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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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POB improvement

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POB improvement
Offline SnakeLancerHaven
08-22-2014, 05:37 PM, (This post was last modified: 08-22-2014, 05:43 PM by SnakeLancerHaven.)
#31
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

awesome idea! Definitly supporting this!

(07-28-2014, 08:37 AM)larzac Wrote: Shipyard: Production of (special) ships. Like an SRP but directly ingame (the affiliation of the faction would determine the ship that is build, 1 for each kind). Would need a lot of comodities.


3 paths for PoB: After core 2, owner will have to choose which kind of PoB he wants: Science - Trade - Military. Each way give particular option. For example, only Science PoB will be able to build cloak. Only Trade PoB will be able to have Mining facility and only Military PoB will be able to build armor/weapons/shield and some special comodities like military vehicules.


I like these 2 alot, hell the paths one is a great idea! I would change the names though, into Civic Research - Trade - Military Research PoB's. Also, those 3 need to have different looks, like the Science (I'd call it Civic imho) one should look different, the Trade one should look more like a trading center and the Military one different too.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
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Offline FynnMcScrap
08-22-2014, 05:37 PM,
#32
Member
Posts: 1,097
Threads: 73
Joined: May 2014

(08-22-2014, 12:19 PM)larzac Wrote: I heard that a dev take care of this thread, if i have news, i will keep you all aware.

Great news :-)

+1000 !

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
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Offline larzac
08-22-2014, 07:50 PM,
#33
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

(08-22-2014, 05:37 PM)Snake Wrote: awesome idea! Definitly supporting this!

(07-28-2014, 08:37 AM)larzac Wrote: Shipyard: Production of (special) ships. Like an SRP but directly ingame (the affiliation of the faction would determine the ship that is build, 1 for each kind). Would need a lot of comodities.


3 paths for PoB: After core 2, owner will have to choose which kind of PoB he wants: Science - Trade - Military. Each way give particular option. For example, only Science PoB will be able to build cloak. Only Trade PoB will be able to have Mining facility and only Military PoB will be able to build armor/weapons/shield and some special comodities like military vehicules.


I like these 2 alot, hell the paths one is a great idea! I would change the names though, into Civic Research - Trade - Military Research PoB's. Also, those 3 need to have different looks, like the Science (I'd call it Civic imho) one should look different, the Trade one should look more like a trading center and the Military one different too.

Well, i let dev choose the name, we wont enter in this kind of details. About different look, i dont know if it will be possible in the structure itself, but maybe add painting on the PoB or something like that. The best would be that we choose the look of our base (asteroid, ice block, "normal"...) but same, i dont know if it will be possible. I have contacted the dev who take care of this in PM, i am waiting his answer.

[Image: XobDPoA.png]
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Offline nOmnomnOm
09-11-2014, 10:03 PM,
#34
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

http://discoverygc.com/forums/showthread.php?tid=119493
^
PoB generated equipment for Light Fighters to have a speed boost like NOS would for car engines.

[Image: zBEqQfl.jpg?1]
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Offline Zen_Mechanics
09-15-2014, 09:36 AM,
#35
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

Better Idea. Instead of having SRPS on unique ships ( srp is not about unique ships in general ) - Create shipyard modules on Player Bases, For a huge amount ( one that would require atleast a few good days none stop - with a minimum of 5 people ) to build.

1 Million Industrial Hardware, etc.

Were fools to make war on our brothers in arms.

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Offline larzac
09-18-2014, 11:37 AM,
#36
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

Could we have a Dev statement please, Echo? Alley? Someone Else?

[Image: XobDPoA.png]
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Offline FynnMcScrap
09-18-2014, 12:11 PM,
#37
Member
Posts: 1,097
Threads: 73
Joined: May 2014

Jep...
after all , nothing concerning PoB´s is posted in the next update log ?

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
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Offline Rebirth
09-18-2014, 02:33 PM, (This post was last modified: 09-18-2014, 02:44 PM by Rebirth.)
#38
Member
Posts: 417
Threads: 42
Joined: Dec 2013

I don't believe there will be any major updates regarding to PoB's. As it takes time to develop such features. And this was posted in July this year. Guess, we will have to wait.
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Offline Gypsie Skripto
09-18-2014, 02:47 PM,
#39
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

I think vodka is made out of potatoes. I'd love to fly potatoes so if this leads to potatoes being included in the mod, +1.

[Image: T6UyGk3.png]
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Offline Rebirth
09-21-2014, 11:38 AM,
#40
Member
Posts: 417
Threads: 42
Joined: Dec 2013

Would love to have those features ;

Quote:Scrap facility: Transform weapons in scrap depending of the level of the weapon.

Different price between Buy/Sold:
Put a different when you buy a commdity than we you sell it.
For example: You buy Niobum ore at 3000 but sell it at 4000.

Ship Hull pannels facility: Create Ship hull pannels from Prenium scrap and/or scrap. (dont have idea about the amount needed)

Bio-domes: Create Food and Oxygen, need fertilizer/water as supply

Mining facility: Create comodity from ore (for example: 1 niobum ore give 4/5 niobum)

Bar: Create different alcohol from divert comodities (Sake from rice, vodka from corn...)

But.. when implementing this don't forget to increase either the level capacity of the core or extend the module slots. Otherwise there would be no sense for those new modules. We don't have enough module slots if you add any more modules.

Quote:3 paths for PoB: After core 2, owner will have to choose which kind of PoB he wants: Science - Trade - Military. Each way give particular option. For example, only Science PoB will be able to build cloak. Only Trade PoB will be able to have Mining facility and only Military PoB will be able to build armor/weapons/shield and some special comodities like military vehicules.

Good idea, but when you implement this, make it available from core 4 + as ex. when your base reaches core 4 you have the choice for one of those 3 core upgrades or to choose the official faction core upgrade. So, no one will be in need to destroy his base down to core 2 just to get those paths. There is a lot of work in our bases already. Don't destroy our work, please.

regards,
Rebirth
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