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Alley's Various Stuff

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Alley's Various Stuff
Offline Alley
11-16-2014, 07:54 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

thread shamelessly stolen from Treewyrm related to everything that isn't FLHook update notes/bug reports/bug fixes.

So as you might have noticed the new patch is taking an awful lot of time to be delivered... well that's also because we're changing a lot of things.

As you might recall, faster updates was something the previous dev team promised to the community and actually never happened. That's partially due to the current patching method not being quite efficient.

This is all going to change with the final release.

First thing we did and are currently still working on is moving all of our development process to Git. We've set up our own private GitLab in order to do that. Now that it's also all managed via web, we can easily add new developers, manage projects and branches.

Next thing that's happening is changing how the patching is done. Any developer with patch uploading access will now be able to add an update without waiting for everyone else to be done. This is what we will be calling the module process. All in all, updates will be faster to deploy and a less painful process on the developer end. It's also getting moved to 7-zip compressed files instead of zip, which means smaller file sizes.

The developer side of the new patching system is done, and you actually get pics this time.
Left out the credentials, because well y'know 8|

[Image: i6QkXml.png]

[Image: aaaYm81.png]

Next part is the client side and once this is done we'll be one big step closer to the final release.

Feel free to ask questions if you have any.

Laz Wrote: Alley was right.
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Offline Krmloo
11-16-2014, 07:58 PM,
#2
Economy Developer
Posts: 533
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Joined: Apr 2013
Staff roles:
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Awesome
Edit: In what programming language is it written?

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Offline SnakThree
11-16-2014, 08:05 PM,
#3
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Great news. I hope it will go smoothly.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Alley
11-16-2014, 08:15 PM,
#4
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(11-16-2014, 07:58 PM)Kirill Wrote: Awesome
Edit: In what programming language is it written?

C# Framework 4.0

Laz Wrote: Alley was right.
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Offline Gypsie Skripto
11-16-2014, 08:32 PM,
#5
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

I will keep an eye on this! Looking forward to the final release with utmost anxiety so thumbs up for this if it speeds up the process.

[Image: T6UyGk3.png]
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Offline Mao
11-16-2014, 08:49 PM,
#6
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

That's great. Good job, devs!

[Image: ZZ0gBOD.png]
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Offline SnakThree
11-16-2014, 09:06 PM,
#7
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Also, I hope the teaser of 4.88.1 version is gonna happen for real.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Syf
11-16-2014, 10:22 PM,
#8
Multifaceted
Posts: 417
Threads: 12
Joined: Mar 2013

Nice job with that Alley.

Wish I could get myself into coding in general, but ehh. Mental blocks are quite... effective at restricting one's self.
(I tried at least. Tongue)

[Image: F3RRVis.gif]
Inferno wuz here.
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Offline Deeceem
11-16-2014, 10:41 PM,
#9
Member
Posts: 258
Threads: 19
Joined: Dec 2012

That's actually pretty great news for the future. Probably the biggest change to look forward to with the next update for me personally now!
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Offline Eonaros
11-16-2014, 10:52 PM,
#10
Member
Posts: 317
Threads: 47
Joined: Oct 2012

Keep up the good work !
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