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  Discovery Gaming Community The Community Real Life Discussion
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Tekkit

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Tekkit
Offline Ace Razgriz
01-04-2014, 05:07 PM,
#1
Member
Posts: 833
Threads: 105
Joined: Feb 2013

Anyone else here play it? And also know any servers?

[Image: alJxrNO.png]
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Offline Deatlev
01-04-2014, 05:55 PM,
#2
Member
Posts: 127
Threads: 5
Joined: Jul 2011

Where's your old sig? I liked that one Sad

I think Tekkit is a bit outdated, and slightly illicit in terms of asking the mod creators for permission when using them in the package.

I found FTB to be both similar and better than Tekkit in many ways such as compability, updates etc. I had the outmost terrible luck playing on a server where one in the admin team was corrupted, and nobody did something about it. I later moved on to a community where I had been before, and I was known and recognized. It was a shame this server shut down though, for whatever reasons (sure as hell wasn't budget, I can tell you that).
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Offline Luke.
01-04-2014, 07:10 PM,
#3
Server Administrator
Posts: 1,830
Threads: 90
Joined: Mar 2013

Used to run a gameserver with a couple of friends. JH Gaming was the name.

Was a full 70 slot server back in it's hay day, nothing especially massive but we weren't rich enough to afford any more. Then we ran into a lot of problems with our Host being incapable of building servers properly. Dislodged CPU fan kept the server down for days. Killed it completely. Was a shame, was a lot of fun to admin and build.

We're looking into reviving it under a new name and new version of Tekkit (Modern instead of the previous Classic) but it's a lot of work. We are however pretty bored and want to make it work again.

FTB was just too much. It was getting too ridiculous. The anti-lag features worked extremely well and we ran FTB for a while. I didn't like it so much though, prefer Tekkit by a long way. My fellow head admins shared the same notion.

As for finding servers:

www.planetminecraft.com
www.tekkitserverlist.com
www.minestatus.net

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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