• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 84 85 86 87 88 … 547 Next »
Weird idea of making Disco a lil more realistic

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): « Previous 1 … 3 4 5 6 7 … 11 Next »
Thread Closed 
Weird idea of making Disco a lil more realistic
Offline Kampanom
04-07-2014, 01:45 PM, (This post was last modified: 04-07-2014, 01:46 PM by Kampanom.)
#41
Light's Harbinger
Posts: 350
Threads: 12
Joined: Mar 2008

It isn't really realistic.
In real life, if you send someone to the hospital, you don't pay for the cures of the poor taffer.
Ok, bad, weird, just wrong example which can only come from an unhealthy mind like mine, but you should understand what it means.
Not to mention it actually would make people more aggressive and trigger-happy. If they get half a million each time they kill someone...
Offline aakopa
04-07-2014, 01:54 PM,
#42
Member
Posts: 566
Threads: 7
Joined: Jul 2012

No, I don't want to loose more cash.

[Image: 500px-Bowexsig.jpg]
 
Offline Savas
04-07-2014, 01:56 PM,
#43
Banned
Posts: 594
Threads: 19
Joined: Feb 2013

No, no realism of any kind please.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182593 Self-requested
Time left: (Permanent)
Offline Singularity
04-07-2014, 02:41 PM,
#44
Member
Posts: 768
Threads: 11
Joined: May 2013

Well, as said there are much complications about this. More for the new guys.

||| Ollie's way ||| Ship Dealer ||| Code & Equipment shop |||

[Image: 33267_s.gif]

Low: ||| IMG ||| GMG ||| Platinum ||| Punisher ||| Kruger ||| ALG ||| RS ||| Phoenix ||| 101st ||| BD ||| ODF ||| RHA ||| _Decent: ||| Ronin ||| DHC ||| NET ||| BAF|A |||
Offline nOmnomnOm
04-07-2014, 02:57 PM,
#45
Probation
Posts: 5,913
Threads: 247
Joined: May 2011

I never say this.

but....


FINAL NAIL!

[Image: zBEqQfl.jpg?1]
Offline Binski
04-07-2014, 03:37 PM,
#46
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(04-07-2014, 02:57 PM)nOmnomnOm Wrote: FINAL NAIL!

THATS IT ITS OVER

Nah, although I understand where the idea is coming from, its generally accepted already that ships are 'replaced' after a pvp death by a new ship or repaired old one. Aannnndd you already buy back ammo and botts. Most people RP that they're escape pods were picked up and made it back to base. I like how it can rp'd around a bit. Allows for some creativity when retelling a story of an encounter. Usually, if it comes up in discussion, I rp that my ship, being critically damaged, was towed back and repaired.

If you want to start worrying about making this game more realistic, how about making it so an NPC fighter can't send a battleship or large transport twirling around in every which direction when it bumps into them.

Or larger planets and stars, like wayyy larger. So battles can happen in the skies over a planet, down nice and low, but still not too low to cause destruction. I always felt that the celestial objects and stations could be a bit more spaced out to use up some of the volume each system has. These things interest me more when it comes to realism than the pvp death system.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Offline SnakeLancerHaven
04-07-2014, 03:42 PM,
#47
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

(04-07-2014, 01:36 PM)Narcotic Wrote: If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise.

We already have such for the wild cloaks, which require a powercell, costing 4 millions (used to be 1 million before), to run their cloak. So every time they die. They got to buy a new one.

That combined with ammo costs, gets you to +5 millions each death. I for example "lost" already hundreds of millions with that.


Not bad (smoke) kinda second this

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Offline Thyrzul
04-07-2014, 04:08 PM,
#48
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

(04-07-2014, 10:36 AM)Pancakes Wrote:
(04-07-2014, 10:30 AM)Omicron Wrote: Hell yes, we deffinately need a way to send n00bs, newbs and all sorts of undesired by some players to oblivion, not to mention reducing overall willingness of entire playerbase (with few pvp gifted individuals as an exception) to actually fly farther than 5k from their planet/static battleship. GG, please continue. Sarcasm aside, are you drunk?

This.

There are already enough people who do anything in order to not lose a fight. This will just make people more dire, bitter and would further discourage people from playing here. (From both ends, really).

Discovery shieldrun 24/7

(04-07-2014, 10:47 AM)Lady Kazinsal Wrote: No.

No no no no.

Nooooooooooooo.

This kills the Discovery.

(04-07-2014, 10:59 AM)Omicron Wrote: [Pic]

(04-07-2014, 11:00 AM)Corundum Wrote: We are already paying more than half a million to just replenish mines and CDs on death. Add some missiles and/or torpedoes and it gets even higher.

The funny thing is flying a battleship costs about as much as flying a bomber ...

AMAGAD AMAGAD, HOLY HELL, NOOOONONONO FINAL NAIIIIIL!!!!

I NEED TO TRADE 2 MINUTES MORE PER DEATH, HELL NO

FINAL NAIL, OMG!

Seriously, what the hell is wrong with you people? This isn't to discourage PvP, it is to encourage trading. Making money is already god damn easy. It's only rough at the beggining, so for new guys i'd say civvy shuttle and freighter are to be excempt from this kind of fee. Result: People can trade in a few stuff without having to lose cash when blown up.

(04-07-2014, 11:24 AM)Singularity Wrote: I understand what you are saying and its actually "realistic" but you have to consider situations like this -

"I got 500 millions, I buy a BS for 480-490 million, I got 10 million with me just.

If you are intelligent enough to leave yourself only with 10 millions after cap purchase, oh well...

(04-07-2014, 01:12 PM)Tal Wrote: This'll only amplify the "I don't wanna die!" aspect of playing this game.

And it'll piss off Pancakes again, too.

(04-07-2014, 01:39 PM)Saronsen Wrote: How about no.

I barely run on the credits I have as it is.

IDONTWANNATRADEEEE, ITKILLSDISCOOOOO

(04-07-2014, 01:45 PM)Kampanom Wrote: In real life...

In real life you pay full price for repairs of your car if trashed/crashed, partial if you paid for insurance prior to the crash.

(04-07-2014, 01:54 PM)aakopa Wrote: No, I don't want to loose more cash.

NONONO, IDONTWANNATRADEANDBEACTIVEEEEE

(04-07-2014, 01:56 PM)Savas Wrote: No, no realism of any kind please.

ACTIVITYKILLSDISCOOOOO!!!

Like a bunch of crybabies, seriously. Crying like it couldn't be developed in a way not to be a deterrent for PvP and still be a money sink at the same time.

Different versions (for each ship class with different prices) of that fuel canister thing would be interesting though.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Offline E.T.
04-07-2014, 04:53 PM,
#49
Duvelske
Posts: 46
Threads: 4
Joined: Feb 2014

Well snake i know what you mean.. Crossfire for example have a plugin that when someone comes online with a ship which has a bounty on its head its shown in the game. Payouts and such go by it as well. It might simplefy the bounty boards a lot. Giving the factions/players a command to put bounties on people their head. something like
/bounty <name> <amount> <how many times> <reason>

it would be an idea to simplefy and resurrect the bhg faction. No offence but i have never seen it active during my time in here.

And for the complaining people for lack of money.. Might be some time to invest into ore trading? I i made a day 500 to 700 millions (depending on my free time then) im sure you all can do the same.

User was banned for: Duvelske, circumventing ban with alt.
Time left: (Permanent)
Offline Nerva
04-07-2014, 04:57 PM, (This post was last modified: 04-07-2014, 04:59 PM by Nerva.)
#50
Member
Posts: 460
Threads: 6
Joined: Sep 2012

(04-07-2014, 04:08 PM)Thyrzul Wrote: AMAGAD AMAGAD, HOLY HELL, NOOOONONONO FINAL NAIIIIIL!!!!

I NEED TO TRADE 2 MINUTES MORE PER DEATH, HELL NO

FINAL NAIL, OMG!

Seriously, what the hell is wrong with you people? This isn't to discourage PvP, it is to encourage trading. Making money is already god damn easy. It's only rough at the beggining, so for new guys i'd say civvy shuttle and freighter are to be excempt from this kind of fee. Result: People can trade in a few stuff without having to lose cash when blown up.

UNLEASH THE CAPS RAGE!!1!one!!

Adding some penalty on death, like proposed in the OP won't make people who do not trade (like me) to suddenly start trading. The reason is we already have more than enough money. Actually, the only moneysink for me is buying new ships every once in a while. Whether I have to pay 0.5M (ammo) or 1M (ammo + penalty) is utterly insignificant.

The people who are going to be affected are new players who don't have much money. And they are already actively trading to buy bigger transports or shiny caps.

The only way to "fix" this is to do server wipe. Probably not an option.

Anyway, the easiest way to implement penalty on death is to increase regen cost up to about 3000 credits per piece.
Pages (11): « Previous 1 … 3 4 5 6 7 … 11 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode