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How many caps are needed to destroy bases?

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How many caps are needed to destroy bases?
Offline Pavel
09-07-2014, 10:57 PM,
#1
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I'm pretty sure I've seen exact calculations in the past, but cannot find them now. To make it short, how many battleships are needed to destroy Core 1,2,3,4 and 5 POBs? How long it'd take?
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Offline Marc Shadow
09-07-2014, 11:12 PM,
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I can just talk about a Base Core level 4.
If the base it's very well supplied you need 15 Battleships. Every BS must have minimum 3 BS Cerberus. Than you need about 5 hours (with 15 BS).

Respectfully
Marc

[Image: QIRBx1k.jpg?1]
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Offline St.Denis
09-07-2014, 11:53 PM, (This post was last modified: 09-08-2014, 12:07 AM by St.Denis.)
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Each BS if it has 3 Cerberus will do damage of 4050/second to a Base.

A Core 4 Base with all 3 Repair Materials can restore 720,000 damage every 20 seconds or tick. This equates to 36,000 repaired damage every second.

10 Battleships with 3 Cerbs can do 40,500 damage every second. This is an overkill of 4,500 every second.

A Core 4 Base has 24,000,000 hit points so it will take those 10 BSs 5,333 seconds or 88.9 minutes to kill the Base.

Therefore a Core 3 Base has 16,000,000 hit points but only repairs 540,000 damage every tick (20 seconds). Time taken to kill with 7 BSs is 3.29 hours

A Core 2 Base has 12,000,000 hit points and repairs 360,000 damage per tick. Time taken to kill with 5 BSs is 1.48 hours

And the unlucky Core 1 Base has 8,000,000 hit points and repairs 180,000 hit points every tick. Time taken to kill with 3 BSs is 42 minutes.

This is taking in to account that all 3 Repair Materials are available for the duration of the siege and that all BSs have 3 Cerbs and are continuously firing.


EDIT:
And as far as I know Core 5 Bases are Invincible (but don't quote me on that one).

Also a Core 4 Base with no Repair Materials will take 1 BS 98.77 minutes to kill it on its own if the Base starts on 100% health.

.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline The Archangels Fighter Club
09-08-2014, 12:09 AM, (This post was last modified: 09-08-2014, 12:11 AM by The Archangels Fighter Club.)
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remove me
nomnomnom has derped

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Offline nOmnomnOm
09-08-2014, 12:10 AM,
#5
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(09-07-2014, 11:53 PM)St.Denis Wrote: [color=#FFDAB9]

And the unlucky Core 1 Base has 8,000,000 hit points and repairs 180,000 hit points every tick. Time taken to kill with 3 BSs is 42 minutes.

This is taking in to account that all 3 Repair Materials are available for the duration of the siege and that all BSs have 3 Cerbs and are continuously firing.

Umm...no not possible...
the core 1 base i know of was raided by like 3 caps and a much of other ships all doing damage... and it took 3 hours and them some more to go down to 20% health.... and then someone put more repairs on the base and it went back up again.

[Image: zBEqQfl.jpg?1]
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Offline St.Denis
09-08-2014, 12:36 AM,
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(09-08-2014, 12:10 AM)nOmnomnOm Wrote: Umm...no not possible...
the core 1 base i know of was raided by like 3 caps and a much of other ships all doing damage... and it took 3 hours and them some more to go down to 20% health.... and then someone put more repairs on the base and it went back up again.

I would suggest that they all didn't have 3 Cerberus and weren't firing continuously for that time.

I will give you the required information and let you work out the Maths for it. I will gladly hold my hand up if I have miscalculated.

Cerberus - 45,000 damage per second. Therefore 3 on each BS, a BS will impart damage of 135,000 per second.

The Shield restricts 97% of the damage dealt to the Base.

135,000 x 0.03 = 4,050 per second

Each Base Commodity repairs 60,000 damage every 20 seconds (or tick) x the Level of the Base.

Therefore a Core 1 Base will repair, with all 3 Materials, 180,000 damage every tick or 9,000 damage per second.

3 BSs will impart 12,150 damage/second vs the 9,000 damage repaired every second (in reality the Base will repair every 20 seconds). This is an excess of 3,150 damage/second.

A Core 1 Base has 8,000,000 hit points which when divided by the 3,150 excess damage every second should give you a figure that equates to the time it would take to destroy the Base.

These figures all depend on meeting the required criteria stated above.

Dumping more Repair Materials on a Base will have no effect unless it has run out of them previously. And if the above criteria is met then the Base will still be seen to take damage.

A Core 1 Base with no RMs (Repair Materials) can only last vs 1 BS for 33 minutes. If it has only 1 RM then that time goes up to 2.1 hours.

.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Nerva
09-08-2014, 01:16 AM, (This post was last modified: 09-08-2014, 01:22 AM by Nerva.)
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(09-08-2014, 12:36 AM)St.Denis Wrote: Cerberus - 45,000 damage per second. Therefore 3 on each BS, a BS will impart damage of 135,000 per second.

The damage is further limited by the ship's power generation rate.
For a medium battleship (260 000 / 8 000 000 power core) the figure is 106 366 per second.
For a heavy battleship (300 000 / 9 000 000 power core) it is 122 730 per second.
Light battleships have only 2 slots so it is 90 000 per second which also matches the maximum the power core can sustain.
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Offline Echo 7-7
09-08-2014, 03:30 AM,
#8
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(09-07-2014, 11:53 PM)St.Denis Wrote: ...
And as far as I know Core 5 Bases are Invincible (but don't quote me on that one).
...

Core 5 POBs are not subject to regular hull maintenance costs, making them significantly more difficult to destroy.

There was a sig here, once.
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