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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ok, now... WHAT THE HELL!

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Ok, now... WHAT THE HELL!
Offline Tic
03-15-2008, 04:15 PM, (This post was last modified: 03-15-2008, 04:21 PM by Tic.)
#1
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Ok, i was planing to exchange my Invincible for Zoner Juggernaut, and like always, i was testing it in SP.

Everything was fine except one thing. It has 16 forward firing turrets
and i mounted Order MkII on all of them. There was something wierd.
I just could not lose any power. So i tested it with mortars, and:shok:

It can fire 8 mortars at a time, with losing only 2/3 of the power, now :shok::shok::shok:.

WHAT THE HELL... Its required 12 mil power to fire that, so it makes Juggernaut has
18 mil power supply, thats 18 000 000 000. Not to mention that whole power is
recharged in 10 secs wich make about power recharge rate = 1 800 000 per second,
and again:shok::shok::shok:.

Now if thats how it is supposed to be, im buying it and mounting 16 battle razors on it, and then to Delta to hunt Keepers...

Here is SS with it firing 8 Mortars that have 1.5 mil power usage.

[Image: 39983223zc4.jpg]
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Offline me_b_kevin
03-15-2008, 04:20 PM,
#2
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Posts: 1,525
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Joined: May 2007

WOW...

*note to self* do not engage Juggernaut

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline Tic
03-15-2008, 04:27 PM, (This post was last modified: 03-15-2008, 04:27 PM by Tic.)
#3
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Posts: 1,211
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Joined: Nov 2007

I just tested it with 16 battlerazors.

2/5 power supply required to fire them.
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Offline Doom
03-15-2008, 04:28 PM,
#4
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Posts: 1,694
Threads: 29
Joined: Apr 2006

Liners were like that before...firing mortars like crazy...

its probably just one more zero added to normal power plant...simple typo
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Offline Tic
03-15-2008, 04:29 PM,
#5
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Posts: 1,211
Threads: 109
Joined: Nov 2007

In FLstat it shows it like 7 mil supply with 220 000 recharge, jsut like all other BBs.
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Offline Mr_3ppozz
03-15-2008, 04:32 PM,
#6
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Posts: 451
Threads: 15
Joined: Jun 2007

well there are more then plenty juggy's out there these days...

Opinions? Anybody experienced the same? Or should Tic reinstall his entire mod:P:P:P

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Offline Tic
03-15-2008, 04:36 PM,
#7
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Posts: 1,211
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Peh, if its my mod only ill re download it and reinstall.

But why would it be corrupted just on Juggernout?
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Offline Gin*
03-15-2008, 04:48 PM,
#8
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Posts: 212
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Joined: Feb 2008


Well i also started the Mod in SP and i can only fire 4 Mortars with the Zoner BS, at one time, so i suggest your

Version is maybe "broken" :crazy: or something like that...

[Image: ginnUnbenannt-1.jpg]
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Offline Jinx
03-15-2008, 04:56 PM, (This post was last modified: 03-15-2008, 04:58 PM by Jinx.)
#9
skipasmiður
Posts: 7,685
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Joined: Sep 2007

no worry, tic - juggernaut in MP works like its supposed to be. - 7mio powerplant - and the energy goes down when you fire basic turrets.

or at least mine does - and allways did. solaris and order turrets drain the power too much. - i currently have 14 basic tertiary turrets that are pretty much the most efficient turrets ( except for nomad turrets ). if you really want to use order mk2 as your primary turrets, you ll have to wait for energy quite often ( or have to aim very well )


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Offline Tic
03-15-2008, 05:05 PM,
#10
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Posts: 1,211
Threads: 109
Joined: Nov 2007

Oh, ill stick to Invincible then.

But i cant figure out why does it do that to me...

Hehehe :crazy:now im gonna get Zoner Juggernout and blast you all from the sky, muhahahahahah.

JK of course :lol:
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