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Torpedo boats

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Torpedo boats
Offline chopper
03-20-2008, 02:26 PM,
#11
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Posts: 2,476
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Joined: Oct 2007

How would they have an advantage?
They would have to ditch one SN for Inferno, which isn't really good.
They can do that on regular bombers, why would they do it on this one?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline marauder
03-20-2008, 02:26 PM, (This post was last modified: 03-20-2008, 02:27 PM by marauder.)
#12
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Posts: 1,950
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Joined: Nov 2005

Torpedo boat?

Fine, gunboat size, comes with (unmountable to prevent abuse) 2 light mortars. Enough energy to fire both at the same time and then it has to fly around for a while to recharge.

CM and mine dropper, no guns, gunboat shield.

Basically a gunboat variant to kill bigger capships but without support it can't defend against a lone fighter.

Your idea, a super-bomber and capships are screwed enough as it is thank you.
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Offline aster
03-20-2008, 02:40 PM,
#13
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Posts: 88
Threads: 4
Joined: Jan 2008

' Wrote:How would they have an advantage?
They would have to ditch one SN for Inferno, which isn't really good.
They can do that on regular bombers, why would they do it on this one?
All of this is based on my very limited knowledge (not having an outcast character and all).

I may be way out on this...Difficult to be know without a real ship to test but my take would be... You have no guns at all... So you need to take out the shields with your torps... Of course the SNs would do it but I reckon Outcasts would go Inf/SN assuming that you were waiting for the powerplant at all... of course if the powerplant was so large you were just waiting for the refire time... then things would be different.

Even then I believe if to SNs hit simultaneously they only take out the shield... not instakill...Inf/SN could instakill because the inferno lands first. If I'm wrong then there is not as big a gap as I thought.

Like I said I'm not an expert so my thoughts may be way wide of the mark in which case... just forget I spoke.:$




[Image: EnsignQCR.jpg]

[Image: zidane.jpg]
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Offline chopper
03-20-2008, 02:46 PM,
#14
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Yes but my point is..
You can use Falcata for INF + SN.. No point using a U-boat for that..

If you don't use it's potential - your loss.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Vape
03-20-2008, 02:49 PM,
#15
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Posts: 1,543
Threads: 172
Joined: Oct 2007

' Wrote:All of this is based on my very limited knowledge (not having an outcast character and all).

I may be way out on this...Difficult to be know without a real ship to test but my take would be... You have no guns at all... So you need to take out the shields with your torps... Of course the SNs would do it but I reckon Outcasts would go Inf/SN assuming that you were waiting for the powerplant at all... of course if the powerplant was so large you were just waiting for the refire time... then things would be different.

Even then I believe if to SNs hit simultaneously they only take out the shield... not instakill...Inf/SN could instakill because the inferno lands first. If I'm wrong then there is not as big a gap as I thought.

Like I said I'm not an expert so my thoughts may be way wide of the mark in which case... just forget I spoke.:$
maybe one gun on it?
to mount a custom shield buster? (class 1, too much energy for anything else to mount it)
maybe we could limit these (like BSs) with a license of sorts and that can only be gotten from the admins (IONCROSS/FLHOOK)

[Image: sig2-1-1.png]
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Offline Jwnantze
03-20-2008, 02:59 PM,
#16
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Posts: 770
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Joined: Jul 2007

I have been thinking along the same lines believe it or not, but here is what I propose: Take your normal gb, say the corsair gb. Cut its armour in half, same size and manueverability, nerf the turrets down to lvl 7, give it 2 torp mounts and the ability to just barely fire 2 SN, and give it a friaghter shield. Sounds cool but not overly uber, a normal bomber or gb would totally own it.

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

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Offline pipsqueak
03-20-2008, 03:06 PM,
#17
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Posts: 970
Threads: 37
Joined: Apr 2007

Any one remember this ?
http://img502.imageshack.us/img502/2694/bh...portcopyon6.jpg

[Image: pixresizeuo0.jpg]
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Offline mjolnir
03-20-2008, 03:33 PM,
#18
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Posts: 3,774
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Joined: Sep 2007

As others around here said..

one way is the barghest way...hopeless against GBs... 24k shield.. more energy than normal bombers ...(not sure about 2 SN).. that's what I would call heavy bomber

the other would be specialized gunboat variant... agility like some of the slower GBs... size like a normal gb...2 turrets.. and 2 Supernovas or Light Mortarts with enough energy to fire them every 15s.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Jinx
03-20-2008, 04:01 PM, (This post was last modified: 03-20-2008, 04:06 PM by Jinx.)
#19
skipasmiður
Posts: 7,685
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Joined: Sep 2007

firstly...

bombers are strong enough. - more than that. they can team up and easily destroy a battleship with only 3 of them. even two bombers can take down a battleship when they re lucky.

so i am a bit at a loss why you think that bombers are not strong enough. if you give even ONE bomber the ability to fire 2 supernovas at once - a single bomber will be able to take down anything ..... singlehandedly. thats a problem. giving a bomber the ability to fire 2 SN won t make it stronger in a fight against a fighter, - but it will double its effectivenss against a ship that cannot rely on dodging - that is battleships.

any ship that has the ability to fire two supernovas should have NO other weaponry at all, and an agility of a destroyer. if its better at defending itself, - it turns into a very one sided improvement.

if ships of the fighterclass get the ability to solo anything bigger than themselves, then battleships and cruisers need an effective fighter defense. - if they get an effective fighter defense, other fighters suffer greatly, hence we get a screwed up balance. ( even more than now )

two supernovas = too much damage in one attack. 260.000 damage is more than ANY other ship can do in a fight. one supernova is ok - giving any class the ability to fire two will discourage teamwork, cause its not needed anymore. - allthough i guess that the idea originates form the thought to "get rid of the capships" - it will disturb the balance and the last bit of "reality" we have when it comes to the understanding of capital ships and fighters.

i had the idea, too - but i had it when we had the old nova. - while the supernova is practicly two old novas - the capital ships received NO upgrade at all. so, this idea gets a clear "no, bombers (or dedicated anti capital ship weapons/ships) do not need any upgrade at all" from me.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline pchwang
03-20-2008, 04:09 PM,
#20
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Posts: 2,463
Threads: 101
Joined: Dec 2006

I think that a ship like this would be a good excuse to nerf the supernovas. It's been something that is needed, frankly.

Supernova:
Decrease Firepower
Decrease Energy Usage

If possible, we can give the torpedo boats four torp slots and 2-4 guns.

Give them the capability to fire four supernova shots simultaeneously.

EDIT:

Don't give it CD capability. Make it completely useless against anything without support.

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