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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Etherium Procurer - Ship concept (Modellers wanted)

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Etherium Procurer - Ship concept (Modellers wanted)
Offline lIceColon
05-22-2014, 03:54 PM,
#41
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Posts: 878
Threads: 89
Joined: Feb 2013

BUUUGGGGSSS!!!!! That is gonna obviously be their nickname. I like it already.
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Offline Unlucky_Soul
11-24-2014, 06:02 PM,
#42
Member
Posts: 622
Threads: 56
Joined: Nov 2013

Well its been a long time but i think i should add some things i have been doing since the last model submission.

Etherium Freighter (Keeping the BUG theme in mind Smile )

https://p3d.in/2abLa

[Image: oNG6Z9E.gif]
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Offline Alley
11-24-2014, 06:32 PM,
#43
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Posts: 4,524
Threads: 406
Joined: Jun 2009

I don't see you guys on the list of factions asking for official faction status. Am I wrong ?

Laz Wrote: Alley was right.
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Offline Unlucky_Soul
11-24-2014, 06:42 PM,
#44
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Posts: 622
Threads: 56
Joined: Nov 2013

We're working on reviving it,then unto officialdom if possible Smile

[Image: oNG6Z9E.gif]
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Offline Alley
11-24-2014, 06:44 PM,
#45
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Posts: 4,524
Threads: 406
Joined: Jun 2009

Okay. Just to let you know this can't be integrated (if approved) until you are official.

Laz Wrote: Alley was right.
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Offline Unlucky_Soul
11-24-2014, 06:47 PM,
#46
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Posts: 622
Threads: 56
Joined: Nov 2013

Yes i am aware of that. No harm in posting stuff i guess Smile

[Image: oNG6Z9E.gif]
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Offline Alley
11-24-2014, 07:27 PM,
#47
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Posts: 4,524
Threads: 406
Joined: Jun 2009

(11-24-2014, 06:47 PM)Unlucky_Soul Wrote: Yes i am aware of that. No harm in posting stuff i guess Smile

Nope, none at all !

Also as someone asked pages ago:

snubs should be around 5k poly, transports/gb around 8k/10k, cruisers/battleships really big maximum 20/25k.

It's encouraged to not top these limits, but if you really need to detail it a lot that's the max you should go for and especially to use these extra polygons in parts that matter and not throw half of the polycount in a part hidden under some wings nobody ever see.

Laz Wrote: Alley was right.
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Offline Cælumaresh
11-24-2014, 10:54 PM,
#48
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

I have only one word to describe this new ship.

Its BUGTASTIC!

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Shaggy
11-24-2014, 11:02 PM,
#49
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

These ships are perfect, am looking forward to seeing them in game and even getting the chance to fly them, on official dom and getting this amazing faction back.

[Image: sRoat31.png]
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Offline Unlucky_Soul
11-25-2014, 03:13 PM,
#50
Member
Posts: 622
Threads: 56
Joined: Nov 2013

(11-24-2014, 07:27 PM)Alley Wrote:
(11-24-2014, 06:47 PM)Unlucky_Soul Wrote: Yes i am aware of that. No harm in posting stuff i guess Smile

Nope, none at all !

Also as someone asked pages ago:

snubs should be around 5k poly, transports/gb around 8k/10k, cruisers/battleships really big maximum 20/25k.

It's encouraged to not top these limits, but if you really need to detail it a lot that's the max you should go for and especially to use these extra polygons in parts that matter and not throw half of the polycount in a part hidden under some wings nobody ever see.

Thanks for the numbers. If needed will remake from scratch and post the polycount along with the model

[Image: oNG6Z9E.gif]
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