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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Is it just me...

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Pages (7): « Previous 1 2 3 4 5 … 7 Next »
Is it just me...
Offline Armageddon
03-30-2008, 04:03 PM,
#21
Member
Posts: 429
Threads: 46
Joined: Jul 2007

im thinking of equipping one to guide my real bad aim. :)
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Offline Asymptotic
03-30-2008, 06:49 PM,
#22
Member
Posts: 467
Threads: 48
Joined: Feb 2007

only works as a tracer if your other guns are the same speed.
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Offline Jihadjoe
04-07-2008, 12:51 AM,
#23
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:only works as a tracer if your other guns are the same speed.

Using a gun as nothing more than a tracer seems like such a waste and reduces a fairly expensive (both in creds and energy) gun to nothing.

Purple goddess should be a far better gun, I ave been testing them out in all sorts of situations and on various ships and the best thing I can say about them is "wow! look at all the pretty lights!"

Sooooo, please make them more effective in the next mod, or take them down a few levels and make them cheaper.

[Image: DramaticExit.gif]
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Offline Horon
04-07-2008, 01:52 AM,
#24
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

I wish we had a level 9 chaingun... It is annoying having to mount level 8's in my level 9 slot on my Light fighter if I really want an all Chaingun loadout...

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Bass_masta992
04-07-2008, 01:56 AM,
#25
Member
Posts: 667
Threads: 44
Joined: Jan 2008

^^good point, we don't have class 9.
Then again, it probably wouldn't be much improvement off the class 8 anyway.

[Image: screwingaround2.png]
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Offline El Nino
04-07-2008, 11:11 AM,
#26
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Purple Godess could easily be Lvl9...

and chainguns do work on light fighters and targets that are otherwise very hard to hit.... but 8.33 refire weapons also work on these targets, with greatly increased damage potential...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
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Offline mjolnir
04-07-2008, 11:43 AM,
#27
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

... and greatly decreased lag

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Jihadjoe
04-07-2008, 12:25 PM,
#28
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:... and greatly decreased lag

So maybe we should just do away with chainguns altogether?

[Image: DramaticExit.gif]
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Offline mjolnir
04-07-2008, 12:28 PM,
#29
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Well that's what I would choose... but Igiss said that he won't remove any ships/guns from the mod as it would requite player wipe.... maybe guns won't?

So basically if something is bad.. it's nerfed so that nobody uses it *points at Marsflyer*

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Othman
04-07-2008, 12:31 PM,
#30
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Yeah, maybe nerf instead of removing it?

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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