• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 139 140 141 142 143 … 779 Next »
Pirate ID Discussion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Pirate ID Discussion
Offline Wraga
02-03-2014, 08:59 PM,
#11
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Personally I like the Pirate ID, and I have multiple chars with it...

[Image: giphy.gif]
  Reply  
Offline Birdtalon
02-03-2014, 09:11 PM,
#12
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

I like the freedom that the Pirate ID gives.

[Image: MiPYb7j.png]
  Reply  
Offline Valrin
02-03-2014, 09:18 PM,
#13
Member
Posts: 241
Threads: 10
Joined: Jul 2013

I don't think the pirate ID is bad...I use it a lot but I pick a house to stay in when I make the char.
And how is it different from the Freelancer ID? I mean that to has no ZOI and can jump into almost any fight....

IT DOESN'T MATTER WHAT I SAID, IT MATTERS WHAT I MEANT!!!!
Quote:please go learn to english
Reply  
Offline Scumbag
02-03-2014, 09:23 PM,
#14
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

Remove pirate ID

My opinion about this.
Reply  
Offline Lythrilux
02-03-2014, 09:37 PM,
#15
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(02-03-2014, 08:51 PM)Eris The Goddess Wrote: Eris sees the discussion of criminals within the fierce space.. But on a serious note..

Pirates are not OP. You say Lythrilux it is? I recommend to look more close to other factions. See k'hara with an unlimited zoi one you are in too.They have ship classes till battleships AND can infinite cloak, see wilde who goes till cruiser.. Both can engage any target as they do please. Pirates must make a demand, still they can get TILL gunboat. I remember storks of jack here passing by when i played.. All cau8.. Now with the new 'Balance' they are almost imbeatable. Not to talk about the battle transports. I see why DiscoveryPTC made their own version. Because it lacks a whole bunch on GC. But still ok pirates..

Pirates must act in groups of at least 2 or more.. Without that they are just targets for so called ganksquads. Nothing good nor bad with it, but do not forget they cannot do massive damage. Also the pirate id is rephacked red to almost every faction there is. They can dock on a little and when they do pirate in houses (or old systems like tau 29 with the nice npc spawn) they get their asses kicked.

Balance people..

Please learn to read my post correctly.
I am a huge Piracy fan, but only of variety that aren't generic terrorists.
And don't compare the Pirate ID to the K'hara ID. The K'hara are a closed and regulated faction. If you had people in K'hara pulling the same stuff as indie pirates... Oh wait, you don't. Because the two factions are entirely different in their goals, their RP and their purpose. K'hara are meant to be shooting things. Pirates are meant to be, well, pirating.
If you should be pirating in groups, join a NPC faction. I die a little inside each time I see a Pirate ID using faction tech.
And the more pirate rephacks the better. I hate seeing pirates dock at Junker bases, only to shoot me moments later.

However, discussions such as these do take a toll on my RP heart. Players such as Wraga provide wonderful indie pirate RP that is a joy to find. It's just a shame stuff like that is undermined by the actions of other indie pirates.

[Image: Lythrilux.gif]
Reply  
Offline Karst
02-03-2014, 09:45 PM,
#16
Chariot of Light
Posts: 2,997
Threads: 217
Joined: Sep 2009

I do not agree that the pirate ID is overpowered or should be removed, particularly not with the new ID wording from .87.

The pirate ID is probably the only one that did not change at all, while corporates, unlawfuls and freelancers received far more lax engagement rules. Yes, there's no ZOI restriction, but in terms of technology usage, rephacks, and ID text it's nowhere near as good as a non-generic unlawful ID.

Finally, I think it's important to have the opportunity to make a pirate not aligned with any particular faction - an unlawful freelancer. Sometimes it's simply not fitting for a character to join an unlawful faction, and since due to balance reasons the freelancer ID cannot commit piracy, the ID is needed.

Edit: For the record, I'd say the average encounter with generic ID'd pirates results in more RP than unlawful faction ID'd pirates.
Just on average, of course. Both have good and bad ones.

[Image: jWv1kDa.png]
Reply  
Offline Thexare
02-03-2014, 09:47 PM,
#17
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

(02-03-2014, 09:37 PM)Lythrilux Wrote: I am a huge Piracy fan, but only of variety that aren't generic terrorists.

You know, it's funny, because in my time here I've seen just as much of that from faction IDs as I have from generic. Lane Hackers seem rather prone to it (not referring to recent issues), but it's also happened with Outcasts.

But no, it's cool, let's just nerf whatever we don't like.
Reply  
Offline Narcotic
02-03-2014, 10:13 PM,
#18
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

(02-03-2014, 07:40 PM)Narcotic Wrote: And remove Terrorist Pirate ID already...

... and add piracy to the Freelancer ID. How does that taste?

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
  Reply  
Offline Scumbag
02-03-2014, 11:58 PM,
#19
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

(02-03-2014, 10:13 PM)Narcotic Wrote:
(02-03-2014, 07:40 PM)Narcotic Wrote: And remove Terrorist Pirate ID already...

... and add piracy to the Freelancer ID. How does that taste?

More in line with the lore of the game. But that would just bring back freelancer iff pirate id problem. You wouldn't know who is a pirate. And the freelancer ID would just replace all other ID's altogether.
Reply  
Offline Narcotic
02-04-2014, 12:03 AM,
#20
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

(02-03-2014, 11:58 PM)Scumbag Wrote:
(02-03-2014, 10:13 PM)Narcotic Wrote:
(02-03-2014, 07:40 PM)Narcotic Wrote: And remove Terrorist Pirate ID already...

... and add piracy to the Freelancer ID. How does that taste?

More in line with the lore of the game. But that would just bring back freelancer iff pirate id problem. You wouldn't know who is a pirate. And the freelancer ID would just replace all other ID's altogether.

Pirates should be Freelancers in disguise. And the Freelancer ID already has replaced all other "Freelancer" IDs, except for said Pirate ID, which should first have the terrorist-ish touch removed and then being merged with the Freelancer ID, in my opinion.

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode