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  Discovery Gaming Community The Community Real Life Discussion
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Frozen's things of random things.

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Frozen's things of random things.
Offline frozen
02-22-2014, 01:20 AM,
#1
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

So yeah. As some of you may know, im doing computer game design at uni (am at final year) so have been fairly busy with that. working on a number of different projects for the different assignments. this is just a way to share some of the works in progress of mine and hopefully get some feedback as well.

first one is a subway tunnel scene. It's going to be a subway tunnel with lighting/electricals etc. originally i was going to build a model of a train, but time constraints mean i wont get a chance to. instead, im going to add an environmental factor to it- An earthquake rocks the tunnel and collapses it. (still building that). I was going to build the entire scene, but then decided to apply some of my methods i used to use for freelancer modding here- i built it fully modular. this means less work for me to do in terms of models as well as textures.

here is a quick render showing the tunnel's progress so far:
http://imgur.com/2Zsybr7


Another project is a space ship im building. So far i just started off with the basic shape for it- it's meant to be an interceptor/scout class fighter, hence the flimsy/light build of the ship. I still have to add a bit more detail, but the general shape of the ship is more or less complete. here's a couple pictures:

http://imgur.com/jHxhZFc
http://imgur.com/SSN5ZB0

For team project me and my team are working on a mobile endless runner style game (think- temple run, giant boulder of death), and are hoping to have a build out on android/apple store out soon, so will link that here for you guys to download/beta test and give feedback on. we're working on the UI, final polish and some more detail work plus chunk generation currently since we have a deadline of a month to get all our shit done by lol.

finally, there is one more thing im doing- I have to build a level in UDK for one of the assignments. this was a chance for me to test and practice texture painting from scratch, because i usually do photo manipulation instead of hand-painting texture since im not that great at hand painting. Not sure if you've heard of a plugin called "nDo2" for photoshop, it allows the creation of normal maps etc, making life much easier to add detail without having to model/sculpt it into a high poly model itself. i used this -alot- to create the textures for this project. here are a few screenshots (these are a bit old though, ill post updated ones when i get home tomorrow and can take em:

http://imgur.com/1OIj0Y6
http://imgur.com/hO4hSFu
http://imgur.com/BBUk28x
http://imgur.com/itAmwgT

this was the first test when i put it in marmoset toolbag 2 (rendering software basically) to get a feel for the normal maps and ambient occlusion maps to ensure they were done correct before i started painting the diffuse maps:

http://imgur.com/lXBJUh1

----------------------

so yeah. thats it for now. i'll update this as i get a chance. feedback is definitely appreciated. Tongue

[Image: 5d1144bd1.png]
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Offline Dusty Lens
02-25-2014, 08:15 PM,
#2
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Posts: 6,664
Threads: 438
Joined: Dec 2007

I didn't read the whole post but everything you're making looks really good for your first year!

You should post some before-after shots for when you're wrapping up and getting close to graduating.
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Offline frozen
02-27-2014, 12:07 PM, (This post was last modified: 02-27-2014, 12:42 PM by frozen.)
#3
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Posts: 1,948
Threads: 76
Joined: Jul 2007

lol you're a funny guy, sarcasm is a little stale though. sup dusty, are you still holding a grudge because i didnt give you money on eve online and cut off all ties with you and pretty much 99% of the rest of disco when i quit? if it'll make you calm your tits ill send you a few mill isk on eve Smile

[Image: 5d1144bd1.png]
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Offline sindroms
02-27-2014, 12:09 PM,
#4
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Posts: 9,438
Threads: 985
Joined: Feb 2008

This is getting good.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Exile
02-27-2014, 12:20 PM,
#5
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Posts: 4,594
Threads: 135
Joined: Dec 2006

[Image: jon-fan.gif]


[Image: harlequincopy.png]
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Offline Divine
02-27-2014, 12:21 PM,
#6
Probation
Posts: 1,480
Threads: 40
Joined: Jul 2008

(02-22-2014, 01:20 AM)frozen Wrote: ...im doing computer game design at uni ...
...
here is a quick render showing the tunnel's progress so far:
http://imgur.com/2Zsybr7
...
With that better focus on architecture design studies.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=151485
Time left: (Permanent)
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Offline frozen
02-27-2014, 12:46 PM,
#7
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Posts: 1,948
Threads: 76
Joined: Jul 2007

Well more like I'm guna be focussing on level and environment design since that's what I want to specialize in. The renders of the subway are a bit oldw I'll post updated renders soon as I get a chance. Life's been a bit shaky lately so progress of work has been a tad slow.

The spaceship is low poly atm in that render though I'm adding more detail and making a high poly version to add bake down to a low poly version currently for the normal and ambient occlusion map

The level with the corridor is just an assignment where I have to produce something for a grade or I'd fail which is why I haven't put much effort into it lol

[Image: 5d1144bd1.png]
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Offline Rodent
02-27-2014, 01:00 PM,
#8
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Posts: 2,174
Threads: 183
Joined: May 2009

Can't really comment on the relative quality of those, but they look good to me. Grab a lassi or something, you done good.
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