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Bulldog Replacement

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Bulldog Replacement
Offline Flash™
03-06-2014, 04:44 PM, (This post was last modified: 03-06-2014, 04:46 PM by Flash™.)
#21
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Posts: 1,701
Threads: 144
Joined: Jul 2012

(03-06-2014, 08:47 AM)sindroms Wrote: [Image: uqvS8Qz.png]

?


Make that bigger and we have a Bulldog Bomber.

EDIT: eaning Junkers should get the new Bulldog, what Lyth said, turning it into a Light VHF. And giving Junkers a Bomber which looks like the Bulldog? Would be nice, the collector is useless.

[Image: r2ArfxY.png]

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Offline Haste
03-06-2014, 04:46 PM,
#22
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Posts: 3,596
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Joined: May 2012
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(03-06-2014, 03:26 PM)Lythrilux Wrote: So I had a thought:
What if this ship is turned into a VHF?
Perhaps it could be converted like this:
  • Powercore buffed to 10,400
  • Armour stays the same at 9,400
  • Turning speed stays the same
  • Retains 1 Torp slot and 1 CD slot.
  • Gains a VHF Shield hardpoint
  • Gun hardpoints replaced to 4 class 9 and 2 class 8
  • Other stats stay the same

Those stats are basically a better version of the current Loki and such. You're more likely to get a 2 class 9, 2 class 8 version with those stats (just like all the other CD+Torp HFs with a Class 10 Shield).

(03-06-2014, 03:36 PM)Tal Wrote: Junkers already have a VHF (albeit a bad one).
[Snip]
Could make the Collector something like a Templar clone.

Wat.

The Collector is a solid ship, and "Templar clone" describes it rather well as-is.

As for the model: the textures aren't very Junker-like in my book, and it'd look a little out of place in the line. Just like the Bulldog does right now, I suppose. A bit more yellow and gray, plus a healthy dose of visual wear&tear could fix that.
Other than that, looks neat. And most definitely PvP-capable.

[Image: cdSeFev.png]
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Offline nOmnomnOm
03-06-2014, 04:48 PM,
#23
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Posts: 5,914
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Joined: May 2011

Make it even more Junker-like maybe by replacing the blue with yellow?

[Image: zBEqQfl.jpg?1]
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Offline Lythrilux
03-06-2014, 05:00 PM,
#24
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(03-06-2014, 04:46 PM)Haste Wrote:
(03-06-2014, 03:26 PM)Lythrilux Wrote: So I had a thought:
What if this ship is turned into a VHF?
Perhaps it could be converted like this:
  • Powercore buffed to 10,400
  • Armour stays the same at 9,400
  • Turning speed stays the same
  • Retains 1 Torp slot and 1 CD slot.
  • Gains a VHF Shield hardpoint
  • Gun hardpoints replaced to 4 class 9 and 2 class 8
  • Other stats stay the same
Alright, how about the powercore stays at 9,000 then?

Those stats are basically a better version of the current Loki and such. You're more likely to get a 2 class 9, 2 class 8 version with those stats (just like all the other CD+Torp HFs with a Class 10 Shield).

Alright, how about the powercore stays at 9,000 then?

[Image: Lythrilux.gif]
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Offline Haste
03-06-2014, 06:26 PM,
#25
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Posts: 3,596
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Joined: May 2012
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Balance Dev

I'm not a balance dev. I'm just stating that if you look at the existing ships of the kind you're suggesting (Heavy Fighter, CD+Torp, VHF plant and VHF shield), you should expect a 4-gunner and not a 6-gunner. I also doubt that a power plant size drop will be considered a proper 'compensation' for two(!) more (high-class) guns.

A six-gunner with a cd and torp and a shape as thin as the Bulldog would be, potentially, incredibly powerful. Possibly too powerful. Anyways, if you genuinely want to discuss stats with someone who can give you helpful replies, I'd hit up Aerelm.

[Image: cdSeFev.png]
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Offline Caelumaresh
03-06-2014, 08:19 PM,
#26
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Posts: 1,603
Threads: 148
Joined: Feb 2012

(03-06-2014, 08:25 AM)Scout Wrote: [Image: pddaLGV.png]
[Image: sPk1IVx.png]
[Image: jGwxPra.png]
[Image: jehNvgD.png]
[Image: eZ6MqOM.png]
[Image: EwPTwDW.png]

1,120 tris.

Next step would be exporting to CMP and doing hardpoints/SUR, but I'm unfortunately unfamiliar with the process. I could probably learn if someone were to guide me.

Epic, gimmedat Big Grin

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Durandal
06-20-2016, 06:49 AM,
#27
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Posts: 5,106
Threads: 264
Joined: Apr 2009

I'll just leave this here.

[Image: geegwo.png]
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Offline Gulryz
06-20-2016, 07:05 AM,
#28
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Posts: 1,498
Threads: 123
Joined: Jan 2013

so we are getting it ?

[Image: AJzyu7E.png]

You can ignore reality but you can not ignore consequences of ignoring reality
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Offline sindroms
06-20-2016, 07:08 AM,
#29
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Posts: 9,436
Threads: 985
Joined: Feb 2008

But..where is the space-camo?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Durandal
06-20-2016, 07:09 AM,
#30
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(06-20-2016, 07:05 AM)Gulryz Wrote: so we are getting it ?

That is generally what happens when you see devs posting models in .cmp format.
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