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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Weapon balance proposal

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Poll: Do you agree with this proposal?
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Pages (17): « Previous 1 … 9 10 11 12 13 … 17 Next »
Weapon balance proposal
Offline McNeo
03-21-2008, 10:09 PM, (This post was last modified: 03-21-2008, 10:09 PM by McNeo.)
#101
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

I would say, make the damage higher and efficiency lower on high refire turrets (5.88, 8.33), to make them different from their gun counterparts.

I would reduce damage and increase efficiency on low refire turrets (4.00, 3.03, 2.00).

For instance, instead of:

Turret:

Adv. Splitter - new

Hull damage - 500
Shield damage - 250
Power usage - 120
Refire - 4.0
Speed - 750

Which is identical to the Adv Splitter gun apart from speed...

I would have this instead:

Turret:

Adv. Splitter - new

Hull damage - 492
Shield damage - 246
Power usage - 112
Refire - 4.0
Speed - 750



Instead of this:

Turret:

Barrager mk V - new

Hull damage - 240
Shield damage - 120
Power usage - 65
Refire - 8.33
Speed: 650

I would use this:

Turret:

Barrager MK V - new

Hull damage - 256
Shield damage - 128
Power usage - 75
Refire - 8.33
Speed - 650

These are just small changes, but it would just put in extra numbers to make them a bit more different than their gun counterparts apart from the speed.
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Offline Jinx
03-21-2008, 10:21 PM,
#102
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Posts: 7,685
Threads: 313
Joined: Sep 2007

if that gets through, we can possibly move zoner Fury 4 down to lvl 8 ( they are lvl 9 now ) - and keep Fury 5 at level 9. having two level 9 weapons is a bit stupid. - anyway, they re both rather unefficient, but they re zoner guns, so no need to improve there.

the farmers alliance vulture may need a little boast. - i am not sure about it at all... i tried the lvl 9 versions ( i think 600 or something damage at 3.03 refire ) - and while the stats suggest a fairly good gun ( well, they re only 600 speed ) it felt much worse than gaians angels ( and one cannot really say that gaians angels are good guns )

not sure if anyone else tried vultures - maybe its just perception, but i had the feeling as if they were really weak.

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Offline mjolnir
03-21-2008, 10:29 PM,
#103
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Well as I wrote..

I made the turrets exactly similar to guns for those factions that have other (lower) guns/turrets exactly like this.

Most others have turrets just 100m/s faster... which I would say is actually a huge disadvantage... so I lowered the difference to + 50m/s.

Some factions (actually I think only IMG) had slightly different stats on their turrets...so I made them accordingly.

Some factions (smaller pirate factions) didn't had any turrets at all.... so I just copied the lvl 9 gun stats.


--------------------------------------------------------------------

You have one idea what to do.... but there are many possibilities to do with them.

One point is that turrets have shorter barrels than guns (turret models)... so they should actually fire at lower speed... yet almost all of them fire at higher speed....:$

But they are intended for defense.. where more speed and less damage should be the goal....:$

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Robert.Fitzgerald
03-22-2008, 06:38 AM,
#104
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Posts: 1,727
Threads: 32
Joined: Feb 2008

About the new class 9 Hornviper...

I love it! My mercenary just got a Wrath, flying it with Hornvipers would cement its RP more than random codies...

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Offline mjolnir
03-22-2008, 11:36 AM,
#105
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Posts: 3,774
Threads: 71
Joined: Sep 2007

oh noes! Chopper forgot the Fury 5 completely!!

I'd say damage is fine but it uses way too much energy...


add it please... as well as turret....



EDIT: also Natterturn Zwei is missing...

I had a second look on all the 5.88 guns... they are all insanely energy inefficient... like new Hornviper MKII from 3.5 to 3.33... that's really bad compared to the 4.00 guns.... so maybe all of the 5.88 guns should get lower energy use.

EDIT2: the new stats on Vulture are fine I'd say... it has same damage/energy as Wyrm!!!! but only 600 speed.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
03-22-2008, 01:10 PM, (This post was last modified: 03-22-2008, 01:12 PM by chopper.)
#106
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Posts: 2,476
Threads: 31
Joined: Oct 2007

That's true Mjonlir, but they are very easy to hit with.
I don't know if you used Fury 5, but it's far more easy to hit with fast 5.88 guns then 4.0.
That's why they are inefficient. Look at 8.33.. Even more inefficient.. Higher refire - less efficiency.
Fury 5 is a Zoner weapon, and as it is now it can compare to new Hornviper, which is a military weapon.
3.5 energy efficiency is regular for them.

Natterturn Zwei is the most energy efficient of 5.88 weapons, and I don't think it needs a boost.
Maybe a bit damage boost, but that's all. Around 20 max.

I will have a one more look on all of them a bit later.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline mjolnir
03-22-2008, 01:58 PM,
#107
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

I tried Fury 5 on eagle yes... and the energy bar just disappeared..:$

But under 3.5 efficiency is too bad I think..

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
03-22-2008, 02:35 PM,
#108
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Heh.. And that's improved version.. In 4.83 it used 105 or 110 energy I think.

Since they are Zoner weapons I don't think they need a boost.
I will remind you that those weapons are also 'open for all', and we don't want to see Rogues using them.
People threat Zoner weapons same as Civilian weapons.
And that's the problem.

Natterun Zwei should get a boost though..
Since it has better weapons then RM in this version, but lousier ships.
I'd say around 350 (same as Hornviper) but more energy efficient.
Opinions?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
03-22-2008, 02:36 PM,
#109
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Natterun Zwei should get a boost though..
Since it has better weapons then RM in this version, but lousier ships.
I'd say around 350 (same as Hornviper) but more energy efficient.
Opinions?

Ehm.. "lousier ships"... you mean Sabre and Odin.. both are same or better than Wrath... so that would be a no.

EDIT: What I wanted to say is that Hornviper with 3.3 efficiency is a bit too bad.... keep it on 3.5.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
03-22-2008, 02:40 PM,
#110
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Nah, we both now Odin isn't better then Wrath:)
It's much bigger.

Added Natterturn proposal and edited hornviper to 3.5.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
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