• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 84 85 86 87 88 … 547 Next »
Weird idea of making Disco a lil more realistic

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): « Previous 1 … 4 5 6 7 8 … 11 Next »
Thread Closed 
Weird idea of making Disco a lil more realistic
Offline Zen_Mechanics
04-07-2014, 05:00 PM,
#51
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

(04-07-2014, 01:36 PM)Narcotic Wrote: If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise.

We already have such for the wild cloaks, which require a powercell, costing 4 millions (used to be 1 million before), to run their cloak. So every time they die. They got to buy a new one.

That combined with ammo costs, gets you to +5 millions each death. I for example "lost" already hundreds of millions with that.

This should be applied to the nomad infinite cloak.

Were fools to make war on our brothers in arms.

Offline t0l
04-07-2014, 05:05 PM,
#52
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

(04-07-2014, 05:00 PM)Tel-Aviv Wrote:
(04-07-2014, 01:36 PM)Narcotic Wrote: If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise.

We already have such for the wild cloaks, which require a powercell, costing 4 millions (used to be 1 million before), to run their cloak. So every time they die. They got to buy a new one.

That combined with ammo costs, gets you to +5 millions each death. I for example "lost" already hundreds of millions with that.

This should be applied to the nomad infinite cloak.

And for what reason? Nomad indies are limited to solely the Omicrons and the K'Hara has a strict recruitment process and upholds a high level of standards. There's no potential for abuse in Nomad perma-cloaks as they take forever to charge up and there's no lore issue as they had the technology originally iirc.

[Image: PFjFVMW.png]
Offline Narcotic
04-07-2014, 05:27 PM,
#53
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

It was only applied to wild cloaks and not nomad cloaks in general, because devs hate Wilde. )

Uhm, in fact, nomad ships - or bodies - exist of energy, able to run the cloak. (Cloaks are nomad tech anyways.) So lore-wise it makes sense, that nomads don't need anything to run the cloak. Actually, they shouldn't even have to buy them but have them automatically with the ship itself.

Still, we could give human ships some kind of "powercore" commodity, which gets destroyed every time the ship is destroyed. And have it cost 4 millions, too.

In the end, I don't care for having a death penalty or not.

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
 
Offline Sciamach
04-07-2014, 05:29 PM,
#54
Member
Posts: 1,642
Threads: 114
Joined: Jul 2013

(04-07-2014, 05:00 PM)Tel-Aviv Wrote: This should be applied to the nomad infinite cloak.

...How 'bout no.

Cloaks have enough bogus to them as it is. Let us not unleash even more bogus.


[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
Offline Thyrzul
04-07-2014, 06:01 PM,
#55
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

(04-07-2014, 04:57 PM)Corundum Wrote: Adding some penalty on death, like proposed in the OP won't make people who do not trade (like me) to suddenly start trading. The reason is we already have more than enough money. Actually, the only moneysink for me is buying new ships every once in a while. Whether I have to pay 0.5M (ammo) or 1M (ammo + penalty) is utterly insignificant.

The people who are going to be affected are new players who don't have much money. And they are already actively trading to buy bigger transports or shiny caps.

If the penalty system is set right, your and all of us vet's "more than enough money" won't last that long to make the penalties look insignificant. The idea is to have penalties given according to the size/class of the ship, the bigger it is the more it will cost to repair. That also means there were examples of no penalty in the case of very small ships. And if the new players are actively trading to get bigger ships, they shouldn't be afraid too much of the significance of these penalties.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Offline SnakeLancerHaven
04-07-2014, 10:08 PM, (This post was last modified: 04-09-2014, 09:32 AM by SnakeLancerHaven.)
#56
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

(04-07-2014, 06:01 PM)Thyrzul Wrote: .

This man, just sheds every single word I had in my mind to reply but I thought it would be too harsh and people would QQ. 8|

Kudos for the nice replies Thyrzul (bow)

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Offline SnakeLancerHaven
04-09-2014, 09:33 AM, (This post was last modified: 04-09-2014, 09:34 AM by SnakeLancerHaven.)
#57
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

Yes seriously whats up with all the QQers, the replies now simply admitted that people got too lazy to trade and seach for ways to gather money. This just freakin showed how lazy the community is omg, seriously guys? Cry more about how u suck in PvP and how you can't trade.

>>>>> Sorry for harsh reply but seriously...

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Offline Vipera Berus
04-09-2014, 10:17 AM,
#58
Member
Posts: 332
Threads: 18
Joined: Sep 2009

I refuse to play games that have a penalty for dying in them. My main reason for this is: There are some players out there who get their kicks out of destroying other peoples stuff that they took time to develop. I have no intention of becoming the goat that feeds that sort of troll.
Offline Singularity
04-09-2014, 10:36 AM,
#59
Member
Posts: 768
Threads: 11
Joined: May 2013

Thats a pretty straight forward answer. May be it reflects the way most of the community members will feel about this concept .. ??

||| Ollie's way ||| Ship Dealer ||| Code & Equipment shop |||

[Image: 33267_s.gif]

Low: ||| IMG ||| GMG ||| Platinum ||| Punisher ||| Kruger ||| ALG ||| RS ||| Phoenix ||| 101st ||| BD ||| ODF ||| RHA ||| _Decent: ||| Ronin ||| DHC ||| NET ||| BAF|A |||
Offline SnakeLancerHaven
04-10-2014, 09:30 AM, (This post was last modified: 04-10-2014, 09:46 AM by SnakeLancerHaven.)
#60
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

Omg it's just 200k - 500k, also the player that kills you wont get any money, you guys sound like you're re engaging all the time even though there is a rule of 2 Hours not coming back o_O. Sounds like the community plays without following the rules, eh? If you think about it, 200k for 2 hours and you don't play every day I assume, isn't realy much. You can earn this by very easy routes of trading hell.

Think about caps, it's just more worth it. Cause my other idea was to completely remove higher caps then Cruisers - Battlecruisers for indies, this penalty would be at least a more better solution.

Cause look at what basicly happens because of the lolwut indies that don't care about any rules in discovery result = Zoners getting Caps removed, result = Artificial Intelligences can't engage in a system containing a Jumpgate (This all happened because of the abuse of AI Cruiser), result = Coalition Destroyers are only allowed for official SCRA Members, result = other Factions will get their Caps removed soon too, result = Liberty is now full of Capital Ships and lolwut indies that engage on sight, RPing in Liberty just sucks nowadays no enjoyment, result = when people having a fair fight after some very interesting Roleplay and all sudden lolwut indie newb players appear and destroy the atmosphere even though you tell them to stop. So you realy think this makes me care about you not liking to pay penaltys on games?

Just because you don't like something its not worth to risk stuff like that.

AND SERIOUSLY, restoking, rebuying Mines, Missiles, CDs and Nanobots ISN'T PART OF REPAIRING! Like seriously, you think getting fuel for a Car is repairing the Car itself? The hell, this is just an excuse.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Pages (11): « Previous 1 … 4 5 6 7 8 … 11 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode