• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 129 130 131 132 133 … 778 Next »
How can we make Discovery better?

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (14): « Previous 1 … 10 11 12 13 14
How can we make Discovery better?
Offline Rickard Steiner
05-10-2014, 09:25 PM,
#131
Member
Posts: 120
Threads: 31
Joined: May 2009

I can't properly speak of the alleged decline of the server, simply because I've not been hear long enough to witness it. I guess only time will tell whether the mod is just experiencing a slow point or if it is in its death throes, but even if it is, you can't deny that it's had a pretty good run. All good things come to an end.

All that being said, I do not think that Disco has breathed its last. Hell, the place was lively enough to lure me back, even after a very long time of personal inactivity.

The reason for me coming back? Actually mod's strength is it's not so much the mod itself (sweet ship models notwithstanding,) rather than the stories that the community makes and tells through the mod. I just think that you need to get past the occasional rule-lawyering and political mud-slinging which often 'headlines' and concentrate on doing something that inspires other players.

Those are my two cents. Oh, and remove Gallia.

(I kid.)
Reply  
Offline Lythrilux
05-11-2014, 11:28 AM,
#132
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

Edited the op and the title, in light of the current resurgence of the mod in recent weeks.

[Image: Lythrilux.gif]
Reply  
Offline xTENJUx
05-11-2014, 09:02 PM,
#133
Member
Posts: 5
Threads: 0
Joined: May 2014

So I found Discovery back at 4.85. I was stumbled on it during a web browse after my uncle told me about the actual game itself. I was instantly interested and that is when i found Discovery. I played on 4.85 for about a year. I then had to step away due to joining the military but I have returned now that i have balanced out my work and personal life. I always found that player interaction made the game so much better. I also liked the major revamp Discovery did to the game with the addition of...well everything. how they added so much material to make the game so much more. Now that i have started playing again I have even started recruiting my friends to check the game out. I don't view Discovery to be a mod really I look at it and an expansion. with that being said I think that is what is needed to be done. Now i'm not talking about another huge production. I would compare it to what console games consider being a "map pack" but make it a ship pack. In my entire experience with numerous types of games nothing helps lure people into a game more than something new. Throw in a few new ships here and there and i know that people will be drooling. But ofcourse you can't just throw in any kind of new ships make them unique and lets say "shiny" and once retired players here about them you know that the thought going through their mind is going to be " I gotta try that out" that and the current players are gonna want to try them as well. It really is that simple really. initiate something new that people havent seen and you just reopened a game up.

As for the people saying people RP too much I think thats wrong. It's a RP server. It has RP rules. people would be lost with out them thats why we have them in RL. If you aren't into RP then play on another server and let us Geeks be Geeks.

I personally think that if the developers were to add new ships maybe lean towards some of the popular designs some of these newer space flight games are using. Make them sleek and cool. It is what attracts people and gets them interested. A for goodness sake make ships that can haul more that 5000 cargo its time that we are able to haul more.

[Image: IMGSignaturecopy.jpg]
Reply  
Offline Kazinsal
05-11-2014, 09:12 PM,
#134
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

JM just got official. Discovery's already a better place.

Retired, permanently.
Reply  
Offline Lythrilux
05-11-2014, 11:47 PM,
#135
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

(05-11-2014, 09:12 PM)Kazinsal Wrote: JM just got official. Discovery's already a better place.

(blush) oh you.

[Image: Lythrilux.gif]
Reply  
Offline Bootsiuv
05-14-2014, 11:01 PM,
#136
Member
Posts: 637
Threads: 20
Joined: Oct 2010

I stopped playing Disco mostly due to the dated feeling of freelancer at this point.

Also, after 4 years on the server, you sort of feel like you've done it all before. For what it's worth, Disco is 10 years old at this point, and seems to be doing ok.

Here's to another 10 years. Smile

[Image: CRSJB.png]
Reply  
Offline SnakThree
05-14-2014, 11:10 PM, (This post was last modified: 05-15-2014, 07:01 AM by SnakThree.)
#137
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

What I could offer is to try switching factions once in a while. Just to try new avenue of roleplay. For example, join Lane Hackers but if you don't feel like it mid-way, then try another factiom, let's say Hogosha. And so on. Perhaps developing the character might not go that far, but you could always keep interest due to different challenges and encounters.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Cosmo_Kramer
05-15-2014, 07:20 PM,
#138
Member
Posts: 1
Threads: 0
Joined: May 2014

As a newer player, I think new players should get a bit more help. This mod is HUGE. It's very intimidating when you start. I tried to start playing this mod with a few friends but it seems I'm the only one who is motivated/crazy enough to stick with it. I think a big step forward would be updating the wiki. It's one of the only tool we newcomers have, and it really sucks to fly somewhere for half an hour to find out that the ship you were interested in buying is no longer sold there.

Just a newcomer's opinion, take this with a grain of salt.
Reply  
Offline Highland Laddie
05-15-2014, 07:41 PM,
#139
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:I personally think that if the developers were to add new ships maybe lean towards some of the popular designs some of these newer space flight games are using. Make them sleek and cool. It is what attracts people and gets them interested. A for goodness sake make ships that can haul more that 5000 cargo its time that we are able to haul more.

I'm personally a fan of having a big diversity of ship design. Sure, it makes sense to have some ships sleek looking (Gallic Liner is pretty sexy), but it makes sense to have other ships have that worn, run-down look (Junker Salvager, Slave Liner, etc). I think the ship diversity is good. And ...you do have the Barge (but I think it needs tweaked a bit...).
Reply  
Pages (14): « Previous 1 … 10 11 12 13 14


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode