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Vote: Nanobots Dillema

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Poll: This is a poll. Read the original post then pick an option.
You do not have permission to vote in this poll.
Option 1: Keep nanobots the same
50.00%
72 50.00%
Option 2: Make nanobot use "Skill-based"
50.00%
72 50.00%
Total 144 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): 1 2 3 4 5 … 7 Next »
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Vote: Nanobots Dillema
Offline aerelm
03-10-2014, 11:25 AM,
#1
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Posts: 5,265
Threads: 522
Joined: Oct 2009

Regens, and specifically nanobots have been subject to countless discussions over the years, with each individual or group proposing their own unique way of dealing with it. While the general point of view on the subject differs, the majority (if not all) of the past and present playerbase have shared the opinion that using nanobots is not skill-based at all, and applying appropriate adjustments to make it so would make PvP (mainly snubcraft PvP) far more interesting.

Here's one option that was brought up recently, and is currently being actually considered for implementation:

Currently, nanobots repair 600 hull points per unit, and each ship has a nanobot capacity of 3 to 5 full hull repairs.

What if:
Hullpoints each nanobot repairs is considerably increased, and nanobot capacity of all the ships is relatively decreased?

For the sake of example, let's say each nanobot can repair 5,000 hull, and the hypothetical Guardian which had 68 nanobots before, now can only hold 9. This would mean during a fight, if the Guardian pilot decides to repair the hull, 1 nanobot will be used for any damage of 5,000 or lower (which means 1 nanobot will be used even if the ship only has 100 hitpoints less than full hull). In practice, this would result in pilots having to pick between the risk of getting insta-killed by a mine or a torpedo to use nanobots efficiently or wasting a good chunk of their "total repair" if they decide to play it safe and repair before reaching the "insta-kill line".

Considering the impact this change would have on general snubcraft PvP, even though the balance team is in favor of this change, it was decided to post it for community discussion before actual implementation. Considering the multiple drastic changes snubcraft PvP has already undergone with 4.87, this change would fit perfectly with rest of the changes, but since it's basically picking between two functional alternatives, the option that wins community support would be the one implemented.

P.S: Yes, this thread has a poll cause apparently polls are the new cool. We'll be monitoring it for alt accounts, and if any is spotted, none of the votes from the owner of the account would count, so only vote with your main account.
Offline Pancakes
03-10-2014, 11:30 AM,
#2
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

YES! 1 and half year of asking has finally paid off! Big GrinDDDDDDDDDDDDDDDD

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Offline Treewyrm
03-10-2014, 11:32 AM,
#3
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Posts: 2,084
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Joined: Jul 2007

Amir, rather that going with polls and publicity trends I'd say make a few ships, gather a focus group, do preliminary testing and have a glimpse at how it would perform in practice. Do practical solutions with pragmatical approach, as I'd always say. Since I'm rusty in snubs and would be of no use in testing I can just fly a camera ship and record footage for those extra crispy publicity points.
Offline Pancakes
03-10-2014, 11:33 AM,
#4
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Posts: 3,395
Threads: 151
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(03-10-2014, 11:32 AM)Treewyrm Wrote: Amir, rather that going with polls and publicity trends I'd say make a few ships, gather a focus group, do preliminary testing and have a glimpse at how it would perform in practice. Since I'm rusty in snubs and would be of no use in testing I can just fly a camera ship and record footage for those extra crispy publicity points.

If done right, it works fine. I've tested it enough.

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Offline Stoat
03-10-2014, 11:34 AM,
#5
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Posts: 2,133
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Personally you can just get rid of bots altogether as far as I'm concerned. Given this isn't an option, I'll go with number 2

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Offline aerelm
03-10-2014, 11:36 AM,
#6
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Posts: 5,265
Threads: 522
Joined: Oct 2009

(03-10-2014, 11:32 AM)Treewyrm Wrote: rather that going with polls and publicity trends I'd say make a few ships, gather a focus group, do preliminary testing and have a glimpse at how it would perform in practice.

It was already discussed with a focus group (consisting of not only snub pilots, but also transport and cap pilots), and they generally seemed to be in favor of this change, which is why the subject is up for community input now. Unfortunately, actual ingame testing with a focus group is not that doable of an option at the moment since we had to take down the official test server due to budget cuts and whatnot. If anyone with a good enough net is willing to host a server for a few days to do proper test runs on this though, it'd be more than appreciated.
Offline Treewyrm
03-10-2014, 11:36 AM,
#7
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Posts: 2,084
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Joined: Jul 2007

(03-10-2014, 11:33 AM)Pancakes Wrote:
(03-10-2014, 11:32 AM)Treewyrm Wrote: Amir, rather that going with polls and publicity trends I'd say make a few ships, gather a focus group, do preliminary testing and have a glimpse at how it would perform in practice. Since I'm rusty in snubs and would be of no use in testing I can just fly a camera ship and record footage for those extra crispy publicity points.

If done right, it works fine. I've tested it enough.

Alright, so where may we all see the results of your testing and read a report?

(03-10-2014, 11:36 AM)aerelm Wrote:
It was already discussed with a focus group (consisting of not only snub pilots, but also transport and cap pilots), and they generally seemed to be in favor of this change, which is why this thread is posted. Unfortunately, actual ingame testing with a focus group is not that doable of an option at the moment since we had to take down the official test server due to budget cuts and whatnot. If anyone with a good enough net is willing to host a server to do proper test runs on this though, it'd be more than appreciated.

No problem, could put up a win-server for testing, got hardware around that doesn't see much use these days since moving lot into vms.
Offline Bulldog.
03-10-2014, 11:40 AM,
#8
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Posts: 535
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Im all for it.This could make pvp more interesting in its own way

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Offline Detale
03-10-2014, 11:43 AM,
#9
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Posts: 24
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Sounds interesting, +1 for testing it.
Offline Pancakes
03-10-2014, 11:50 AM,
#10
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(03-10-2014, 11:36 AM)Treewyrm Wrote:
(03-10-2014, 11:33 AM)Pancakes Wrote:
(03-10-2014, 11:32 AM)Treewyrm Wrote: Amir, rather that going with polls and publicity trends I'd say make a few ships, gather a focus group, do preliminary testing and have a glimpse at how it would perform in practice. Since I'm rusty in snubs and would be of no use in testing I can just fly a camera ship and record footage for those extra crispy publicity points.

If done right, it works fine. I've tested it enough.

Alright, so where may we all see the results of your testing and read a report?

Haven't done a full report, but it made snub fighting shorter (by average, between some players fighting) in about ~27% IIRC, due to insta-kills being less of a rare sight. Fights without insta-kill happening took about the same amount of time.

This basically doesn't affect battleships and transports, only snub fighting, and there is already a huge portion of the players that like to avoid snub fights due to their length.

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