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Greatly far fetched Faction Idea

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Greatly far fetched Faction Idea
Offline Nocturnia
02-23-2014, 07:35 AM, (This post was last modified: 02-27-2014, 02:29 PM by Nocturnia.)
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(Another Starlancer origin faction which abuses the Starlancer story? w00t!
But this was so fun to write I had to write it with the thought "What would the Alliance think if they saw Sirius today?"
I don't expect much, if anything at all out of this.
Oh, well maybe except getting shunned a lot and yelled at,)

--Back story.--


THE ORIGIN


The Sol war...

The war was awful and bloody, the Alliance had a great, well trained and inspired force, but even the most inspired force could win against the overwhelming numbers of the Coalition.

We saw our defeat, so the Sleeper ship project was set in motion, however a part of our generals didn't see a purpose in this weak project.
How could we place our hopes into feebly armed ships loaded with civilians? What if the Coalition was doing the same?

This distrust made us do something that could be considered betrayal, more then several transports loaded with materials for the sleeper ships were "misplaced". Reporting that they were attacked and raided by Coalition convoys, using the materials from these ships, we would construct the greatest ship of the Alliance, the Hourai.
Our ship was extremely modified for deep space operations, our engineers managed to make it modular, increasing the longevity of the ship, the ship was also equipped with an experimental refinery module capable of producing ammunition and parts from raw materials. What did our engineers sacrifice for this? - Speed.
In fact they predicted that the ship would take almost a thousand years to reach its destination, without the improved engines mounted on the Sleeper ships. With this in mind, only the youngest and brightest minds of the Alliance military were picked for this mission, along with groups of talented researchers and engineers.
Soon this ship, named ANS-Hourai was complete, the generals quickly assembled six Alliance freighters, all loaded with nuclear and H-fuel, supplies and ammunition.And what was its destination? The very same as the Sleeper ship's; Sirius sector. During the trip the supplies on the Freighter ships would be depleted one by one, and the ships would be cannibalized to repair the Hourai from the environmental damage it would suffer on its journey in the end, only our ammunition freighters would remain.

THE TRIP

During this trip, we, the crew were divided into shifts, sets of 15 crew members would operate the ship for a month, before going back to cold sleep in the ammunition storage, now tightly stacked with cryo stasis units, rather then missiles. This way the ship would remain operational , while the large, 1200 persons crew would remain mostly untouched by the ravages of time and long space journey.
But not to be confused, the Hourai was still very well armed, the ship had its full complement of Naginata fighters and their ammunition, as well as several hundred torpedoes for the ship itself. However, little did the Alliance generals planning this know how long would the trip to Sirius last, and how woefully inadequate would the ship be by then.
By the time the ship reached Sirius, over a millennium has passed, the whole crew was a bit over 12 years older then before we started this trip. But what we reached was far beyond our expectations.

THE ARRIVAL


The ship finally picked up man made signals, these were mostly communication strings garbled up by the interstellar radiation, yet their code was strikingly similar to the one used on the Hourai, the crew finally saw the end of their journey. Several months later, and several empty systems, as the signals became stronger, the ship finally broke into one of the systems of the Sirius Jump node network.
This system was Tau-37, and soon enough the harsh truth of what Sirius has become has been revealed to us.
Sirus has not become a peaceful heaven for the Alliance, in fact the Alliance did not even exist anymore. All that existed are "Houses" which now waged war between each other. The biggest horror of all was that after our millennium long journey, we had no base, no welcome and no rest.
With our last two remaining freighters finally abandoned somewhere before Tau-37, the crew woken up, the stasis pods ejected and ammunition stores refilled, the Hourai was again at full operational strength, however without the Alliance its captain was in fact the leader of the Alliance.
While the information we got from the so called Zoners were immensely helpful, upon observing their ships, we also witnessed the cold truth, the Hourai was one millennium obsolete, without shields or guns, the Hourai was armed only with torpedoes and its fighters, the also obsolete Shrouds and Naginata.

The only advantage our ship still had was the fact that none of these Houses were yet aware of our existence, with luck, we would be nothing more then a rumor until the Hourai was refitted and intel on the Sirius sector gathered. Our captain gave us vague, yet inspiring orders, for today, and for the future.

"Stay vigilant crew, we shall adapt to this situation, we shall triumph over any obstacle, and we shall rebuild the Alliance in this war torn land!"

--Technical details and stuff.--


As you can see, this is the basic outline for a very far-fetched and unlikely faction that even further abuses the already overused Starlancer story (yay!)

Though there is a bit of a difference from the usual thing what people request from factions.

- The first difference is that this faction would in fact have absolutely no bases. (Though FP 10 would serve as the respawn point should anyone get blown to bits) Yeah, the Hourai is the only base for the Alliance Remnants.

- The second difference is that all AR ships and equipment are woefully inadequate, when I said that the Yamato has only torpedoes... that was kind of the truth. It also had no shields. The Naginata were armed only with two Pulse guns, and three hardpoints for missiles. In Freelancer terms, I believe these would be Class four guns at best, mounted on LF's. The Shroud was armed with Proton cannons.
Luckily, it seems that there was something akin to a cruise drive in Starlancer, even faster then the Freelancer cruise drive in fact.
There would also be only three ship classes, out of which all would have to be given by admins due to no bases, the Hourai, which would of course be unique, and the Shrouds and Naginata, which would be few in numbers.

- The third difference is that this faction would have a very limited number of members, and as the later provided mock ID will reveal, limited actions, this is because after its arrival, the AR wants to hide its presence. And because I want to have a group of good roleplayers, a rouge Naginata flying around Sirius would ruin the concept completely.

Goals & RP

- Close the technological gap between the ANS-Hourai and the Sirius sector.
- Resurrection of the Alliance.

I believe the goals of this factions are quite clear, though the chances of their success, especially at these turbulent times in Sirius. The goals are the recovery of as much technology as possible to the Hourai. This may result in Naginatas and Shrouds trying to raid House shipyards, yes.
The second goal is the resurrection of the Alliance.
Now this goal is quite ridiculous to any person acquainted to current Sirius politics, however unlike the Sirius population, the crew of the Hourai do not think of themselves as "Kusari" , "Libertonian" , "Bretonian" etc. These people are still 1st generation Japanese, Americans, British, even French.
The Alliance is everything the crew of the Hourai has to cling on to, and they will do anything to resurrect it.

The RP for this faction would be mostly unique due to the national identities of the pilots, which are still original, Earth nations. Whoever would to apply would also have to be capable of playing the shock or curiosity over the alien Sirius sector.
Do mind that what today in Sirius you can travel countless systems even without leaving trade lanes and gates, while in Starlancer the Solar system was a huge expanse, the crew would also be facing Jump Hole travel for the first time.
Another important RP factor is that the Hourai is the only lifeline for the fighter pilots, as such it would become an important part of their mentality, later on the ship might even reach legendary status amongst some of its pilots.

--Mock ID and Diplomacy--

Now the mock ID.

The Alliance Remnants are the crew of the Yamato-class carrier ANS-Hourai which was constructed and sent to Sirius by generals that believed sending civilians to Sirius was a mistake. They are currently trying to adapt to the Sirius Technology.

Pilot carrying this quasi-lawful ID is an Alliance pilot, who:

- Can attack any ship if the pilot deems it a threat to the ANS-Hourai, its fighter craft, or in self defense.

- Cannot attack ships besides for the reasons stated in this ID.

- Cannot dock to any base except for reasons of trading technology or buying H-Fuel.

- Can pirate ships for the purpose of stealing Sirius technology or H-Fuel.

- Can raid bases for the purpose of stealing Sirius technology or H-Fuel.

- Cannot enter House space except for reasons stated above.

Allowed ships: Naginata, Shroud "ANS-Hourai"

Also the proposed diplomacy:

Zoners: Friendly (But still white)
Everyone else: Neutral (This applies for initial relations, since this Faction has no NPC's or bases, but just ID's and ships handed out by admins, the diplomacy is completely flexible)
Nomads: Hostile
Wilde: Hostile. (These two only after encoutering said factions.)


--Ships.--

Because the developers will not import modules, this faction will recieve completely new ships, here are my ideas so far:

ANS Hourai.
The Hourai Class Alliance Deep Space Carrier is the Alliance military alternative to the Sleeper ship project. This massive ship is loaded with the ability to recreate a fleet with sufficent resources and a small contingent of Lance and Esperanza experimental vessels.
The massive Hourai is something like a militaristic Barge, a long, massive vessel incapable of using both trade lanes and gates. It would be equipped with several Alliance turrets (notoriously slow shots) and Alliance torpedoes (Massive payload, bt also notoriously slow)
The ship would have no shields, but a plentiful of cargo space and docking ports.
It would turn like a Barge, so basically not at all.
Images

Lance class LF
The Lance is the deep space fighter designed specifically for the purposes of the Hourai. With a greater number of primary armaments sacrificed for secondary weapons the Lance can operate for an extended time without returning to the Hourai.
The Lance would be a slightly faster, far less armored and worse armed LF then usual. It would have four guns and no CD slot, it would use a special Alliance thruster which allows for a slightly higher speed then average while having a higher drain.

Esperanza class Alliance mining fighter.
When designing the Hourai the engineers saw that if the ship would not reach a safe area, it would need to obtain resources for itself. For this purpose they assembled the Esperanza.
The Esperanza would be something in between a VHF and a Freighter, armed with guns on the front and mining turrets on the back this ship would be bulky and slow, requiring constant care from the Hourai or Lance.
Of course it would still inherit the Alliance 450 cruise speed engine.

There is an alternative where the Hourai is a dockable base instead, but that would affect the RP intended for this faction qutie a bit.

==Closing words.==

So, while I have this thought out well, you may still ask why is this far fetched?
Simple, because it involves importing two (TWO!!!) ship models from Starlancer, and from what I know, Discovery dev teams absolutely hate using pre-existing modules (Even though its questionable is it even possible to obtain these models.)
And because it involves ships that can be given out only by admins. And that would mean additional they would have to hand out 8-10 of these.
Oh, not to mention adding these new guns, and missiles.
This is generally a bad idea, but hey, it was fun to write.
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Offline 7AlphaOne1
02-23-2014, 10:39 AM,
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Nice backstory, but I think stationary Hourai as a base would be better.

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Offline Universal Exports
02-23-2014, 10:46 AM,
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I find it interesting. My only problem is this:

Quote:- Can attack any ship in the sector where the ANS-Hourai is located, or is heading towards.

You've put them in Tau-37, where my Zoner group currently has a base. As such, would their ships be targeted, or, being Zoners, would they be considered friends and off limits? I know that, when (if) this is implemented, the base would likely not be there anymore, but I think it is a valid question.

Also, if you want to start this now, you could have the AR people use BW ships; those are easy to get a hold of (some are sold on FP10) and the rest could be bought via the Zoners. That would also provide Sirius tech simultanously.

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Offline Omicron
02-23-2014, 11:39 AM,
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Devs will not implement imports just for sake of your faction idea.

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Offline Nocturnia
02-23-2014, 08:17 PM,
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(02-23-2014, 11:39 AM)Omicron Wrote: Devs will not implement imports just for sake of your faction idea.

I believe I already know and stated this in the end, this is just an idea faction.
Of course unless one day I learn modelling and make a Starlancer-esque ship and fighter models for this.

(02-23-2014, 10:46 AM)Universal Exports Wrote: I find it interesting. My only problem is this:

Quote:- Can attack any ship in the sector where the ANS-Hourai is located, or is heading towards.

You've put them in Tau-37, where my Zoner group currently has a base. As such, would their ships be targeted, or, being Zoners, would they be considered friends and off limits? I know that, when (if) this is implemented, the base would likely not be there anymore, but I think it is a valid question.

Also, if you want to start this now, you could have the AR people use BW ships; those are easy to get a hold of (some are sold on FP10) and the rest could be bought via the Zoners. That would also provide Sirius tech simultanously.

If this were an actual faction , they wouldn't attack ships pointlessly, especially factions like Zoners from who they could obtain Sirius technology without attacking.

(02-23-2014, 10:39 AM)seven-alpha-one-one Wrote: Nice backstory, but I think stationary Hourai as a base would be better.

It would most certainly make things simpler, but it would also severely limit the ZoI of the faction.
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Offline Highland Laddie
02-23-2014, 09:00 PM,
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Would something from Starlancer be considered an import, since it's at least within the same game/story universe?
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Offline Nocturnia
02-23-2014, 09:41 PM,
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(02-23-2014, 09:00 PM)Highland Laddie Wrote: Would something from Starlancer be considered an import, since it's at least within the same game/story universe?

Well it is a different game, so technically it is an import. Not to mention the question if Starlancer models are even available.
(Even though, I am sure I found the Naginata and Shroud models, but not the ANS Yamato, even though the ANS Hourai does have some minor outside differences.)
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Offline Thunderer
02-23-2014, 09:52 PM,
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I wouldn't mind that faction.

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Offline Nocturnia
02-23-2014, 09:58 PM,
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(02-23-2014, 09:52 PM)Thunderer Wrote: I wouldn't mind that faction.

That's great, but I might need to change the lore a bit (Changing the Hourai to an experimental Carrier and fighters, removing the need for imports but reducing the awesomeness of having a Yamato-class Carrier).
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Offline EisenSeele
02-23-2014, 10:06 PM,
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Absolutely love the idea. You could probably try a proof of concept model by using existing LFs and liners with DMs, with a freelancer ID for the liner and pirate IDs for the snubs.

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