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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Death to silent traders

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Death to silent traders
Offline Thargoid
12-16-2013, 10:39 AM,
#41
Member
Posts: 713
Threads: 65
Joined: Aug 2013

Also it's not 100% of cargo worth... it's 40%, it might be 100% of the profit, but it's doubtful, don't think miners charge that much, and even if they do, they still make 5M profit, not much, but a lot better than losing 50m.
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Offline Thargoid
12-16-2013, 10:42 AM,
#42
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Posts: 713
Threads: 65
Joined: Aug 2013

Anyway, if people don't like being pirated, they should become an unlawful and pirate NPC transports, very low risk, yeah you can be pirated/ganked by lawfuls, but so what, doesn't feel as bad as losing 50m of ore.
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Offline sindroms
12-16-2013, 10:51 AM,
#43
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

(12-16-2013, 10:42 AM)Thargoid Wrote: Anyway, if people don't like being pirated, they should become an unlawful

To me that translates as: Don't like being ridiculed? Then you should stop being black.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Murcielago
12-16-2013, 10:57 AM,
#44
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Posts: 372
Threads: 36
Joined: May 2013

Im reading this different coments and replaies
We are still talking about silent traders..
Uh I think main reason why traders are silent are not pirates.
Main reason is those traders are not playing becouse RP...
...they are playing to get fast credits ...
...wich they will wire to some new character and buy some new big shiny ship.

Ofcourse they get mad when they meet pirate, but how much is resonable demand?
250k , 500k, 2mil, 5mil, 15mil, 50mil?
If they are silent they will never hear the demand how much!

Also when I see BT with CAU6 or higher,
that combo alone is 300mil.. could be up to more than 1bil (CAU8+Battlescanner+BT) with no cargo.

Soo what is here resonable?
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Offline lIceColon
12-16-2013, 12:46 PM,
#45
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Posts: 878
Threads: 89
Joined: Feb 2013

CAU6 is there to help the trader not explode, when in reality it is all too easy for a pirate to kill a trader, because a pirate is 100% focused in his position while the trader is probably alt-tabbed out, because you complain about silent trading but it is a boring activity.
It seems that many times pirates operate in a big swarm, unfortunately more than one of them expect to be paid for any encounter. But to a trader, paying one or two pirates is the most they can take before the trip becomes unprofitable, especially if they are not hauling ore.
In-RP-ly a pirate should demand tax nearing the ships value+cargo because the ship itself is the most valuable commodity owned by the trader, but as a game- if pirates are much more forgiving to traders, then traders are happy to be pirated every now and then.
Both traders and pirates log to have fun, yet while pirating is one of the most fun you can have in Disco, getting pirated after spending 30 minutes on a pixel trade route is not.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Redon
12-16-2013, 01:07 PM,
#46
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Posts: 466
Threads: 24
Joined: Apr 2012

The problem is amusing since pirates aren't given the time to RP before the fleeing ship gets away, and traders flee because, as far as they're concerned, pirates never RP before shooting CDs and lasers anyway.
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Offline Pavel
12-16-2013, 01:30 PM,
#47
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Moving to proper subforum , and I agree with Redon, the problem is mutual.
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Offline Blodwyn O'Driscoll
12-16-2013, 01:32 PM,
#48
Member
Posts: 458
Threads: 28
Joined: Nov 2010

(12-16-2013, 01:07 PM)Redon Wrote: The problem is amusing since pirates aren't given the time to RP before the fleeing ship gets away, and traders flee because, as far as they're concerned, pirates never RP before shooting CDs and lasers anyway.

This

And that's a kind of vicious circle.
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Offline SnakThree
12-16-2013, 01:57 PM,
#49
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Let's not forget that pirates can stop shooting when the transport is 1 SNAC/1 salvo away from being destroyed and repeat the demand...

I usually do that because it is fair, it is RP and I usually add 500k fine for attempt.

When I do go on my usual trading routine, I always hope to meet pirate/junker/hostile. It makes my trading experience more interesting.
If you look at trading only as a grind, that is problem on your end. ( I have ~600M, I play closed-economy faction and I still find trading enjoyable due to player encounters, that doesn't need to be shoot-to-kill as with Navy-Pirate interaction)

For example, I seel Synth products and beverages. I hire escort even if I don't need one. I try to shoot down all pirates using snubs but I yield if I fail at that and gladly pay extra.

After all, to interact with people on roleplay server you don't need the biggest ship. Any ship will do.

So people, stop complaining at the other side, and do your part.
Traders, start greeting each and every passing ship. Be fearsome with pirates that you can escape and be humble with those whou you can't.
Pirates. you are here to cause trouble. Do so by beeing mean. But consider that there is a player behind the character. If you keep taking majority of his profits, he is only going to get angry with pirates in general and might become the usual-silent-battleship that hunt your kind. Make demand in order to interact and fulfill your role, not to be jerk and take away more than half of the profit.

- Passionate trader/Fearless pirate.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Remilia Scarlet
12-16-2013, 02:12 PM,
#50
Member
Posts: 393
Threads: 14
Joined: Jan 2012

Well, what can I say.

demands and fines are kinda high nowadays that's why it's easier to try running then paying anything at all. For example I didn't saw a 1 million demand for a whole years. Anyone is asking for too much and that's why traders might simply go "u wot m8?" and silently run. When I was actively pirating demands were varying from 100k (sic!) to 1 mill for average demand. 2 millions for high profit regular cargo like old MV route. 5kk was super high tax for ore transport.

It was okay for trader to loose 1 mill, RP a bit with pirates and go his way. Now you usually run into some 5kk tax nonsense with cargo barely worth 6-8 millions coming from some guys who don't even look like aiming on something except the cash.

Conclusion: The addressed problem isn't one sided. It's complex problem of server RP quality going down ballistic for years with nothing being done to improve the situation - quiet the opposite.

Where the end starts | Submergence | Awaken | Scarlet D(a\o)wn | Remilia wiki page
BECAUSE YOU DON'T SAY SLAUGHTER WITHOUT LAUGHTER


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