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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Weird idea of making Disco a lil more realistic

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Weird idea of making Disco a lil more realistic
Offline SnakeLancerHaven
04-07-2014, 11:56 AM,
#31
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(04-07-2014, 11:36 AM)Singularity Wrote: And your Idea should also exclude Connecticut fights/deaths or else ... we are doomed ... Big Grin

thats for sure xD or if the killing player would recieve the money, at least he could give it back in conn.

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Offline Zayne Carrick
04-07-2014, 12:09 PM,
#32
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This can be good actually, but only if implemented to some ship classes. Like cruisers, battleships and (big?)transports.
Results? Reducing capspam and "pls killme" traders
Offline Singularity
04-07-2014, 12:23 PM,
#33
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(04-07-2014, 12:09 PM)Zayne Carrick Wrote: This can be good actually, but only if implemented to some ship classes. Like cruisers, battleships and (big?)transports.
Results? Reducing capspam and "pls killme" traders

It about making it realistic.. What real will it be if implemented to just a "specific" category of ships ??

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Offline SnakeLancerHaven
04-07-2014, 12:58 PM,
#34
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(04-07-2014, 12:23 PM)Singularity Wrote:
(04-07-2014, 12:09 PM)Zayne Carrick Wrote: This can be good actually, but only if implemented to some ship classes. Like cruisers, battleships and (big?)transports.
Results? Reducing capspam and "pls killme" traders

It about making it realistic.. What real will it be if implemented to just a "specific" category of ships ??


Yah, its about making it realistic. Big Grin

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Offline Zen_Mechanics
04-07-2014, 01:03 PM,
#35
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Well, one place to start work on is possibly the player base plugin. Perhaps giving it more factories, like - mining,production etc. However, I still wish to see dynamic economy, especaily with ores - the ores killed the tradings/smugglings and I know this for a fact because its visible. Also, rather than buffing house commodities, buff edge/border worlds - give them a meaning. For instance, give junkies, or zonnies - more options with their trading - they are already the most active faction in discovery - you want to preserve that.
Problem is, people view these factions as "hand-outs" - but infact, if you consider them as an investment, it flows like a river.
Offline t0l
04-07-2014, 01:12 PM, (This post was last modified: 04-07-2014, 01:12 PM by t0l.)
#36
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This'll only amplify the "I don't wanna die!" aspect of playing this game.

And it'll piss off Pancakes again, too.

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Offline Sath
04-07-2014, 01:14 PM,
#37
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That makes things complicated for newish players who buy a ship and are in money constraints. Also me, for example, have only a million on all my VHFs, so that would be my biggest problem, when I die everytime.
 
Offline irritinus
04-07-2014, 01:31 PM,
#38
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transfer money to the other guy when I die then I will never have money on the char I am flying and only have some char on it when I need to buy something
Offline Narcotic
04-07-2014, 01:36 PM,
#39
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If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise.

We already have such for the wild cloaks, which require a powercell, costing 4 millions (used to be 1 million before), to run their cloak. So every time they die. They got to buy a new one.

That combined with ammo costs, gets you to +5 millions each death. I for example "lost" already hundreds of millions with that.

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Offline tothebonezone
04-07-2014, 01:39 PM,
#40
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How about no.

I barely run on the credits I have as it is.

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