think they are stalling for time. Hurry the interaction up give them 20 - 30 secs to pay if they don't blow them up.

A no-nonsense approach is what is needed for silent traders if they refuse to interact, you have to make them believe they will die before any help arrives and that silence really isn't golden!!

This quote sums it up, but I'd like to add in from the trader's POV:

There's a lot of things going on in the mind of the trader. In order to understand the silent trader phenomenon, you have to have been a hardcore trader yourself. -Any- trader can tell you they don't want to lose money, or their life, or both.

Competent traders take their time to assess all the variables they're given with, calculating distances to trade lanes and safety, pirate mood, presence of nearby lawfuls and likelihood they'll get in time, then estimated time they'll be able to arrive and save you, etc. etc.

Those traders that do their jobs seriously and not AFK treat it as an art form. There are just so many variables to account for, that sometimes traders can go into information overload. What you say is the silent trader phenomenon is (at least from my perspective) the trader captain seriously calculating and milking every likelihood to make sure he gets out alive and spit-free. Usually, the moment the trader begins talking and negotiating with the pirate is the point they know they can't get away... for the moment.

That's why putting the pressure, putting time limits, and making sure there's little chance to get away (like two pirates on two adjacent lanes, so that when the trader escapes on the first, the second pirate will down the next) will go a long way to giving you more interaction. You don't have to be a total douchebag to us traders. Instead, you hold us like you hold your woman: firm, consistent, and considerate. (forgot the exact quote, but you can get the gist)

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Offline Pavel
11-28-2013, 01:38 PM,
#28
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There are butthurt people playing as pirates and butthurt people playing as traders, literally boycotting interactions with the other side.


Are you surprised Spazzy?


EDIT:


I know at least two persons, experienced vets, excellent roleplayers, who can't pvp. Guess what I heard from them? They will boycott pvp part of the game, especially fighter pvp.

I'm serious here.
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Offline sindroms
11-28-2013, 01:46 PM,
#29
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Basically, they are the guys, who upon engagement just stand still and alt tab?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Mímir
11-28-2013, 01:56 PM,
#30
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I have experienced the same on my merc: There is a new breed of extremely lame players out there that think forcing a non-encounter is the same as "not losing", but in reality that behavior causes everyone to lose.

On my merc I encounter players that pretend to be AFK when they see me, but when I pass them on my Cardamine-loaded transport they are all gung-ho. I know they are there when they pretend to AFK, they have a habit of waking up as soon as I stop typing and start shooting.

It's the same within fights: Some players will shieldrun like crazy even when they got half their B/B left and throw oorp remarks like "I'm eating lunch, can't be bothered fighting" or "I liek to annoy", as if that behavior is somehow "less embarrassing" than facing the challenge and doing your best - it's really beyond me. Come on, at least try - there is really no shame in getting killed or pirated; it can even be fun and an experience you learn from.

It sounds harsh, but there are too many whiny wusses that somehow take a smaller blow to their precious self-confidence by derailing situations or forcing a non-encounter, rather than simply just making the most out of the situation.

It has bothered me a lot, but I really don't know what can be done.

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