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  Discovery Gaming Community Rules & Requests Rules
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Leaving the fight, fighters vs caps

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Leaving the fight, fighters vs caps
Offline Ion
03-26-2008, 06:32 AM,
#11
Member
Posts: 542
Threads: 24
Joined: Jul 2007

' Wrote:This is going to hurt, but I wanted to say something about this and Kane locked the topic just before I was able to post. This is talking about the grey area Chopper posted about. For the record I do agree with the technical right or wrong that Kane clarified.

Here goes

When I attack in liberty, it is usually for a specific target. Then, of course, the compulsory six caps get involved, so after I kill the guy I came for I leave because it is ridiculous to expect a single light fighter to take on a group of cruisers even though I can usually dodge their fire indefinitely unless they are pretty skilled, there are a few.

I call it a withdrawal after my mission is done, but it is considered reengaging if I was to stay around after taking off. There should be a rule for when you are completely outclassed rather then defeated. I know it won't ever happen but I can dream. It just kills it for me when I am having a great fight with a few good fighters and a cap shows up guaranteeing no matter if I pull it off or not, I lose. I thank the players who understand this and don't kick me out every time when this happens. I try to show the same courtesy back when I kill an SA or LPI. I know they do not enjoy getting kicked out of their jurisdiction, and I know it kills their fun. I just ask that they don't attack me for 4 hours.

Basilisk

seriously, your behavior ingame leaves a lot be desired. I had a rather nasty moment of ingame chat to you if you remember, but my feelings remain the same.

you are approaching manhattan, sitting just within scanner range trying to attract the SA or LSF away just so you can get your pvp fix. when I refused, you attacked manhattan by yourself in a light fighter.

seroiusly, this is disgusting.

CYLON is no better, guys your pvp dependancy is not properly served on this server, this is an RP server. act like you have a goal, not just, "who can i fight today"

AND DONT COMPLAIN WHEN THE CAPS COME OUT!!!!

YOU are the one attacking manhattan, one of the most heavily guarded places in sirius, in a light fighter.

I'd be suprised if there werent caps.

-Puck

[Image: 3696.png]
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Offline Varyag
03-26-2008, 09:07 AM,
#12
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

I wont deny that I have my moments, but to my defense, there was a lot going on up to that point that was bothering me that night. It was a pretty non-RP system for a while. I know anyone who was there early in the night knows what Im talking about. It is all worked out now, and Ill leave it at that. No hard feelings.

The point wasnt about the presents of the caps. I understand that a large fleet is going to be around the capital of the most populated house. The reason I go about asking for my 5 units of cargo or my 20 grand fee in such a system is for the challenge (500k to you KOF for your bounty on ROS), and to break up the loiterers around Newark.

This thread is about the rules regarding leaving combat in the mist of overwhelming fire support. That is what I am hoping to discuss. I am a realist and I do know what the chances are for this to succeed in actually causing a change in law. I do, however, like discussion and if I wanted anything to come from this, it is just a better understanding within the player's ranks about the circumstances involved in fights like I talked about before.

BTW, that was a pretty cool hour long fist fight we had near ZN 21 Puck, my hats off. Till next time.

Basilisk


[Image: RHShroom2.png]
"I looked up and all I saw was green death"
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Offline Jinx
03-26-2008, 09:30 AM, (This post was last modified: 03-26-2008, 09:31 AM by Jinx.)
#13
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

its hard to enforce such a rule, cause its all down to subjective perception. for someone - a fight is unbalanced an he feels outclassed, to another person, the fight is well within RP. there are two views clashing with each other. one idea is a total balancing of forces - the other is the idea that RP is anything but blanced, but on the very contrary - each side tries to unbalance the odds to their favour as good as they can.

so, while it is stupid to jump from your transport into a battleship to hunt a fighter. it is not stupid to attack a fighter when you happen to be near the incident anyway - in your warship. - in that case, i am sorry to say that.... the stupidity is on the attacker in the fighter. in a RP universe, he must ensure to catch his target away from places that warships that are on the side of the target "loiter" or patrol around.

RP does not mean that people will stay out of a combat that would otherwise affect their characters. it may not be sportive to shoot a fighter in a battlecruiser, - but its ooRP not to do if the fighter is an enemy and if you are simply there. ( moving there from afar should not happen though )

those ideas are very extreme - and i guess a compromise should / could be found, - but that is not it. the best way to ensure a fair fight when you are the attacker is to choose the time and place yourself. as a defender this is not possible. - so the responsibility is purely on the attacker. - if a target happens to never leave the security of the liberty / mercenary warship fleet in NY, there is no reason why a char should not consider a contract "impossible".

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Offline Varyag
03-26-2008, 05:10 PM,
#14
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

It is not about bringing a bazooka to a knife fight, I understand that it is going to happen and prepare for it. It is about the reengagement rules stating that you have to leave the system after disengaging from a cap vs. fighter fight.

Yeah Jinx, you are right. There is no reason not to expect a nearby warship to fire at a hostile.

Basilisk

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
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Offline ScornStar
03-26-2008, 06:59 PM,
#15
Member
Posts: 1,128
Threads: 69
Joined: Jan 2008

I'd be cool at this point that if you thrust away and leave scanners the fight is still on. I just becomes cat and mouse at that point. Just no criuse. I would find that cool. Any one have the rules handy to toss on screen? So we can examine the wording.

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Offline RickJames
03-26-2008, 07:17 PM,
#16
Member
Posts: 439
Threads: 35
Joined: Oct 2007


Just want to give a big kudos to basilisk. I've always enjoyed our encounters and am greatly appreciative of your laid back attitude. Don't let the silly folks get you down. Same goes to that anoyingly good Cylon living in NY.:)

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Offline Reverend Del
03-26-2008, 07:31 PM,
#17
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Check my sig for the official response to Chopper's attempt to thrust out of a fight, the answer is no. I belive that the quote is from Kane, as opposed to me, it tickled me.

And I vote no, why because it is entirely subjective asto what could be happening depending on who's point of view you are looking from, thusly it will create confusion and will load our poor beleagured admins down with yet more reports. I'm not for that. Leave it as it is, and understand that if you leave a fight by any means, you cannot re-engage for those 4 long hours.

[Image: Del1.png]
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Offline Eppy
03-26-2008, 07:59 PM,
#18
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Honestly, it IS BS when you get chased by a bunch of Battlecruisers, or indeed anything bigger than a Gunboat, which is why they need to be restricted to factions...Here's why I think your situation doesn't count: you're assaulting the single most heavily defended place in all of Sirius-the virtual capital of all commerce and policy in the entire game- in a light fighter. How does that work? You'd be blown out of the sky the minute you came into range of the planetary defense grid. The capital ships wouldn't even have to bother showing up, strictly speaking, because you'd be dead already. Now, if you were to go assault West Point or Pittsburgh nobody's care, as long as you vamoosed quickly enough. This same rule applies to basically all the major houses. Why people can't get it through their heads that it's insane to attack a capital planet I don't know...

Oh, and for all you people whining about the Battleships hunting-it's just as gut-wrenching to watch that big-ass 1.5 billion credit Battleship disappear in a big flash when three guys in cheap little bombers show up, CD you and Nova you till you drop. It goes both ways. (and escorts don't matter, not unless they happen to have Admin cannons, because it takes a lot longer for a Saber to shoot down a bomber than it does the bomber to throw seven or eight Novas into a Battleship).

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Edge
03-26-2008, 08:23 PM,
#19
Unregistered
 

It's a game, mate:)Chill Actually I have no problem with those guys, I just run as fast as I can if I see caps chasing my fighter. And in NY, the Badlands provide perfect cover. As for Battleships... they are tough enough imo. They must have a weakness, or pretty much everyone will fly from cruisers upwards...


Just my sincere opinion about it
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Offline ScornStar
03-26-2008, 09:00 PM,
#20
Member
Posts: 1,128
Threads: 69
Joined: Jan 2008

What would be wrong with just changeing the rules to if you die/dock(with station or Jump gate) you lost. Otherwise we kind of have a super tight space to fight in removeing much possible manuvering from the battle and, manuvering is 90% parcent of real battle. I know it s a game but we are trying to simulate as much realism as possible aren't we or do we need crayon graphics?

Just want to see whats wrong with haveing such manuvering besides "the rules" which, can be changed if we can reach concensus?

Is it people would be like the battle would take to long. There has got to be a way for there to be a draw.

In fact the only definate draw I've encountered is when Shane and I simo killed each other.

And in that case we just decided to stay away from each other.

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