• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 541 542 543 544 545 … 547 Next »
Lost Weapons wen undocking

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Lost Weapons wen undocking
Offline (NovaPG)Captain.Mojave
04-26-2006, 11:27 PM, (This post was last modified: 04-26-2006, 11:28 PM by (NovaPG)Captain.Mojave.)
#1
Member
Posts: 19
Threads: 2
Joined: Apr 2006

I whas undocking my Battlestar Adv from yarin and bounced right in the planet,
i had my weapons unquiped. :(
I had 16 mars turrets and 4 normal morters of my (NovaPG)Captain.Mojave Charr.

I did this becouse if the new version comes and its installed on the server tht my system wont crash of the changes tht are with the turrets mounts.

Quote:3) Turret number for all capital ships of similar class will be equalized (no more 21 turrets for Rheinland BS and Battlestars, and no more 14 turrets for Huegenot). This means that excess turrets will be removed from ship listing, and those who already have slots occupied won't be able to fire normally.

But i all so want to ask for compensation if possible, becouse it took a
lot of time to get my mars turrets.

:(
Reply  
Offline Wolfpack98
04-27-2006, 05:10 AM,
#2
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

We haven't upgraded the version on the server, and if you bounced off the planet when undocking, we can't really do much about that.

It happened to me and i lost over 800 pilots i had stored on my battlestar. So.. not much I can really do about this, unless Igiss says otherwise.

User was banned for: Compromised account
Time left: (Permanent)
Reply  
Offline Igiss
04-27-2006, 01:31 PM,
#3
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

You won't want your marsflyer turrets any longer after 4.79 b4 comes online (you surely won't when you'll see how much damage it deals), so better ask for money compensation ;)
Reply  
Offline Fellow Hoodlum
04-27-2006, 01:45 PM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Thank you Igiss .... Best news I've heard in ages...... Err gamewise that is.

Hoodlum :D

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline The Damned
04-27-2006, 05:22 PM,
#5
Member
Posts: 317
Threads: 13
Joined: Sep 2005

Horray down with the MArs turrets !
*gigles like an evil hamster* :crazy:

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
  Reply  
Offline (NovaPG)Captain.Mojave
04-27-2006, 08:27 PM,
#6
Member
Posts: 19
Threads: 2
Joined: Apr 2006

Igiss,Apr 27 2006, 12:31 PM Wrote:You won't want your marsflyer turrets any longer after 4.79 b4 comes online (you surely won't when you'll see how much damage it deals), so better ask for money compensation ;)
[snapback]18737[/snapback]


Wel its a schame tht the mars would be useles then, but a mony compansation would be nice.

the mars turrets is wurth on base 432,000 that 16X = 6,912.000
And rebuy the 4x morters (Normal) 7,840.000 4X = 31,360.000
In total 38,272.000

If i can get the compansation i would be very VERY happy aboud it

:)
Reply  
Offline gezza999
04-27-2006, 08:34 PM,
#7
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Ok since marsflyers will be terrible in the next verson where can i get some nomad gunboat guns?

This is my signature.
  Reply  
Offline Dab
04-27-2006, 09:08 PM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

SPOILER WARNING, NOMAD GUNBOAT TURRET LOCATION!

>

>

>

>

>

>

>

I believe on Planet Primus.

Ah darn no more easy wins. Marsflyers gone... You should have seen the fight between my Osiris and Vtec's Lib Dread. He had mostly marsflyers (I think 1 inferno, 1 battlerazors, or 1 inferno, 1 heavy mortar), and I had 2 infernos, 2 battlerazors, and 2 heavy mortars (that suck my energy bar down to 3 bars left...). I won without losing my shield. Just goes to show you they aren't always best when you have battleships that has enough energy for the powerful weapons.

[Image: DFinal.png]
Reply  
Offline Virus
04-27-2006, 09:39 PM,
#9
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Then what is happening to the Marsflyer to make it a competent fighting ship!?

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Igiss
04-28-2006, 05:47 AM,
#10
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:Then what is happening to the Marsflyer to make it a competent fighting ship!?
Nothing. Why should it be competent at all? It's an exotic alien toy.

Quote:In total 38,272.000
Do you know what will happen if we compensated everyone losing unequipped items?

I added 20 million to you, only as an exception cause you really lost alot.
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode